Player Matchup

Sol
Sol
 
Sol
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
 
Surtr
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nike
Nike
DarthReyan
Nike
Level 6
God Stats
1W - 0L
1,865 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 2
Hel
Hel
Dewdcmon
Hel
Level 89
God Stats
5W - 4L
1,476 SR
Queue Stats
34W - 32L
1,521 Elo+
Party 2
Bakasura
Bakasura
DoodmSquishy
Bakasura
Level 128
God Stats
1W - 0L
1,633 SR
Queue Stats
30W - 33L
1,512 Elo+
Party 2
Team Averages
Level 87
1,595 SR
1,507 Elo+

VS

Team Averages
Level 113
1,612 SR
1,455 Elo+
Xing Tian
Xing Tian
A A RON 519x
Xing Tian
Level 140
God Stats
1W - 6L
1,244 SR
Queue Stats
47W - 47L
1,521 Elo+
Solo
Hun Batz
Hun Batz
AOviedo97
Hun Batz
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 54L
1,384 Elo+
Party 1
Danzaburou
Danzaburou
Ben-Hassrath-
Danzaburou
Level 152
God Stats
0W - 2L
1,797 SR
Queue Stats
20W - 21L
1,475 Elo+
Party 1
Ra
Ra
THE_lNFERNAL666
Ra
Level 147
God Stats
2W - 1L
1,872 SR
Queue Stats
113W - 103L
1,442 Elo+
Party 1
Surtr
Surtr
YaK_KruZ666
Surtr
Level 97
God Stats
15W - 12L
1,644 SR
Queue Stats
117W - 112L
1,453 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
2 / 0 / 8
7,920
792
7,018
4,379
2,187
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Surtr
 
Surtr
14
2 / 4 / 5
7,689
769
7,508
13,875
12,706
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
8 / 1 / 6
8,898
890
14,869
12,168
14,575
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
1 / 0 / 8
7,356
736
8,530
8,551
3,794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bakasura
DoodmSquishy
Bakasura
16
3 / 1 / 5
8,277
828
9,336
11,235
6,795
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
A A RON 519x
Xing Tian
13
1 / 1 / 2
6,853
685
8,245
10,705
10,830
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hun Batz
AOviedo97
Hun Batz
12
0 / 3 / 3
6,761
676
3,699
10,955
4,294
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Danzaburou
Ben-Hassrath-
Danzaburou
13
0 / 3 / 4
7,206
721
8,380
9,212
3,739
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
2 / 6 / 2
7,615
762
7,529
9,876
3,811
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

14
3 / 3 / 3
7,876
788
7,614
13,280
11,598
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
20
16
Kills
6
6
Deaths
16
32
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
0
8
6
W
Surtr
 
Surtr
2
4
5
1.13
L
Xing Tian
A A RON 519x
Xing Tian
1
1
2
2
L
Hun Batz
AOviedo97
Hun Batz
0
3
3
0.5
L
Danzaburou
Ben-Hassrath-
Danzaburou
0
3
4
0.67
W
8
1
6
11
W
1
0
8
5
W
Bakasura
DoodmSquishy
Bakasura
3
1
5
5.5
L
2
6
2
0.5
L
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,261
Damage
35,467
50,208
Taken
54,028
40,057
Mitigated
34,272
15,983
Healing
6,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
7,018
1,944
0
1,573
4,379
2,187
3,592
1,457
2,922
26,343
1,468
W
Surtr
 
Surtr
7,508
2,517
0
2,188
13,875
12,706
686
2,162
11,713
329
22,966
L
Xing Tian
A A RON 519x
Xing Tian
8,245
859
0
517
10,705
10,830
0
4,183
5,822
17,516
944
L
Hun Batz
AOviedo97
Hun Batz
3,699
415
0
0
10,955
4,294
0
3,141
7,342
0
15,066
L
Danzaburou
Ben-Hassrath-
Danzaburou
8,380
3,807
0
1,747
9,212
3,739
0
2,770
5,964
0
31,882
W
14,869
473
0
747
12,168
14,575
0
4,826
7,342
1,296
28,129
W
8,530
137
2,441
3,983
8,551
3,794
611
2,091
6,460
25,399
0
W
Bakasura
DoodmSquishy
Bakasura
9,336
5,685
0
5,051
11,235
6,795
28
4,537
6,698
0
24,732
L
7,529
948
1,397
1,302
9,876
3,811
0
1,656
7,357
35,319
0
L
7,614
1,361
0
1,634
13,280
11,598
8
4,325
8,362
364
15,306

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,140
Gold Earned
36,311
244
Minions Killed
206
0
Camps Cleared
0
1,131,273
Distance Traveled
1,042,943
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,920
792
55
6
0
213,470
0
W
Surtr
7,689
769
36
4
0
196,872
0
L
Xing Tian
6,853
685
21
2
0
214,956
0
L
Hun Batz
6,761
676
35
4
0
209,964
0
L
Danzaburou
7,206
721
57
6
0
198,462
0
W
Nike
8,898
890
42
4
0
231,265
0
W
Hel
7,356
736
43
4
0
232,736
0
W
Bakasura
8,277
828
68
7
0
256,930
0
L
Ra
7,615
762
66
7
0
197,164
0
L
Surtr
7,876
788
27
3
0
222,397
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role