Player Matchup

Zeus
Zeus
Cireneg-Eman
Zeus
Level 80
God Stats
101W - 90L
1,549 SR
Queue Stats
168W - 165L
1,488 Elo+
Solo
Danzaburou
Danzaburou
Shardzz-
Danzaburou
Level 63
God Stats
8W - 12L
1,464 SR
Queue Stats
26W - 30L
1,417 Elo+
Party 1
Jormungandr
Jormungandr
SuperBeavers
Jormungandr
Level 86
God Stats
5W - 6L
1,426 SR
Queue Stats
147W - 133L
1,428 Elo+
Party 1
Hades
Hades
Xstardust5272
Hades
Level 75
God Stats
3W - 2L
1,643 SR
Queue Stats
77W - 64L
1,472 Elo+
Solo
Freya
Freya
force igor
Freya
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 22L
1,500 Elo+
Solo
Team Averages
Level 82
1,516 SR
1,461 Elo+

VS

Team Averages
Level 142
1,529 SR
1,542 Elo+
Yemoja
Yemoja
 
Yemoja
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
Henry Rush
Ganesha
Level 105
God Stats
19W - 31L
1,393 SR
Queue Stats
422W - 462L
1,528 Elo+
Solo
Ra
Ra
Versatile Pain
Ra
Level 147
God Stats
5W - 7L
1,431 SR
Queue Stats
211W - 219L
1,479 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
dugpostman2
Ah Muzen Cab
Level 123
God Stats
137W - 125L
1,535 SR
Queue Stats
819W - 891L
1,484 Elo+
Solo
Ah Puch
Ah Puch
xOlafJansen
Ah Puch
Level 152
God Stats
346W - 95L
1,787 SR
Queue Stats
1,187W - 361L
1,717 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 2
7,249
1,036
6,106
2,178
763
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Danzaburou
Shardzz-
Danzaburou
11
2 / 4 / 0
6,939
991
4,088
8,344
3,113
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
SuperBeavers
Jormungandr
13
1 / 0 / 3
7,658
1,094
4,527
4,283
3,764
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 2 / 2
6,669
953
3,790
6,181
2,655
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Freya
12
1 / 4 / 0
7,122
1,017
4,826
10,997
4,266
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Team 1 Tickets

300

VS

Team 2 Tickets

340

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
13
0 / 0 / 9
7,816
1,117
2,181
2,642
3,099
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ganesha
Henry Rush
Ganesha
13
0 / 0 / 10
7,835
1,119
2,565
5,371
6,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
4 / 1 / 4
7,984
1,141
6,617
3,657
1,688
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ah Muzen Cab
dugpostman2
Ah Muzen Cab
13
2 / 1 / 8
7,748
1,107
8,461
8,150
3,809
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
xOlafJansen
Ah Puch
13
4 / 2 / 6
8,202
1,172
8,942
5,175
2,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
47
4
Kills
10
10
Deaths
4
7
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
0
0
9
4.5
L
0
0
2
1
W
Ganesha
Henry Rush
Ganesha
0
0
10
5
L
Danzaburou
Shardzz-
Danzaburou
2
4
0
0.5
L
Jormungandr
SuperBeavers
Jormungandr
1
0
3
2.5
W
4
1
4
6
L
0
2
2
0.5
W
Ah Muzen Cab
dugpostman2
Ah Muzen Cab
2
1
8
6
L
Freya
1
4
0
0.25
W
Ah Puch
xOlafJansen
Ah Puch
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,337
Damage
28,766
31,983
Taken
24,995
14,561
Mitigated
17,397
1,884
Healing
3,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
2,181
316
789
795
2,642
3,099
0
2,311
159
13,516
0
L
6,106
172
0
0
2,178
763
0
1,324
854
30,128
0
W
Ganesha
Henry Rush
Ganesha
2,565
286
0
945
5,371
6,548
0
3,667
1,622
8,031
0
L
Danzaburou
Shardzz-
Danzaburou
4,088
2,290
0
315
8,344
3,113
0
5,764
2,511
0
6,440
L
Jormungandr
SuperBeavers
Jormungandr
4,527
583
0
247
4,283
3,764
0
2,233
1,966
22,070
0
W
6,617
108
264
348
3,657
1,688
0
2,917
662
23,172
0
L
3,790
375
70
292
6,181
2,655
0
3,905
2,209
4,596
0
W
Ah Muzen Cab
dugpostman2
Ah Muzen Cab
8,461
3,507
0
0
8,150
3,809
0
5,967
1,998
0
17,615
L
Freya
4,826
1,496
0
960
10,997
4,266
0
6,859
4,138
16,131
0
W
Ah Puch
xOlafJansen
Ah Puch
8,942
0
0
599
5,175
2,253
0
3,644
1,305
20,126
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,637
Gold Earned
39,585
164
Minions Killed
128
4
Camps Cleared
7
579,870
Distance Traveled
662,236
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
7,816
1,117
9
1
0
108,200
0
L
Zeus
7,249
1,036
72
10
1
114,448
0
W
Ganesha
7,835
1,119
1
0
0
121,735
0
L
Danzaburou
6,939
991
8
1
0
94,186
0
L
Jormungandr
7,658
1,094
31
4
0
133,700
0
W
Ra
7,984
1,141
58
8
1
151,007
0
L
Hades
6,669
953
9
1
0
129,075
0
W
Ah Muzen Cab
7,748
1,107
16
2
3
139,406
0
L
Freya
7,122
1,017
44
6
3
108,461
0
W
Ah Puch
8,202
1,172
44
6
3
141,888
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role