Player Matchup

Hachiman
Hachiman
Anemostheos
Hachiman
Level 80
God Stats
8W - 10L
1,448 SR
Queue Stats
209W - 187L
1,536 Elo+
Party 2
Skadi
Skadi
Carnako
Skadi
Level 69
God Stats
5W - 5L
1,669 SR
Queue Stats
257W - 255L
1,480 Elo+
Solo
Chaac
Chaac
Lazy Leotard
Chaac
Level 85
God Stats
7W - 4L
1,589 SR
Queue Stats
181W - 171L
1,537 Elo+
Party 2
Scylla
Scylla
Vlone Will1988
Scylla
Level 61
God Stats
5W - 9L
1,500 SR
Queue Stats
705W - 655L
1,421 Elo+
Solo
Terra
Terra
xedgecrusherx
Terra
Level 103
God Stats
3W - 1L
1,500 SR
Queue Stats
206W - 200L
1,436 Elo+
Solo
Team Averages
Level 80
1,541 SR
1,482 Elo+

VS

Team Averages
Level 82
1,479 SR
1,493 Elo+
Ra
Ra
 
Ra
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
GrandMasterDadee
Bellona
Level 61
God Stats
0W - 1L
1,235 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Bakasura
Bakasura
NIcolas1227-Mn
Bakasura
Level 83
God Stats
5W - 3L
1,500 SR
Queue Stats
103W - 94L
1,422 Elo+
Party 1
Tyr
Tyr
RufllesBatata
Tyr
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 37L
1,486 Elo+
Party 1
Chernobog
Chernobog
onoitssleepy
Chernobog
Level 121
God Stats
0W - 1L
1,659 SR
Queue Stats
54W - 42L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Anemostheos
Hachiman
13
2 / 3 / 9
7,497
833
10,172
9,284
3,849
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Skadi
Carnako
Skadi
14
8 / 2 / 5
8,281
920
5,330
5,875
2,460
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
4 / 0 / 12
8,293
921
8,078
8,494
7,304
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
4 / 1 / 11
8,319
924
9,886
5,153
1,761
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

14
1 / 1 / 16
8,522
947
5,999
10,311
11,462
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
15
4 / 5 / 2
8,073
897
13,068
9,220
4,531
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

10
0 / 3 / 3
5,861
651
2,085
5,896
3,911
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bakasura
11
2 / 4 / 3
6,708
745
3,640
8,346
4,527
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
1 / 4 / 2
6,324
703
2,527
10,854
10,350
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chernobog
onoitssleepy
Chernobog
12
0 / 3 / 4
6,349
705
7,564
8,254
3,715
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
21
19
Kills
7
7
Deaths
19
53
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
4
5
2
1
W
Hachiman
Anemostheos
Hachiman
2
3
9
2.17
W
Skadi
Carnako
Skadi
8
2
5
5.25
L
0
3
3
0.5
W
4
0
12
10
L
Bakasura
2
4
3
0.88
L
1
4
2
0.5
W
4
1
11
9.5
L
Chernobog
onoitssleepy
Chernobog
0
3
4
0.67
W
1
1
16
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,465
Damage
28,884
39,117
Taken
42,570
26,836
Mitigated
27,034
15,177
Healing
9,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
13,068
264
1,153
2,290
9,220
4,531
0
1,998
7,222
26,700
0
W
Hachiman
Anemostheos
Hachiman
10,172
7,275
600
2,169
9,284
3,849
660
2,889
6,192
0
19,238
W
Skadi
Carnako
Skadi
5,330
1,761
352
845
5,875
2,460
717
2,989
2,732
0
10,656
L
2,085
252
59
252
5,896
3,911
0
2,201
3,695
0
2,337
W
8,078
434
1,147
1,170
8,494
7,304
261
3,429
4,861
0
15,962
L
Bakasura
3,640
1,611
381
1,919
8,346
4,527
0
3,616
4,730
0
5,207
L
2,527
20
165
576
10,854
10,350
0
5,523
5,331
0
6,049
W
9,886
1,189
1,527
853
5,153
1,761
122
883
4,204
21,589
0
L
Chernobog
onoitssleepy
Chernobog
7,564
2,680
606
2,325
8,254
3,715
0
2,547
5,707
0
19,527
W
5,999
268
3,262
3,252
10,311
11,462
29
2,159
7,990
14,459
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,912
Gold Earned
33,315
104
Minions Killed
70
0
Camps Cleared
0
917,000
Distance Traveled
844,021
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,073
897
37
4
0
163,242
0
W
Hachiman
7,497
833
24
3
0
162,605
0
W
Skadi
8,281
920
15
2
0
173,050
0
L
Bellona
5,861
651
4
0
0
138,311
0
W
Chaac
8,293
921
14
2
0
201,509
0
L
Bakasura
6,708
745
3
0
0
171,506
0
L
Tyr
6,324
703
1
0
0
186,814
0
W
Scylla
8,319
924
35
4
0
187,167
0
L
Chernobog
6,349
705
25
3
0
184,148
0
W
Terra
8,522
947
16
2
0
192,669
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role