Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
BIGDCHRIS
Scylla
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 20L
1,559 Elo+
Party 1
Janus
Janus
Meh Feeds
Janus
Level 128
God Stats
3W - 2L
1,526 SR
Queue Stats
60W - 75L
1,462 Elo+
Solo
Anhur
Anhur
SalamiGrabber
Anhur
Level 136
God Stats
2W - 1L
1,500 SR
Queue Stats
22W - 16L
1,555 Elo+
Party 1
Hou Yi
Hou Yi
iiGoJambon
Hou Yi
Level 176
God Stats
6W - 5L
1,693 SR
Queue Stats
522W - 531L
1,546 Elo+
Solo
Team Averages
Level 143
1,544 SR
1,524 Elo+

VS

Team Averages
Level 133
1,590 SR
1,509 Elo+
Discordia
Discordia
 
Discordia
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
DKJCA
Hun Batz
Level 165
God Stats
2W - 0L
1,692 SR
Queue Stats
267W - 233L
1,589 Elo+
Solo
Geb
Geb
Ozzy_is_Tall
Geb
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
275W - 254L
1,519 Elo+
Solo
Kukulkan
Kukulkan
ZubbZubb
Kukulkan
Level 125
God Stats
3W - 0L
1,759 SR
Queue Stats
40W - 34L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
11
0 / 6 / 7
6,830
621
6,489
11,181
5,971
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
BIGDCHRIS
Scylla
13
0 / 3 / 7
7,479
680
5,714
6,752
3,582
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Janus
Meh Feeds
Janus
15
4 / 4 / 2
8,242
749
9,253
10,343
5,439
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
2 / 4 / 5
8,600
782
3,820
13,444
17,022
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hou Yi
iiGoJambon
Hou Yi
13
2 / 7 / 4
7,577
689
8,331
13,155
6,290
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
15
4 / 1 / 11
8,822
802
14,579
5,131
2,612
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Kuzenbo
 
Kuzenbo
13
3 / 2 / 12
8,634
785
6,985
14,171
26,973
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Hun Batz
DKJCA
Hun Batz
17
15 / 2 / 4
10,721
975
13,033
9,134
5,913
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

14
0 / 2 / 12
8,744
795
5,014
11,163
11,674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Kukulkan
ZubbZubb
Kukulkan
17
2 / 1 / 10
9,860
896
8,958
5,952
3,717
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
73
8
Kills
24
24
Deaths
8
25
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
0
6
7
0.58
W
Discordia
 
Discordia
4
1
11
9.5
W
Kuzenbo
 
Kuzenbo
3
2
12
4.5
L
Scylla
BIGDCHRIS
Scylla
0
3
7
1.17
W
Hun Batz
DKJCA
Hun Batz
15
2
4
8.5
L
Janus
Meh Feeds
Janus
4
4
2
1.25
W
0
2
12
3
L
2
4
5
1.13
W
Kukulkan
ZubbZubb
Kukulkan
2
1
10
7
L
Hou Yi
iiGoJambon
Hou Yi
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,607
Damage
48,569
54,875
Taken
45,551
38,304
Mitigated
50,889
10,323
Healing
16,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
6,489
2,767
0
1,039
11,181
5,971
153
7,715
3,466
0
12,195
W
Discordia
 
Discordia
14,579
125
797
668
5,131
2,612
2,139
1,950
3,181
20,985
0
W
Kuzenbo
 
Kuzenbo
6,985
2,312
1,810
3,244
14,171
26,973
264
4,165
10,006
8,183
0
L
Scylla
BIGDCHRIS
Scylla
5,714
496
691
1,073
6,752
3,582
96
4,706
2,046
23,024
0
W
Hun Batz
DKJCA
Hun Batz
13,033
2,727
543
1,260
9,134
5,913
0
3,900
5,234
0
22,841
L
Janus
Meh Feeds
Janus
9,253
685
1,798
1,812
10,343
5,439
0
7,823
2,520
17,037
0
W
5,014
183
1,186
3,263
11,163
11,674
352
4,166
6,997
9,514
0
L
3,820
1,281
556
1,474
13,444
17,022
23
6,975
6,469
0
7,576
W
Kukulkan
ZubbZubb
Kukulkan
8,958
487
1,830
2,276
5,952
3,717
1,574
786
5,166
38,053
0
L
Hou Yi
iiGoJambon
Hou Yi
8,331
2,167
628
1,252
13,155
6,290
0
8,317
4,838
0
17,806

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,728
Gold Earned
46,781
101
Minions Killed
119
0
Camps Cleared
0
926,339
Distance Traveled
1,015,996
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
6,830
621
15
1
0
176,518
0
W
Discordia
8,822
802
14
1
0
176,486
0
W
Kuzenbo
8,634
785
2
0
0
164,760
0
L
Scylla
7,479
680
46
4
0
210,808
0
W
Hun Batz
10,721
975
26
2
0
211,803
0
L
Janus
8,242
749
20
2
0
175,449
0
W
Geb
8,744
795
5
0
0
203,541
0
L
Anhur
8,600
782
6
1
0
183,305
0
W
Kukulkan
9,860
896
72
7
0
259,406
0
L
Hou Yi
7,577
689
14
1
0
180,259
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role