Player Matchup

Artio
Artio
Austerado
Artio
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 26L
1,515 Elo+
Solo
Ares
Ares
Smooshii
Ares
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,509 Elo+
Solo
Hades
Hades
SonWil915
Hades
Level 118
God Stats
12W - 4L
1,789 SR
Queue Stats
911W - 945L
1,410 Elo+
Party 2
Kuzenbo
Kuzenbo
The_BroccoliMan
Kuzenbo
Level 119
God Stats
15W - 6L
1,732 SR
Queue Stats
524W - 539L
1,479 Elo+
Party 2
Fenrir
Fenrir
wasabixxx
Fenrir
Level 69
God Stats
0W - 3L
1,500 SR
Queue Stats
212W - 216L
1,525 Elo+
Solo
Team Averages
Level 103
1,604 SR
1,488 Elo+

VS

Team Averages
Level 116
1,468 SR
1,442 Elo+
Sun Wukong
Sun Wukong
Bobmonster666
Sun Wukong
Level 118
God Stats
2W - 0L
1,456 SR
Queue Stats
67W - 79L
1,504 Elo+
Party 3
Baba Yaga
Baba Yaga
CaptnMobileSuit
Baba Yaga
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 21L
1,338 Elo+
Party 1
Anhur
Anhur
IkeKantEven
Anhur
Level 106
God Stats
2W - 2L
1,387 SR
Queue Stats
35W - 49L
1,432 Elo+
Party 3
Kuzenbo
Kuzenbo
JuBurch
Kuzenbo
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 16L
1,420 Elo+
Party 1
Cthulhu
Cthulhu
strop26
Cthulhu
Level 109
God Stats
3W - 1L
1,500 SR
Queue Stats
146W - 133L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Austerado
Artio
12
0 / 5 / 5
6,468
647
2,554
12,143
16,582
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ares
13
1 / 5 / 6
7,467
747
4,975
14,861
17,319
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hades
SonWil915
Hades
13
3 / 4 / 4
8,167
817
6,783
10,908
7,002
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
1 / 1 / 5
8,348
835
6,502
20,968
20,333
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Fenrir
wasabixxx
Fenrir
12
2 / 6 / 2
7,193
719
7,734
13,296
10,337
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Bobmonster666
Sun Wukong
14
3 / 1 / 15
8,728
873
15,221
10,591
10,120
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baba Yaga
CaptnMobileSuit
Baba Yaga
17
6 / 1 / 10
9,844
984
16,801
5,621
3,295
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
5 / 2 / 10
8,847
885
10,240
7,234
3,439
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kuzenbo
JuBurch
Kuzenbo
14
3 / 1 / 16
8,589
859
6,521
10,477
13,633
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cthulhu
strop26
Cthulhu
15
4 / 2 / 15
8,920
892
14,706
9,340
9,845
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
87
7
Kills
21
21
Deaths
7
22
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Artio
Austerado
Artio
0
5
5
0.5
W
Sun Wukong
Bobmonster666
Sun Wukong
3
1
15
10.5
W
Baba Yaga
CaptnMobileSuit
Baba Yaga
6
1
10
11
W
5
2
10
5
W
Kuzenbo
JuBurch
Kuzenbo
3
1
16
11
L
Ares
1
5
6
0.8
L
Hades
SonWil915
Hades
3
4
4
1.25
L
1
1
5
3.5
W
Cthulhu
strop26
Cthulhu
4
2
15
5.75
L
Fenrir
wasabixxx
Fenrir
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,548
Damage
63,489
72,176
Taken
43,263
71,573
Mitigated
40,332
21,308
Healing
17,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
Austerado
Artio
2,554
590
827
1,068
12,143
16,582
0
5,481
6,662
7,097
0
W
Sun Wukong
Bobmonster666
Sun Wukong
15,221
1,380
2,281
2,076
10,591
10,120
0
3,456
7,135
0
23,655
W
Baba Yaga
CaptnMobileSuit
Baba Yaga
16,801
1,285
482
1,703
5,621
3,295
286
2,840
2,695
38,152
0
W
10,240
6,289
98
1,321
7,234
3,439
2,780
3,812
3,254
0
18,403
W
Kuzenbo
JuBurch
Kuzenbo
6,521
1,993
1,834
2,059
10,477
13,633
324
5,095
5,180
12,814
0
L
Ares
4,975
533
0
910
14,861
17,319
0
6,282
8,579
7,336
0
L
Hades
SonWil915
Hades
6,783
304
2,031
2,503
10,908
7,002
197
6,554
4,354
16,765
0
L
6,502
2,492
2,816
9,168
20,968
20,333
290
12,669
8,299
22,998
0
W
Cthulhu
strop26
Cthulhu
14,706
314
3,055
2,256
9,340
9,845
480
5,611
3,645
26,795
0
L
Fenrir
wasabixxx
Fenrir
7,734
1,210
566
1,419
13,296
10,337
0
7,042
6,254
0
13,447

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,643
Gold Earned
44,928
92
Minions Killed
137
0
Camps Cleared
0
870,005
Distance Traveled
1,079,711
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
6,468
647
8
1
0
174,139
0
W
Sun Wukong
8,728
873
24
2
0
237,689
0
W
Baba Yaga
9,844
984
54
5
0
212,358
0
W
Anhur
8,847
885
21
2
0
203,132
0
W
Kuzenbo
8,589
859
9
1
0
215,904
0
L
Ares
7,467
747
1
0
0
170,142
0
L
Hades
8,167
817
34
3
0
145,435
0
L
Kuzenbo
8,348
835
39
4
0
211,506
0
W
Cthulhu
8,920
892
29
3
0
210,628
0
L
Fenrir
7,193
719
10
1
0
168,783
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role