Player Matchup

Fenrir
Fenrir
BloodEvolver
Fenrir
Level 122
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 16L
1,181 Elo+
Solo
Vulcan
Vulcan
Ummagummassn
Vulcan
Level 121
God Stats
1W - 1L
1,719 SR
Queue Stats
1W - 3L
1,682 Elo+
Solo
Ishtar
Ishtar
simplyoblivious
Ishtar
Level 112
God Stats
0W - 3L
1,625 SR
Queue Stats
5W - 9L
1,228 Elo+
Solo
Team Averages
Level 118
1,615 SR
1,364 Elo+

VS

Team Averages
Level 78
1,434 SR
1,415 Elo+
Susano
Susano
PL3B x ELITE
Susano
Level 69
God Stats
2W - 2L
1,327 SR
Queue Stats
15W - 13L
1,445 Elo+
Solo
Nu Wa
Nu Wa
merengon_lolo
Nu Wa
Level 120
God Stats
7W - 8L
1,474 SR
Queue Stats
75W - 69L
1,624 Elo+
Solo
Aphrodite
Aphrodite
w1llas23
Aphrodite
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,178 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
0 / 4 / 3
9,178
656
6,012
17,088
13,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Vulcan
15
2 / 1 / 1
9,414
672
11,599
4,788
1,848
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
2 / 1 / 2
9,069
648
9,203
12,256
4,237
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
16
4 / 0 / 1
10,040
717
11,567
11,111
5,132
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
1 / 1 / 2
9,449
675
11,393
9,542
3,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Aphrodite
w1llas23
Aphrodite
15
1 / 3 / 5
9,316
665
6,651
12,798
7,090
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
14
4
Kills
6
6
Deaths
4
6
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Fenrir
0
4
3
0.38
W
Susano
4
0
1
4.5
L
Vulcan
2
1
1
2.5
W
1
1
2
2
L
2
1
2
3
W
Aphrodite
w1llas23
Aphrodite
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,814
Damage
29,611
34,132
Taken
33,451
19,873
Mitigated
15,896
7,310
Healing
13,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
6,012
1,883
0
4,714
17,088
13,788
0
7,537
9,551
0
31,331
W
Susano
11,567
3,058
0
1,776
11,111
5,132
623
2,536
8,575
0
46,191
L
Vulcan
11,599
2,831
0
250
4,788
1,848
260
3,184
1,604
50,940
0
W
11,393
3,115
0
548
9,542
3,674
911
3,600
5,942
54,111
0
L
9,203
5,824
190
2,156
12,256
4,237
316
7,412
4,844
0
40,275
W
Aphrodite
w1llas23
Aphrodite
6,651
1,202
4,619
6,682
12,798
7,090
319
5,539
7,259
27,616
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,661
Gold Earned
28,805
192
Minions Killed
216
0
Camps Cleared
0
765,591
Distance Traveled
816,042
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,178
656
47
3
0
282,082
0
W
Susano
10,040
717
75
5
0
314,100
0
L
Vulcan
9,414
672
95
7
0
257,228
0
W
Nu Wa
9,449
675
98
7
0
267,189
0
L
Ishtar
9,069
648
50
4
0
226,281
0
W
Aphrodite
9,316
665
43
3
0
234,753
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role