Player Matchup

Xbalanque
Xbalanque
Platinum II
Geicò
Xbalanque
Platinum II
Level 108
God Stats
2W - 1L
1,743 SR
Queue Stats
35W - 21L
2,328 MMR
Party 2
Geb
Geb
Gold III
NoPeelHere
Geb
Gold III
Level 101
God Stats
14W - 8L
1,354 SR
Queue Stats
458W - 467L
1,612 MMR
Party 2
Morgan Le Fay
Morgan Le Fay
Platinum III
Tobiashi
Morgan Le Fay
Platinum III
Level 136
God Stats
58W - 43L
1,706 SR
Queue Stats
1,217W - 1,221L
1,902 MMR
Party 2
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 115
1,601 SR
1,947 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 162
1,586 SR
1,831 MMR
Baron Samedi
Baron Samedi
Platinum II
GainfulDR DEATH
Baron Samedi
Platinum II
Level 152
God Stats
7W - 5L
1,639 SR
Queue Stats
143W - 147L
1,955 MMR
Party 1
Horus
Horus
Platinum V
TheBoyz475
Horus
Platinum V
Level 186
God Stats
2W - 3L
1,500 SR
Queue Stats
250W - 290L
1,812 MMR
Party 1
Chaac
Chaac
Platinum IV
xllARISTillx
Chaac
Platinum IV
Level 147
God Stats
5W - 6L
1,620 SR
Queue Stats
359W - 394L
1,727 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Geicò
Xbalanque
15
1 / 4 / 1
9,349
668
16,474
14,999
6,131
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
0 / 5 / 2
9,580
684
7,086
14,335
18,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Morgan Le Fay
Tobiashi
Morgan Le Fay
15
2 / 4 / 0
9,492
678
16,255
10,518
5,072
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
Ne ZhaCupidAphroditeVamanaGuan Yu

VS

Bans
AtlasHerculesGaneshaShivaAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
GainfulDR DEATH
Baron Samedi
17
4 / 0 / 6
10,914
780
17,655
15,218
9,203
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Horus
15
2 / 1 / 8
10,839
774
5,648
23,089
23,762
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
7 / 2 / 6
11,529
824
11,055
19,510
12,767
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
33
3
Kills
13
13
Deaths
3
3
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
GainfulDR DEATH
Baron Samedi
4
0
6
7
L
Xbalanque
Geicò
Xbalanque
1
4
1
0.38
L
0
5
2
0.2
W
Horus
2
1
8
6
L
Morgan Le Fay
Tobiashi
Morgan Le Fay
2
4
0
0.5
W
7
2
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,815
Damage
34,358
39,852
Taken
57,817
29,373
Mitigated
45,732
3,485
Healing
34,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
GainfulDR DEATH
Baron Samedi
17,655
775
2,725
5,432
15,218
9,203
1,217
7,678
7,540
68,350
0
L
Xbalanque
Geicò
Xbalanque
16,474
10,314
0
1,217
14,999
6,131
0
6,408
8,591
0
55,044
L
7,086
143
0
1,299
14,335
18,170
0
6,550
7,785
20,508
0
W
Horus
5,648
2,227
7,917
13,201
23,089
23,762
706
9,608
13,481
0
16,845
L
Morgan Le Fay
Tobiashi
Morgan Le Fay
16,255
1,304
0
969
10,518
5,072
0
4,754
5,764
53,952
0
W
11,055
1,995
0
5,569
19,510
12,767
1,834
6,384
13,126
0
53,906

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,421
Gold Earned
33,282
164
Minions Killed
189
0
Camps Cleared
0
795,898
Distance Traveled
823,509
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,914
780
94
7
0
269,433
0
L
Xbalanque
9,349
668
81
6
0
255,407
0
L
Geb
9,580
684
7
1
0
270,995
0
W
Horus
10,839
774
23
2
0
279,353
0
L
Morgan Le Fay
9,492
678
76
5
0
269,496
2
W
Chaac
11,529
824
72
5
0
274,723
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role