Player Matchup

Danzaburou
Danzaburou
CowTipper28
Danzaburou
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,358 Elo+
Party 1
Nu Wa
Nu Wa
Zatorith
Nu Wa
Level 40
God Stats
0W - 2L
1,325 SR
Queue Stats
8W - 14L
1,362 Elo+
Party 1
Cthulhu
Cthulhu
makinbacon42
Cthulhu
Level 8
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Team Averages
Level 43
1,442 SR
1,406 Elo+

VS

Team Averages
Level 103
1,591 SR
1,519 Elo+
Morgan Le Fay
Morgan Le Fay
CoyfishWater
Morgan Le Fay
Level 160
God Stats
6W - 0L
1,969 SR
Queue Stats
258W - 220L
1,667 Elo+
Party 2
Susano
Susano
DanZekeSubPar
Susano
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,192 Elo+
Party 2
Bacchus
Bacchus
xTakyon
Bacchus
Level 145
God Stats
3W - 4L
1,304 SR
Queue Stats
174W - 161L
1,698 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CowTipper28
Danzaburou
13
0 / 6 / 5
7,910
659
6,481
13,221
5,010
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
Zatorith
Nu Wa
12
2 / 7 / 1
7,841
653
7,221
11,235
3,971
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
makinbacon42
Cthulhu
14
3 / 1 / 1
8,039
670
7,467
8,965
7,779
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
CoyfishWater
Morgan Le Fay
17
7 / 0 / 7
10,550
879
20,178
7,046
3,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
1 / 4 / 5
7,361
613
1,372
7,559
3,207
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
xTakyon
Bacchus
16
6 / 1 / 7
10,717
893
8,463
15,137
20,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
33
5
Kills
14
14
Deaths
5
7
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
CowTipper28
Danzaburou
0
6
5
0.42
W
Morgan Le Fay
CoyfishWater
Morgan Le Fay
7
0
7
10.5
W
1
4
5
0.88
L
Nu Wa
Zatorith
Nu Wa
2
7
1
0.36
L
Cthulhu
makinbacon42
Cthulhu
3
1
1
3.5
W
Bacchus
xTakyon
Bacchus
6
1
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,169
Damage
30,013
33,421
Taken
29,742
16,760
Mitigated
27,233
3,306
Healing
6,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
CowTipper28
Danzaburou
6,481
3,150
0
2,023
13,221
5,010
228
11,793
1,428
0
37,930
W
Morgan Le Fay
CoyfishWater
Morgan Le Fay
20,178
439
90
1,234
7,046
3,321
1,379
2,544
4,224
72,532
0
W
1,372
137
0
261
7,559
3,207
99
3,509
3,714
0
5,180
L
Nu Wa
Zatorith
Nu Wa
7,221
1,821
0
679
11,235
3,971
64
9,794
1,441
24,828
0
L
Cthulhu
makinbacon42
Cthulhu
7,467
943
103
501
8,965
7,779
0
7,149
1,816
16,984
350
W
Bacchus
xTakyon
Bacchus
8,463
1,141
0
5,410
15,137
20,705
357
6,899
7,408
20,877
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,790
Gold Earned
28,628
131
Minions Killed
150
0
Camps Cleared
0
640,564
Distance Traveled
625,911
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,910
659
63
5
0
216,937
0
W
Morgan Le Fay
10,550
879
119
10
0
234,393
0
W
Susano
7,361
613
8
1
0
155,694
0
L
Nu Wa
7,841
653
48
4
0
176,733
0
L
Cthulhu
8,039
670
20
2
0
246,894
0
W
Bacchus
10,717
893
23
2
0
235,824
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role