Player Matchup

Bellona
Bellona
HamstersHumping
Bellona
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,500 Elo+
Party 2
Scylla
Scylla
JustRo4ch
Scylla
Level 71
God Stats
3W - 3L
1,500 SR
Queue Stats
130W - 133L
1,492 Elo+
Solo
Zeus
Zeus
NeedARez
Zeus
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 80L
1,519 Elo+
Party 1
Raijin
Raijin
OriginalBoomer
Raijin
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 67L
1,507 Elo+
Party 1
Xbalanque
Xbalanque
VisitorFromPluto
Xbalanque
Level 68
God Stats
2W - 2L
1,500 SR
Queue Stats
121W - 127L
1,740 Elo+
Party 2
Team Averages
Level 84
1,500 SR
1,552 Elo+

VS

Team Averages
Level 94
1,445 SR
1,460 Elo+
Loki
Loki
Desdelon
Loki
Level 120
God Stats
3W - 4L
1,357 SR
Queue Stats
184W - 169L
1,521 Elo+
Party 3
Raijin
Raijin
DreadDefarius
Raijin
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,277 Elo+
Solo
Thor
Thor
FOCUSED8190
Thor
Level 109
God Stats
6W - 4L
1,479 SR
Queue Stats
377W - 369L
1,507 Elo+
Solo
Hachiman
Hachiman
GeT a LiFe 1 6
Hachiman
Level 83
God Stats
1W - 6L
1,056 SR
Queue Stats
90W - 85L
1,471 Elo+
Solo
Tiamat
Tiamat
realruninsniper
Tiamat
Level 123
God Stats
5W - 1L
1,833 SR
Queue Stats
208W - 188L
1,527 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 7 / 4
8,737
728
10,831
17,605
16,281
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Scylla
JustRo4ch
Scylla
16
3 / 6 / 3
9,155
763
3,877
12,124
5,457
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zeus
17
3 / 4 / 2
10,163
847
11,480
8,704
3,151
Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

12
1 / 6 / 5
7,712
643
7,018
10,666
4,393
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Xbalanque
14
1 / 6 / 6
8,630
719
11,099
11,444
4,890
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
18
8 / 4 / 12
10,468
872
12,241
12,349
8,231
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
2 / 5 / 11
8,916
743
9,262
10,845
5,377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
9 / 2 / 16
10,558
880
9,673
12,906
13,696
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hachiman
18
7 / 1 / 15
10,699
892
13,952
10,491
5,559
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
2 / 2 / 21
9,777
815
10,426
11,361
10,418
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
103
11
Kills
28
29
Deaths
14
20
Assists
75
Player
Kills
Deaths
Assists
KDA
W
Loki
8
4
12
3.5
W
2
5
11
1.5
W
9
2
16
8.5
W
Hachiman
7
1
15
14.5
L
3
7
4
0.71
L
Scylla
JustRo4ch
Scylla
3
6
3
0.75
L
Zeus
3
4
2
1
L
1
6
5
0.58
L
Xbalanque
1
6
6
0.67
W
2
2
21
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,305
Damage
55,554
60,543
Taken
57,952
34,172
Mitigated
43,281
10,046
Healing
23,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
12,241
2,215
1,371
2,267
12,349
8,231
365
4,218
7,966
0
30,239
W
9,262
694
418
1,282
10,845
5,377
0
5,113
5,505
16,631
0
W
9,673
215
836
2,785
12,906
13,696
229
4,304
8,416
0
13,897
W
Hachiman
13,952
4,897
3,071
4,531
10,491
5,559
3,275
3,915
6,400
0
27,148
L
10,831
741
332
2,060
17,605
16,281
0
5,243
11,693
0
13,747
L
Scylla
JustRo4ch
Scylla
3,877
211
336
1,416
12,124
5,457
0
3,904
8,169
20,455
0
L
Zeus
11,480
342
751
1,236
8,704
3,151
484
2,317
6,282
37,892
0
L
7,018
244
335
1,218
10,666
4,393
0
3,908
6,626
12,891
0
L
Xbalanque
11,099
5,421
632
1,730
11,444
4,890
0
4,316
6,856
0
17,234
W
10,426
500
1,797
4,750
11,361
10,418
874
4,825
6,451
22,426
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,397
Gold Earned
50,418
141
Minions Killed
128
0
Camps Cleared
0
1,070,504
Distance Traveled
1,205,166
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
10,468
872
25
2
0
263,310
0
W
Raijin
8,916
743
12
1
0
200,068
0
W
Thor
10,558
880
18
2
0
227,809
0
W
Hachiman
10,699
892
36
3
0
262,099
0
L
Bellona
8,737
728
12
1
0
203,412
0
L
Scylla
9,155
763
49
4
0
210,518
0
L
Zeus
10,163
847
50
4
0
245,581
0
L
Raijin
7,712
643
12
1
0
187,146
0
L
Xbalanque
8,630
719
18
2
0
223,847
0
W
Tiamat
9,777
815
37
3
0
251,880
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role