Player Matchup

Ishtar
Ishtar
DingoMingo77
Ishtar
Level 126
God Stats
0W - 1L
1,461 SR
Queue Stats
11W - 10L
1,729 Elo+
Party 1
Ix Chel
Ix Chel
MindShift
Ix Chel
Level 123
God Stats
1W - 2L
1,365 SR
Queue Stats
20W - 22L
1,574 Elo+
Party 1
Thanatos
Thanatos
Thytus
Thanatos
Level 46
God Stats
1W - 1L
1,551 SR
Queue Stats
1W - 3L
1,729 Elo+
Party 1
Janus
Janus
joshmalcomb
Janus
Level 50
God Stats
0W - 1L
1,253 SR
Queue Stats
62W - 63L
1,566 Elo+
Solo
Cthulhu
Cthulhu
xsppp
Cthulhu
Level 21
God Stats
1W - 1L
1,726 SR
Queue Stats
1W - 1L
1,729 Elo+
Party 1
Team Averages
Level 73
1,471 SR
1,665 Elo+

VS

Team Averages
Level 78
1,597 SR
1,572 Elo+
Heimdallr
Heimdallr
Mono41
Heimdallr
Level 69
God Stats
22W - 26L
1,541 SR
Queue Stats
81W - 81L
1,520 Elo+
Party 3
Achilles
Achilles
RDman
Achilles
Level 36
God Stats
3W - 0L
1,842 SR
Queue Stats
23W - 23L
1,651 Elo+
Solo
Ix Chel
Ix Chel
Swagger1970
Ix Chel
Level 69
God Stats
5W - 4L
1,493 SR
Queue Stats
240W - 215L
1,570 Elo+
Party 3
Bastet
Bastet
alejandrohsjf
Bastet
Level 109
God Stats
6W - 9L
1,498 SR
Queue Stats
312W - 279L
1,559 Elo+
Party 2
Vulcan
Vulcan
javierhsjf
Vulcan
Level 109
God Stats
8W - 4L
1,609 SR
Queue Stats
285W - 260L
1,560 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
12
0 / 5 / 1
6,754
397
3,666
10,878
4,534
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ix Chel
MindShift
Ix Chel
11
1 / 3 / 0
7,513
442
6,460
9,570
7,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Thanatos
Thytus
Thanatos
15
2 / 5 / 1
8,609
506
6,344
18,362
7,449
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 2 / 0
6,627
390
2,182
4,891
1,499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
xsppp
Cthulhu
11
0 / 4 / 0
6,616
389
2,707
10,408
7,760
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Mono41
Heimdallr
16
4 / 0 / 3
9,685
570
8,373
7,258
3,197
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Achilles
RDman
Achilles
16
3 / 0 / 4
10,168
598
8,510
12,972
15,122
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ix Chel
Swagger1970
Ix Chel
14
2 / 2 / 4
8,656
509
6,648
11,696
3,996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
5 / 1 / 5
9,889
582
7,971
14,072
5,715
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Vulcan
javierhsjf
Vulcan
16
3 / 0 / 5
10,169
598
6,504
6,685
2,659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
38
3
Kills
17
19
Deaths
3
2
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Ishtar
0
5
1
0.1
L
Ix Chel
MindShift
Ix Chel
1
3
0
0.33
W
Heimdallr
Mono41
Heimdallr
4
0
3
5.5
W
Achilles
RDman
Achilles
3
0
4
5
W
Ix Chel
Swagger1970
Ix Chel
2
2
4
2
L
Thanatos
Thytus
Thanatos
2
5
1
0.5
W
5
1
5
7.5
W
Vulcan
javierhsjf
Vulcan
3
0
5
5.5
L
0
2
0
0
L
Cthulhu
xsppp
Cthulhu
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,359
Damage
38,006
54,109
Taken
52,683
28,309
Mitigated
30,689
19,279
Healing
12,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
3,666
2,292
0
2,143
10,878
4,534
0
3,044
7,834
0
42,186
L
Ix Chel
MindShift
Ix Chel
6,460
612
1,613
3,575
9,570
7,067
0
2,446
7,024
37,187
0
W
Heimdallr
Mono41
Heimdallr
8,373
4,146
0
2,334
7,258
3,197
1,404
1,208
6,050
0
70,153
W
Achilles
RDman
Achilles
8,510
1,146
0
3,117
12,972
15,122
62
3,227
9,745
75
43,572
W
Ix Chel
Swagger1970
Ix Chel
6,648
525
806
1,925
11,696
3,996
821
2,730
8,966
64,430
0
L
Thanatos
Thytus
Thanatos
6,344
1,627
0
10,133
18,362
7,449
0
4,902
13,181
0
75,584
W
7,971
2,667
0
3,349
14,072
5,715
536
2,871
11,117
0
88,709
W
Vulcan
javierhsjf
Vulcan
6,504
1,722
0
576
6,685
2,659
2,712
3,172
3,317
78,073
0
L
2,182
43
0
500
4,891
1,499
0
1,873
3,018
31,238
0
L
Cthulhu
xsppp
Cthulhu
2,707
308
0
1,315
10,408
7,760
0
962
8,752
23,497
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,119
Gold Earned
48,567
355
Minions Killed
535
0
Camps Cleared
0
1,486,177
Distance Traveled
1,717,463
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
6,754
397
75
4
0
355,253
3
L
Ix Chel
7,513
442
58
3
0
321,200
3
W
Heimdallr
9,685
570
119
7
0
342,394
4
W
Achilles
10,168
598
84
5
0
310,391
1
W
Ix Chel
8,656
509
88
5
0
353,087
5
L
Thanatos
8,609
506
124
7
0
348,445
0
W
Bastet
9,889
582
119
7
0
363,058
3
W
Vulcan
10,169
598
125
7
0
348,533
0
L
Janus
6,627
390
62
4
0
165,537
2
L
Cthulhu
6,616
389
36
2
0
295,742
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role