Player Matchup

Atlas
Atlas
 
Atlas
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
AceLechuga7089
Hel
Level 75
God Stats
3W - 1L
1,408 SR
Queue Stats
85W - 85L
1,501 Elo+
Solo
Cliodhna
Cliodhna
Bleudark
Cliodhna
Level 141
God Stats
15W - 3L
1,710 SR
Queue Stats
250W - 261L
1,378 Elo+
Solo
Da Ji
Da Ji
Nyx JT
Da Ji
Level 136
God Stats
1W - 2L
1,295 SR
Queue Stats
205W - 232L
1,406 Elo+
Solo
Yu Huang
Yu Huang
backwoods420kill
Yu Huang
Level 94
God Stats
1W - 3L
1,323 SR
Queue Stats
77W - 85L
1,388 Elo+
Solo
Team Averages
Level 121
1,447 SR
1,435 Elo+

VS

Team Averages
Level 113
1,469 SR
1,547 Elo+
Cabrakan
Cabrakan
 
Cabrakan
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
AtoMicBDE
Merlin
Level 69
God Stats
0W - 1L
1,433 SR
Queue Stats
2W - 3L
1,714 Elo+
Party 1
Jing Wei
Jing Wei
Boi a god
Jing Wei
Level 77
God Stats
0W - 1L
1,574 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Yemoja
Yemoja
SIRDI0S
Yemoja
Level 171
God Stats
8W - 4L
1,272 SR
Queue Stats
380W - 293L
1,540 Elo+
Solo
Bacchus
Bacchus
crazzybones91
Bacchus
Level 158
God Stats
6W - 6L
1,565 SR
Queue Stats
347W - 332L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
15
6 / 2 / 8
9,467
789
8,687
14,683
16,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
3 / 1 / 7
9,071
756
12,220
11,359
6,827
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cliodhna
Bleudark
Cliodhna
16
1 / 1 / 11
8,416
701
12,856
12,234
6,811
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Da Ji
Nyx JT
Da Ji
15
3 / 3 / 5
8,649
721
5,049
11,452
6,412
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
3 / 1 / 11
9,239
770
11,918
9,114
4,918
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
16
1 / 3 / 5
9,005
750
6,255
12,716
15,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Merlin
AtoMicBDE
Merlin
16
3 / 2 / 3
9,140
762
17,321
9,559
5,191
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Jing Wei
Boi a god
Jing Wei
15
3 / 4 / 2
8,776
731
11,357
13,325
7,107
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yemoja
SIRDI0S
Yemoja
13
0 / 3 / 5
8,207
684
3,408
13,574
13,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Bacchus
12
1 / 4 / 4
7,779
648
8,223
13,383
9,865
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
27
16
Kills
8
8
Deaths
16
42
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
6
2
8
5
L
Cabrakan
 
Cabrakan
1
3
5
1.17
W
3
1
7
6.5
L
Merlin
AtoMicBDE
Merlin
3
2
3
2.25
W
Cliodhna
Bleudark
Cliodhna
1
1
11
6.5
L
Jing Wei
Boi a god
Jing Wei
3
4
2
1
W
Da Ji
Nyx JT
Da Ji
3
3
5
1.83
L
Yemoja
SIRDI0S
Yemoja
0
3
5
0.83
W
3
1
11
8.5
L
Bacchus
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,730
Damage
46,564
58,842
Taken
62,557
41,679
Mitigated
51,315
37,208
Healing
23,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
8,687
1,295
1,550
2,980
14,683
16,711
186
5,903
8,660
14,344
1,047
L
Cabrakan
 
Cabrakan
6,255
760
1,021
2,844
12,716
15,497
0
4,764
7,952
9,612
0
W
12,220
196
13,896
7,959
11,359
6,827
308
7,720
3,541
30,975
0
L
Merlin
AtoMicBDE
Merlin
17,321
215
1,523
2,043
9,559
5,191
0
6,490
3,069
39,234
0
W
Cliodhna
Bleudark
Cliodhna
12,856
640
1,332
2,877
12,234
6,811
263
7,642
4,454
0
24,113
L
Jing Wei
Boi a god
Jing Wei
11,357
7,817
0
2,691
13,325
7,107
1,238
8,276
5,049
0
26,465
W
Da Ji
Nyx JT
Da Ji
5,049
596
1,779
2,817
11,452
6,412
336
8,046
3,221
0
10,148
L
Yemoja
SIRDI0S
Yemoja
3,408
663
5,553
2,492
13,574
13,655
204
6,532
7,042
7,884
0
W
11,918
945
793
1,225
9,114
4,918
706
5,184
3,759
28,254
0
L
Bacchus
8,223
211
1,119
4,503
13,383
9,865
0
5,716
7,667
16,840
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,842
Gold Earned
42,907
129
Minions Killed
128
0
Camps Cleared
0
1,148,119
Distance Traveled
1,080,346
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
9,467
789
11
1
0
198,798
0
L
Cabrakan
9,005
750
11
1
0
240,511
0
W
Hel
9,071
756
46
4
0
261,577
0
L
Merlin
9,140
762
56
5
0
241,844
0
W
Cliodhna
8,416
701
17
1
0
271,729
0
L
Jing Wei
8,776
731
32
3
0
213,285
0
W
Da Ji
8,649
721
7
1
0
197,105
0
L
Yemoja
8,207
684
15
1
0
185,983
0
W
Yu Huang
9,239
770
48
4
0
218,910
0
L
Bacchus
7,779
648
14
1
0
198,723
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role