Player Matchup

Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
ArcaneFaust
Chang'e
Level 67
God Stats
51W - 30L
1,615 SR
Queue Stats
317W - 355L
1,366 Elo+
Solo
Hercules
Hercules
Broly570
Hercules
Level 147
God Stats
5W - 2L
1,590 SR
Queue Stats
282W - 271L
1,467 Elo+
Party 2
Cernunnos
Cernunnos
Jquellin
Cernunnos
Level 66
God Stats
4W - 2L
1,533 SR
Queue Stats
20W - 25L
1,351 Elo+
Party 2
Nu Wa
Nu Wa
ix Sanae
Nu Wa
Level 145
God Stats
22W - 13L
1,547 SR
Queue Stats
76W - 89L
1,475 Elo+
Solo
Team Averages
Level 109
1,557 SR
1,432 Elo+

VS

Team Averages
Level 115
1,514 SR
1,468 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
Dracchus
Loki
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
239W - 248L
1,414 Elo+
Solo
Chronos
Chronos
N1CE2WIN
Chronos
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
97W - 109L
1,470 Elo+
Party 1
Skadi
Skadi
PY3tti
Skadi
Level 154
God Stats
6W - 8L
1,604 SR
Queue Stats
624W - 619L
1,434 Elo+
Solo
Fenrir
Fenrir
Skelonius
Fenrir
Level 107
God Stats
21W - 22L
1,467 SR
Queue Stats
205W - 182L
1,521 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
15
1 / 0 / 3
9,039
565
5,153
8,965
8,775
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chang'e
ArcaneFaust
Chang'e
13
5 / 3 / 12
8,574
536
9,257
13,761
7,005
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Hercules
Broly570
Hercules
14
9 / 4 / 5
9,338
584
7,415
12,259
6,369
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cernunnos
Jquellin
Cernunnos
13
5 / 2 / 10
8,393
525
13,276
10,418
4,008
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nu Wa
ix Sanae
Nu Wa
16
6 / 1 / 7
9,929
621
17,309
11,828
4,834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
11
1 / 8 / 5
7,316
457
6,505
15,890
8,120
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Loki
14
2 / 6 / 4
8,613
538
9,344
13,058
4,650
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chronos
N1CE2WIN
Chronos
13
3 / 7 / 0
8,579
536
8,402
17,527
6,507
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Skadi
PY3tti
Skadi
15
0 / 1 / 0
8,285
518
5,924
7,805
2,921
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fenrir
Skelonius
Fenrir
11
4 / 4 / 2
7,756
485
3,868
17,381
16,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
21
26
Kills
10
10
Deaths
26
37
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
 
Cu Chulainn
1
0
3
2.5
L
Jormungandr
 
Jormungandr
1
8
5
0.44
W
Chang'e
ArcaneFaust
Chang'e
5
3
12
3.67
W
Hercules
Broly570
Hercules
9
4
5
2.88
L
Loki
2
6
4
0.67
W
Cernunnos
Jquellin
Cernunnos
5
2
10
5
L
Chronos
N1CE2WIN
Chronos
3
7
0
0.43
L
Skadi
PY3tti
Skadi
0
1
0
0
L
Fenrir
Skelonius
Fenrir
4
4
2
1.25
W
Nu Wa
ix Sanae
Nu Wa
6
1
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,410
Damage
34,043
57,231
Taken
71,661
30,991
Mitigated
38,580
20,917
Healing
10,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
 
Cu Chulainn
5,153
614
0
2,854
8,965
8,775
0
600
8,365
0
69,830
L
Jormungandr
 
Jormungandr
6,505
1,613
243
878
15,890
8,120
60
4,703
11,187
39,743
0
W
Chang'e
ArcaneFaust
Chang'e
9,257
460
2,283
6,504
13,761
7,005
223
3,274
10,487
35,168
0
W
Hercules
Broly570
Hercules
7,415
2,257
0
3,865
12,259
6,369
0
2,833
9,426
0
52,428
L
Loki
9,344
3,288
0
500
13,058
4,650
0
3,654
9,404
0
73,713
W
Cernunnos
Jquellin
Cernunnos
13,276
6,829
0
3,377
10,418
4,008
658
3,295
7,123
0
57,901
L
Chronos
N1CE2WIN
Chronos
8,402
3,466
0
4,759
17,527
6,507
837
10,234
7,293
68,443
8,177
L
Skadi
PY3tti
Skadi
5,924
2,467
0
1,139
7,805
2,921
130
2,124
5,681
0
69,479
L
Fenrir
Skelonius
Fenrir
3,868
911
136
2,828
17,381
16,382
328
5,851
11,530
0
20,062
W
Nu Wa
ix Sanae
Nu Wa
17,309
4,833
0
2,034
11,828
4,834
488
5,587
6,241
84,610
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,273
Gold Earned
40,549
412
Minions Killed
398
0
Camps Cleared
0
1,574,883
Distance Traveled
1,437,374
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
9,039
565
101
6
0
290,791
0
L
Jormungandr
7,316
457
41
3
0
276,767
0
W
Chang'e
8,574
536
45
3
0
323,029
4
W
Hercules
9,338
584
77
5
0
359,347
5
L
Loki
8,613
538
104
7
0
330,628
0
W
Cernunnos
8,393
525
82
5
0
293,603
0
L
Chronos
8,579
536
113
7
0
251,764
0
L
Skadi
8,285
518
114
7
0
268,300
0
L
Fenrir
7,756
485
26
2
0
309,915
0
W
Nu Wa
9,929
621
107
7
0
308,113
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role