Player Matchup

Neith
Neith
Fluffy is Love
Neith
Level 79
God Stats
2W - 0L
1,713 SR
Queue Stats
12W - 10L
1,420 Elo+
Solo
Achilles
Achilles
RayDBase
Achilles
Level 115
God Stats
1W - 0L
1,587 SR
Queue Stats
65W - 21L
1,609 Elo+
Party 1
Anubis
Anubis
vapor211
Anubis
Level 103
God Stats
5W - 1L
1,728 SR
Queue Stats
75W - 22L
1,661 Elo+
Party 1
Team Averages
Level 99
1,676 SR
1,563 Elo+

VS

Team Averages
Level 72
1,575 SR
1,361 Elo+
Ix Chel
Ix Chel
GuimaFireBall
Ix Chel
Level 76
God Stats
16W - 7L
1,709 SR
Queue Stats
29W - 25L
1,403 Elo+
Solo
Ra
Ra
SOUNDOFSANA1432
Ra
Level 88
God Stats
3,517W - 3,516L
1,515 SR
Queue Stats
3,723W - 3,872L
1,422 Elo+
Solo
Odin
Odin
StonedCaptCed
Odin
Level 51
God Stats
2W - 8L
1,500 SR
Queue Stats
160W - 180L
1,259 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 9
7,197
720
3,996
5,479
2,154
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Achilles
RayDBase
Achilles
13
4 / 1 / 6
7,876
788
4,868
5,706
6,063
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
vapor211
Anubis
14
9 / 1 / 4
9,338
934
15,365
5,931
3,269
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
11
0 / 3 / 2
6,415
642
5,229
7,299
1,858
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
1 / 3 / 0
6,173
617
2,693
6,173
1,617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

11
1 / 7 / 0
6,388
639
2,890
13,278
4,174
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
4
13
Kills
2
2
Deaths
13
19
Assists
2
Player
Kills
Deaths
Assists
KDA
W
0
0
9
4.5
L
Ix Chel
0
3
2
0.33
W
Achilles
RayDBase
Achilles
4
1
6
7
L
1
3
0
0.33
L
1
7
0
0.14
W
Anubis
vapor211
Anubis
9
1
4
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,229
Damage
10,812
17,116
Taken
26,750
11,486
Mitigated
7,649
5,766
Healing
3,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,996
644
0
1,052
5,479
2,154
1,439
2,933
2,546
0
20,083
L
Ix Chel
5,229
120
130
1,051
7,299
1,858
0
4,128
3,171
22,652
0
W
Achilles
RayDBase
Achilles
4,868
1,279
0
682
5,706
6,063
56
2,729
2,888
0
12,681
L
2,693
157
536
446
6,173
1,617
0
3,926
2,247
18,165
0
L
2,890
625
29
1,706
13,278
4,174
0
7,318
5,960
0
11,303
W
Anubis
vapor211
Anubis
15,365
427
255
3,777
5,931
3,269
1,231
2,413
3,462
58,829
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,411
Gold Earned
18,976
132
Minions Killed
100
0
Camps Cleared
0
541,583
Distance Traveled
500,065
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,197
720
30
3
0
168,648
1
L
Ix Chel
6,415
642
38
4
0
176,564
0
W
Achilles
7,876
788
9
1
0
194,046
6
L
Ra
6,173
617
44
4
0
171,517
0
L
Odin
6,388
639
18
2
0
151,984
0
W
Anubis
9,338
934
93
9
0
178,889
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role