Player Matchup

Baron Samedi
Baron Samedi
FiddleStick2429
Baron Samedi
Level 109
God Stats
4W - 3L
1,861 SR
Queue Stats
234W - 235L
1,508 Elo+
Party 1
Danzaburou
Danzaburou
KissMyLz
Danzaburou
Level 57
God Stats
2W - 4L
1,563 SR
Queue Stats
43W - 69L
1,396 Elo+
Solo
Bakasura
Bakasura
Kuboyd
Bakasura
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 25L
1,392 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
NightFLASH6O3
Morgan Le Fay
Level 66
God Stats
29W - 27L
1,548 SR
Queue Stats
308W - 304L
1,482 Elo+
Party 1
Jormungandr
Jormungandr
PoisonCountr
Jormungandr
Level 116
God Stats
2W - 4L
1,287 SR
Queue Stats
260W - 269L
1,467 Elo+
Party 1
Team Averages
Level 83
1,552 SR
1,449 Elo+

VS

Team Averages
Level 66
1,370 SR
1,230 Elo+
Neith
Neith
DomiHardCore11
Neith
Level 87
God Stats
1W - 3L
1,243 SR
Queue Stats
5W - 16L
1,096 Elo+
Party 2
Tiamat
Tiamat
itzSploosh
Tiamat
Level 82
God Stats
16W - 12L
1,563 SR
Queue Stats
26W - 30L
1,430 Elo+
Party 3
Arachne
Arachne
itzxSage
Arachne
Level 84
God Stats
29W - 22L
1,550 SR
Queue Stats
92W - 92L
1,534 Elo+
Party 3
Ymir
Ymir
logandarth
Ymir
Level 60
God Stats
2W - 1L
1,250 SR
Queue Stats
5W - 17L
1,091 Elo+
Party 2
Chaac
Chaac
superpartier723
Chaac
Level 17
God Stats
1W - 4L
1,242 SR
Queue Stats
2W - 12L
998 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
FiddleStick2429
Baron Samedi
14
2 / 3 / 3
8,473
446
8,841
9,376
8,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Danzaburou
KissMyLz
Danzaburou
1
0 / 0 / 0
5,176
272
0
0
0
Bakasura
Kuboyd
Bakasura
16
2 / 4 / 4
9,513
501
10,513
25,320
13,840
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morgan Le Fay
NightFLASH6O3
Morgan Le Fay
16
4 / 3 / 1
9,313
490
7,451
11,230
5,628
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jormungandr
PoisonCountr
Jormungandr
15
5 / 1 / 2
10,059
529
11,008
10,457
6,402
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 3 / 0
9,871
520
5,334
8,386
2,979
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tiamat
itzSploosh
Tiamat
16
2 / 3 / 6
9,878
520
11,884
10,085
5,428
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Arachne
itzxSage
Arachne
16
5 / 3 / 5
9,944
523
12,366
15,454
6,097
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
0 / 2 / 7
8,593
452
4,500
14,915
15,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
0 / 3 / 1
7,382
389
3,494
13,840
8,466
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
30
13
Kills
11
11
Deaths
14
10
Assists
19
Player
Kills
Deaths
Assists
KDA
W
4
3
0
1.33
L
Baron Samedi
FiddleStick2429
Baron Samedi
2
3
3
1.17
L
Danzaburou
KissMyLz
Danzaburou
0
0
0
0
L
Bakasura
Kuboyd
Bakasura
2
4
4
1
L
Morgan Le Fay
NightFLASH6O3
Morgan Le Fay
4
3
1
1.5
L
Jormungandr
PoisonCountr
Jormungandr
5
1
2
6
W
Tiamat
itzSploosh
Tiamat
2
3
6
1.67
W
Arachne
itzxSage
Arachne
5
3
5
2.5
W
0
2
7
1.75
W
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,813
Damage
37,578
56,383
Taken
62,680
34,500
Mitigated
38,321
17,555
Healing
14,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,334
2,061
0
1,123
8,386
2,979
1,245
3,488
4,860
0
72,123
L
Baron Samedi
FiddleStick2429
Baron Samedi
8,841
691
1,271
2,102
9,376
8,630
400
1,549
7,827
51,234
0
L
Danzaburou
KissMyLz
Danzaburou
0
0
0
0
0
0
0
0
0
0
0
L
Bakasura
Kuboyd
Bakasura
10,513
8,704
0
10,891
25,320
13,840
1,423
5,563
19,757
0
82,768
L
Morgan Le Fay
NightFLASH6O3
Morgan Le Fay
7,451
408
0
1,608
11,230
5,628
55
6,337
4,893
77,704
0
L
Jormungandr
PoisonCountr
Jormungandr
11,008
2,482
0
1,683
10,457
6,402
231
2,935
7,522
74,332
0
W
Tiamat
itzSploosh
Tiamat
11,884
752
141
3,270
10,085
5,428
0
5,569
4,365
83,798
0
W
Arachne
itzxSage
Arachne
12,366
8,982
0
4,130
15,454
6,097
30
4,858
10,033
0
80,217
W
4,500
852
0
1,426
14,915
15,351
330
8,092
6,593
26,633
0
W
3,494
1,503
0
4,186
13,840
8,466
49
4,983
8,536
0
37,368

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,534
Gold Earned
45,668
462
Minions Killed
447
0
Camps Cleared
0
1,403,701
Distance Traveled
1,796,063
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,871
520
110
6
0
359,790
0
L
Baron Samedi
8,473
446
68
4
0
329,934
0
L
Danzaburou
5,176
272
0
0
0
2,319
0
L
Bakasura
9,513
501
142
7
0
372,771
2
L
Morgan Le Fay
9,313
490
135
7
0
338,386
0
L
Jormungandr
10,059
529
117
6
0
360,291
0
W
Tiamat
9,878
520
130
7
0
345,100
0
W
Arachne
9,944
523
97
5
0
444,059
1
W
Ymir
8,593
452
49
3
0
294,899
0
W
Chaac
7,382
389
61
3
0
352,215
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role