Player Matchup

Ix Chel
Ix Chel
GreatWhiteLenny
Ix Chel
Level 101
God Stats
0W - 2L
1,692 SR
Queue Stats
51W - 39L
1,552 Elo+
Party 1
Chaac
Chaac
MesiahOfTheHill
Chaac
Level 62
God Stats
11W - 8L
1,534 SR
Queue Stats
119W - 107L
1,538 Elo+
Party 1
Mercury
Mercury
NoirRaven7228
Mercury
Level 36
God Stats
1W - 3L
1,500 SR
Queue Stats
88W - 102L
1,351 Elo+
Solo
Atlas
Atlas
batz2k
Atlas
Level 98
God Stats
9W - 10L
1,581 SR
Queue Stats
327W - 305L
1,359 Elo+
Solo
Charybdis
Charybdis
sicklymetal
Charybdis
Level 129
God Stats
1W - 1L
1,748 SR
Queue Stats
90W - 86L
1,481 Elo+
Party 1
Team Averages
Level 85
1,611 SR
1,456 Elo+

VS

Team Averages
Level 101
1,569 SR
1,474 Elo+
Bacchus
Bacchus
Kitsune_-TRG
Bacchus
Level 104
God Stats
3W - 1L
1,820 SR
Queue Stats
73W - 56L
1,510 Elo+
Party 2
Skadi
Skadi
Murality
Skadi
Level 129
God Stats
18W - 18L
1,545 SR
Queue Stats
225W - 217L
1,470 Elo+
Party 3
Ravana
Ravana
RazaGon3838
Ravana
Level 105
God Stats
4W - 0L
1,500 SR
Queue Stats
78W - 47L
1,562 Elo+
Party 2
Cerberus
Cerberus
erkk30
Cerberus
Level 75
God Stats
3W - 2L
1,500 SR
Queue Stats
55W - 57L
1,397 Elo+
Party 3
Hel
Hel
tiago_tyr
Hel
Level 91
God Stats
2W - 3L
1,480 SR
Queue Stats
288W - 297L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
5,176
471
4,497
6,405
1,893
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

10
0 / 2 / 0
5,889
535
4,003
7,929
4,656
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mercury
9
0 / 4 / 0
5,193
472
1,865
8,286
2,456
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Atlas
batz2k
Atlas
8
2 / 2 / 0
5,232
476
2,865
8,209
5,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Charybdis
sicklymetal
Charybdis
9
0 / 2 / 2
4,965
451
3,916
7,247
2,068
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Kitsune_-TRG
Bacchus
10
0 / 0 / 4
5,784
526
4,390
6,540
7,986
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Skadi
Murality
Skadi
9
0 / 1 / 3
5,091
463
3,489
4,466
1,436
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Ravana
12
10 / 0 / 0
7,421
675
8,067
6,200
2,960
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
erkk30
Cerberus
9
1 / 1 / 3
5,464
497
2,945
8,746
5,297
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
1 / 0 / 3
6,184
562
3,517
5,086
1,895
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
25
2
Kills
12
12
Deaths
2
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
Bacchus
Kitsune_-TRG
Bacchus
0
0
4
2
L
0
2
0
0
W
Skadi
Murality
Skadi
0
1
3
1.5
L
Mercury
0
4
0
0
W
Ravana
10
0
0
10
L
Atlas
batz2k
Atlas
2
2
0
1
W
Cerberus
erkk30
Cerberus
1
1
3
2.5
L
Charybdis
sicklymetal
Charybdis
0
2
2
0.5
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,146
Damage
22,408
38,076
Taken
31,038
16,911
Mitigated
19,574
9,036
Healing
12,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,497
805
173
1,230
6,405
1,893
0
2,246
4,159
36,188
0
W
Bacchus
Kitsune_-TRG
Bacchus
4,390
1,096
0
3,129
6,540
7,986
0
0
6,540
26,843
0
L
4,003
1,091
0
3,227
7,929
4,656
0
4,070
3,440
0
41,131
W
Skadi
Murality
Skadi
3,489
560
0
172
4,466
1,436
0
1,342
3,124
0
37,177
L
Mercury
1,865
777
0
0
8,286
2,456
0
637
7,585
0
32,170
W
Ravana
8,067
3,177
0
1,484
6,200
2,960
0
1,480
4,720
0
48,439
L
Atlas
batz2k
Atlas
2,865
1,632
0
1,997
8,209
5,838
0
2,398
5,811
15,363
0
W
Cerberus
erkk30
Cerberus
2,945
261
1,010
2,744
8,746
5,297
0
2,107
6,639
19,522
0
L
Charybdis
sicklymetal
Charybdis
3,916
1,664
0
2,409
7,247
2,068
0
1,018
6,229
0
31,057
W
3,517
334
1,140
2,700
5,086
1,895
0
2,788
2,298
51,148
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,455
Gold Earned
29,944
253
Minions Killed
291
0
Camps Cleared
0
1,023,593
Distance Traveled
1,084,948
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
5,176
471
64
6
0
202,511
0
W
Bacchus
5,784
526
42
4
0
223,222
1
L
Chaac
5,889
535
64
6
0
200,917
0
W
Skadi
5,091
463
52
5
0
177,961
6
L
Mercury
5,193
472
53
5
0
229,535
0
W
Ravana
7,421
675
75
7
0
263,034
0
L
Atlas
5,232
476
15
1
0
208,840
6
W
Cerberus
5,464
497
47
4
0
215,677
0
L
Charybdis
4,965
451
57
5
0
181,790
0
W
Hel
6,184
562
75
7
0
205,054
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role