Player Matchup

Zhong Kui
Zhong Kui
Dragonklaw10
Zhong Kui
Level 127
God Stats
8W - 2L
1,729 SR
Queue Stats
181W - 166L
1,519 Elo+
Party 1
Xing Tian
Xing Tian
Mk ultra4043
Xing Tian
Level 77
God Stats
1W - 2L
1,606 SR
Queue Stats
473W - 417L
1,519 Elo+
Solo
Ix Chel
Ix Chel
RIP LCG
Ix Chel
Level 148
God Stats
1W - 0L
1,528 SR
Queue Stats
9W - 23L
1,305 Elo+
Solo
Bastet
Bastet
SuperRandom7
Bastet
Level 105
God Stats
4W - 0L
1,712 SR
Queue Stats
39W - 36L
1,520 Elo+
Party 1
Izanami
Izanami
recurveboy61374
Izanami
Level 123
God Stats
3W - 0L
1,500 SR
Queue Stats
31W - 30L
1,465 Elo+
Party 1
Team Averages
Level 116
1,615 SR
1,466 Elo+

VS

Team Averages
Level 117
1,615 SR
1,521 Elo+
Izanami
Izanami
Johntagne
Izanami
Level 129
God Stats
4W - 4L
1,795 SR
Queue Stats
276W - 255L
1,543 Elo+
Party 2
Bastet
Bastet
MDaze21
Bastet
Level 140
God Stats
4W - 3L
1,608 SR
Queue Stats
253W - 239L
1,494 Elo+
Solo
Bacchus
Bacchus
MythicalShut
Bacchus
Level 61
God Stats
0W - 1L
1,542 SR
Queue Stats
48W - 55L
1,483 Elo+
Party 2
Bakasura
Bakasura
UncleJizus
Bakasura
Level 127
God Stats
26W - 26L
1,569 SR
Queue Stats
188W - 189L
1,544 Elo+
Solo
Ix Chel
Ix Chel
a1esaurusrex
Ix Chel
Level 126
God Stats
1W - 2L
1,562 SR
Queue Stats
189W - 199L
1,540 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Dragonklaw10
Zhong Kui
19
2 / 3 / 3
12,424
565
16,905
21,897
18,885
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Xing Tian
Mk ultra4043
Xing Tian
16
0 / 4 / 18
11,030
501
10,786
27,696
27,094
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ix Chel
RIP LCG
Ix Chel
18
6 / 2 / 14
12,467
567
20,480
13,549
5,972
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bastet
20
11 / 2 / 6
13,416
610
14,264
24,793
12,581
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

19
7 / 3 / 4
12,582
572
14,685
17,248
7,038
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Johntagne
Izanami
17
3 / 4 / 3
10,917
496
19,312
16,028
6,957
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bastet
MDaze21
Bastet
18
1 / 2 / 4
11,656
530
12,016
21,474
16,633
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
MythicalShut
Bacchus
15
0 / 5 / 7
9,803
446
7,434
24,070
35,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bakasura
UncleJizus
Bakasura
20
6 / 5 / 3
12,395
563
17,991
24,783
12,728
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ix Chel
a1esaurusrex
Ix Chel
16
4 / 10 / 2
10,531
479
16,602
18,983
9,921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
33
26
Kills
14
14
Deaths
26
45
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Dragonklaw10
Zhong Kui
2
3
3
1.17
L
Izanami
Johntagne
Izanami
3
4
3
1.13
L
Bastet
MDaze21
Bastet
1
2
4
1.5
W
Xing Tian
Mk ultra4043
Xing Tian
0
4
18
2.25
L
Bacchus
MythicalShut
Bacchus
0
5
7
0.7
W
Ix Chel
RIP LCG
Ix Chel
6
2
14
6.5
W
Bastet
11
2
6
7
L
Bakasura
UncleJizus
Bakasura
6
5
3
1.5
L
Ix Chel
a1esaurusrex
Ix Chel
4
10
2
0.5
W
7
3
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,120
Damage
73,355
105,183
Taken
105,338
71,570
Mitigated
81,697
36,189
Healing
31,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Dragonklaw10
Zhong Kui
16,905
846
0
10,420
21,897
18,885
720
2,430
18,173
121,045
0
L
Izanami
Johntagne
Izanami
19,312
14,323
0
4,852
16,028
6,957
100
5,569
10,459
0
117,339
L
Bastet
MDaze21
Bastet
12,016
2,250
0
8,925
21,474
16,633
880
11,253
10,221
0
91,856
W
Xing Tian
Mk ultra4043
Xing Tian
10,786
1,230
3,191
5,719
27,696
27,094
0
9,523
17,471
36,915
0
L
Bacchus
MythicalShut
Bacchus
7,434
1,160
415
6,191
24,070
35,458
54
13,636
10,434
21,974
0
W
Ix Chel
RIP LCG
Ix Chel
20,480
2,868
2,756
2,259
13,549
5,972
315
6,840
6,415
87,899
0
W
Bastet
14,264
3,918
0
7,042
24,793
12,581
0
3,486
20,467
0
124,697
L
Bakasura
UncleJizus
Bakasura
17,991
10,222
0
6,712
24,783
12,728
218
5,879
18,904
0
127,015
L
Ix Chel
a1esaurusrex
Ix Chel
16,602
2,158
968
3,472
18,983
9,921
0
11,834
7,149
77,670
0
W
14,685
10,174
0
4,802
17,248
7,038
971
2,296
14,298
0
126,438

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,919
Gold Earned
55,302
723
Minions Killed
688
0
Camps Cleared
0
2,218,127
Distance Traveled
2,185,262
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
12,424
565
208
9
0
366,930
2
L
Izanami
10,917
496
193
9
0
378,853
4
L
Bastet
11,656
530
145
7
0
461,466
0
W
Xing Tian
11,030
501
29
1
0
441,793
1
L
Bacchus
9,803
446
33
2
0
435,108
0
W
Ix Chel
12,467
567
151
7
0
440,467
7
W
Bastet
13,416
610
141
6
0
523,130
3
L
Bakasura
12,395
563
213
10
0
506,982
8
L
Ix Chel
10,531
479
104
5
0
402,853
0
W
Izanami
12,582
572
194
9
0
445,807
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role