Player Matchup

Ah Puch
Ah Puch
B4C0N_4_M3311
Ah Puch
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 15L
1,496 Elo+
Party 2
Chiron
Chiron
BloodcodeRequiem
Chiron
Level 158
God Stats
1W - 0L
1,731 SR
Queue Stats
84W - 76L
1,583 Elo+
Party 2
Sol
Sol
FoolishKatze
Sol
Level 137
God Stats
2W - 2L
1,452 SR
Queue Stats
72W - 89L
1,481 Elo+
Party 1
Tyr
Tyr
FoolishWulf
Tyr
Level 124
God Stats
2W - 0L
1,500 SR
Queue Stats
40W - 61L
1,411 Elo+
Party 1
Artemis
Artemis
ProSwagman555
Artemis
Level 126
God Stats
3W - 2L
1,270 SR
Queue Stats
68W - 57L
1,574 Elo+
Party 2
Team Averages
Level 126
1,491 SR
1,509 Elo+

VS

Team Averages
Level 107
1,470 SR
1,513 Elo+
Heimdallr
Heimdallr
Mr Galactico777
Heimdallr
Level 118
God Stats
2W - 1L
1,620 SR
Queue Stats
71W - 72L
1,538 Elo+
Solo
Ne Zha
Ne Zha
Theredwolf38
Ne Zha
Level 157
God Stats
2W - 2L
1,526 SR
Queue Stats
177W - 182L
1,521 Elo+
Solo
Osiris
Osiris
WonderPanic123
Osiris
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 27L
1,453 Elo+
Solo
Thanatos
Thanatos
jjm599
Thanatos
Level 126
God Stats
4W - 5L
1,206 SR
Queue Stats
294W - 309L
1,479 Elo+
Solo
Apollo
Apollo
qazwsxedcqaz
Apollo
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 7L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
18
9 / 2 / 11
10,981
915
10,903
9,768
4,833
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

17
5 / 2 / 12
10,276
856
12,794
10,484
5,021
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
6 / 2 / 16
10,624
885
13,414
16,308
17,979
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

17
2 / 4 / 18
9,571
798
7,446
15,573
27,472
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artemis
15
4 / 5 / 14
9,443
787
14,471
13,298
6,856
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Mr Galactico777
Heimdallr
15
2 / 5 / 8
9,052
754
11,869
12,166
6,054
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
15
3 / 5 / 5
8,413
701
13,220
11,225
6,797
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Mace

Mace

+10
Physical Power

15
4 / 6 / 6
8,600
717
10,281
16,071
19,413
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thanatos
jjm599
Thanatos
14
2 / 4 / 3
7,767
647
6,651
9,556
4,418
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Apollo
15
1 / 6 / 6
8,526
711
8,507
13,761
6,630
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
40
26
Kills
12
15
Deaths
26
71
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
9
2
11
7.25
W
5
2
12
5.5
W
6
2
16
7
W
2
4
18
2.75
L
Heimdallr
Mr Galactico777
Heimdallr
2
5
8
1.2
W
Artemis
4
5
14
2.2
L
Ne Zha
3
5
5
1.1
L
4
6
6
1.17
L
Thanatos
jjm599
Thanatos
2
4
3
0.88
L
Apollo
1
6
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,028
Damage
50,528
65,431
Taken
62,779
62,161
Mitigated
43,312
21,302
Healing
14,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
10,903
791
539
2,984
9,768
4,833
491
0
9,768
25,577
0
W
12,794
3,805
1,434
2,116
10,484
5,021
1,228
0
10,484
0
29,625
W
13,414
4,859
2,048
6,083
16,308
17,979
1,362
0
16,308
27,030
0
W
7,446
326
1,037
2,675
15,573
27,472
171
0
15,573
1,042
15,191
L
Heimdallr
Mr Galactico777
Heimdallr
11,869
5,019
1,886
1,827
12,166
6,054
0
4,101
8,065
0
26,487
W
Artemis
14,471
6,697
160
2,226
13,298
6,856
970
0
13,298
0
23,571
L
Ne Zha
13,220
1,589
318
1,547
11,225
6,797
0
5,695
5,530
0
29,367
L
10,281
1,678
1,076
928
16,071
19,413
0
5,611
10,460
0
18,124
L
Thanatos
jjm599
Thanatos
6,651
287
667
3,163
9,556
4,418
0
1,903
7,653
0
8,935
L
Apollo
8,507
5,624
0
2,900
13,761
6,630
0
7,778
5,983
0
19,673

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,895
Gold Earned
42,358
148
Minions Killed
133
0
Camps Cleared
0
1,173,682
Distance Traveled
1,010,967
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
10,981
915
28
2
0
218,050
0
W
Chiron
10,276
856
50
4
0
205,360
0
W
Sol
10,624
885
36
3
0
250,316
0
W
Tyr
9,571
798
15
1
0
307,139
0
L
Heimdallr
9,052
754
46
4
0
199,579
0
W
Artemis
9,443
787
19
2
0
192,817
0
L
Ne Zha
8,413
701
22
2
0
156,938
0
L
Osiris
8,600
717
15
1
0
222,034
0
L
Thanatos
7,767
647
15
1
0
220,755
0
L
Apollo
8,526
711
35
3
0
211,661
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role