Player Matchup

Janus
Janus
Bronze III
 
Janus
Bronze III
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Set
Set
Platinum V
CryIntoThePillow
Set
Platinum V
Level 200
God Stats
5W - 6L
1,563 SR
Queue Stats
521W - 511L
1,524 MMR
Solo
Charybdis
Charybdis
Silver I
FatefulWinter
Charybdis
Silver I
Level 87
God Stats
2W - 4L
1,513 SR
Queue Stats
7W - 10L
1,536 MMR
Solo
Horus
Horus
Gold II
TBM_ENVY562
Horus
Gold II
Level 143
God Stats
3W - 5L
1,607 SR
Queue Stats
177W - 180L
1,532 MMR
Solo
Sobek
Sobek
Gold III
hichachu
Sobek
Gold III
Level 113
God Stats
8W - 7L
1,578 SR
Queue Stats
157W - 150L
1,528 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 126
1,552 SR
1,524 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 147
1,648 SR
1,542 MMR
Cernunnos
Cernunnos
Gold III
 
Cernunnos
Gold III
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Platinum V
MoistForApophis
Anubis
Platinum V
Level 166
God Stats
56W - 43L
1,642 SR
Queue Stats
309W - 302L
1,517 MMR
Solo
Mercury
Mercury
Gold III
Slayer x LG
Mercury
Gold III
Level 146
God Stats
41W - 34L
1,579 SR
Queue Stats
618W - 632L
1,445 MMR
Party 1
Chang'e
Chang'e
Platinum V
alexis20gs
Chang'e
Platinum V
Level 154
God Stats
20W - 17L
1,615 SR
Queue Stats
270W - 260L
1,738 MMR
Party 1
Kuzenbo
Kuzenbo
Silver II
ancientry
Kuzenbo
Silver II
Level 128
God Stats
1W - 0L
1,905 SR
Queue Stats
18W - 10L
1,511 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
0 / 3 / 0
7,271
519
2,115
9,203
3,921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

13
2 / 2 / 1
7,362
526
6,044
8,291
3,769
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Charybdis
FatefulWinter
Charybdis
12
1 / 2 / 0
7,067
505
5,598
8,820
2,858
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
2 / 2 / 2
7,353
525
4,804
10,355
9,416
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sobek
hichachu
Sobek
11
0 / 4 / 1
6,466
462
2,605
12,119
10,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
Morgan Le FayDanzaburouAphrodite

VS

Bans
HerculesAo KuangMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
14
3 / 1 / 3
9,136
653
7,157
8,457
3,190
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
2 / 4 / 0
9,047
646
6,281
9,854
4,537
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Mercury
Slayer x LG
Mercury
15
2 / 0 / 5
8,738
624
4,485
9,432
3,893
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chang'e
alexis20gs
Chang'e
16
2 / 0 / 2
9,768
698
9,456
8,495
3,336
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Kuzenbo
ancientry
Kuzenbo
13
4 / 0 / 6
8,848
632
5,052
8,047
9,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
29
5
Kills
13
13
Deaths
5
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
3
0
0
W
Cernunnos
 
Cernunnos
3
1
3
4.5
L
2
2
1
1.25
L
Charybdis
FatefulWinter
Charybdis
1
2
0
0.5
W
2
4
0
0.5
W
Mercury
Slayer x LG
Mercury
2
0
5
4.5
L
2
2
2
1.5
W
Chang'e
alexis20gs
Chang'e
2
0
2
3
W
Kuzenbo
ancientry
Kuzenbo
4
0
6
7
L
Sobek
hichachu
Sobek
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,166
Damage
32,431
48,788
Taken
44,285
30,363
Mitigated
24,551
13,778
Healing
20,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
2,115
400
0
2,455
9,203
3,921
0
5,707
3,496
72,555
0
W
Cernunnos
 
Cernunnos
7,157
3,899
0
3,443
8,457
3,190
616
678
7,779
0
70,955
L
6,044
1,969
0
875
8,291
3,769
0
2,434
5,857
0
58,476
L
Charybdis
FatefulWinter
Charybdis
5,598
2,750
0
2,277
8,820
2,858
0
799
8,021
0
56,026
W
6,281
724
0
4,314
9,854
4,537
1,231
133
9,232
69,824
0
W
Mercury
Slayer x LG
Mercury
4,485
2,357
0
3,071
9,432
3,893
0
700
8,732
0
86,009
L
4,804
1,883
357
4,077
10,355
9,416
0
6,342
4,013
414
38,493
W
Chang'e
alexis20gs
Chang'e
9,456
1,182
655
6,199
8,495
3,336
892
2,541
5,954
97,662
0
W
Kuzenbo
ancientry
Kuzenbo
5,052
2,049
0
2,907
8,047
9,595
12
1,095
6,912
22,259
174
L
Sobek
hichachu
Sobek
2,605
233
0
3,737
12,119
10,399
0
5,206
6,786
18,415
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,519
Gold Earned
45,537
425
Minions Killed
553
0
Camps Cleared
0
1,469,363
Distance Traveled
1,438,789
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,271
519
143
10
0
281,543
2
W
Cernunnos
9,136
653
121
9
0
277,772
3
L
Set
7,362
526
95
7
0
324,690
1
L
Charybdis
7,067
505
109
8
0
272,350
3
W
Anubis
9,047
646
119
9
0
234,742
6
W
Mercury
8,738
624
132
9
0
320,848
1
L
Horus
7,353
525
53
4
0
276,909
5
W
Chang'e
9,768
698
157
11
0
300,881
1
W
Kuzenbo
8,848
632
24
2
0
304,546
2
L
Sobek
6,466
462
25
2
0
313,871
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role