Player Matchup

Izanami
Izanami
 
Izanami
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
BeQUnIo
Anubis
Level 107
God Stats
12W - 11L
1,518 SR
Queue Stats
51W - 68L
1,435 Elo+
Party 2
Fafnir
Fafnir
Hibfinite
Fafnir
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
298W - 270L
1,602 Elo+
Solo
He Bo
He Bo
datka77
He Bo
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 74L
1,540 Elo+
Party 2
Tyr
Tyr
vakopro
Tyr
Level 62
God Stats
3W - 4L
1,594 SR
Queue Stats
34W - 47L
1,494 Elo+
Party 2
Team Averages
Level 106
1,522 SR
1,514 Elo+

VS

Team Averages
Level 109
1,708 SR
1,556 Elo+
Shiva
Shiva
ByteCraft
Shiva
Level 108
God Stats
44W - 12L
1,824 SR
Queue Stats
221W - 181L
1,563 Elo+
Party 1
Ishtar
Ishtar
CrypticDragons
Ishtar
Level 108
God Stats
10W - 8L
1,512 SR
Queue Stats
106W - 78L
1,574 Elo+
Solo
Merlin
Merlin
Sheerwin
Merlin
Level 86
God Stats
16W - 5L
1,700 SR
Queue Stats
83W - 68L
1,508 Elo+
Solo
Athena
Athena
Unspec
Athena
Level 86
God Stats
20W - 18L
1,525 SR
Queue Stats
190W - 152L
1,564 Elo+
Party 1
Mercury
Mercury
marshmallowmike
Mercury
Level 156
God Stats
23W - 7L
1,979 SR
Queue Stats
304W - 248L
1,573 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
0 / 6 / 2
6,876
529
7,245
9,803
3,702
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anubis
BeQUnIo
Anubis
13
3 / 5 / 1
7,575
583
6,841
10,720
5,504
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fafnir
Hibfinite
Fafnir
9
2 / 3 / 0
6,425
494
3,608
11,668
12,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

He Bo
datka77
He Bo
11
3 / 7 / 1
6,702
516
5,950
11,575
3,622
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tyr
13
6 / 0 / 1
7,444
573
7,888
9,984
9,198
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
ByteCraft
Shiva
10
0 / 7 / 1
6,607
508
7,682
13,347
10,231
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
3 / 0 / 4
7,834
603
5,036
7,132
2,735
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
Sheerwin
Merlin
13
4 / 5 / 5
8,274
636
6,272
9,798
3,436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Athena
Unspec
Athena
11
1 / 2 / 9
7,088
545
4,295
11,336
8,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
13 / 0 / 4
9,284
714
13,924
10,109
4,322
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
44
14
Kills
21
21
Deaths
14
5
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
6
2
0.17
L
Anubis
BeQUnIo
Anubis
3
5
1
0.7
W
Shiva
ByteCraft
Shiva
0
7
1
0.07
W
3
0
4
5
L
Fafnir
Hibfinite
Fafnir
2
3
0
0.67
W
Merlin
Sheerwin
Merlin
4
5
5
1.3
W
Athena
Unspec
Athena
1
2
9
2.75
L
He Bo
datka77
He Bo
3
7
1
0.5
W
13
0
4
15
L
Tyr
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,532
Damage
37,209
53,750
Taken
51,722
34,782
Mitigated
29,555
11,759
Healing
10,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
7,245
5,308
0
1,355
9,803
3,702
1,277
1,553
8,250
0
62,922
L
Anubis
BeQUnIo
Anubis
6,841
303
0
3,608
10,720
5,504
0
4,387
6,333
61,939
0
W
Shiva
ByteCraft
Shiva
7,682
1,173
0
1,022
13,347
10,231
0
1,839
10,668
2,453
40,718
W
5,036
2,793
0
5,281
7,132
2,735
743
1,140
5,992
0
69,523
L
Fafnir
Hibfinite
Fafnir
3,608
737
0
2,698
11,668
12,756
0
2,965
8,703
10,632
0
W
Merlin
Sheerwin
Merlin
6,272
467
0
890
9,798
3,436
0
6,850
2,948
56,365
0
W
Athena
Unspec
Athena
4,295
1,719
0
1,829
11,336
8,831
0
2,785
8,551
14,141
0
L
He Bo
datka77
He Bo
5,950
723
0
1,775
11,575
3,622
0
1,569
10,006
40,738
0
W
13,924
9,781
0
1,122
10,109
4,322
0
4,111
5,953
0
72,238
L
Tyr
7,888
828
0
2,323
9,984
9,198
0
1,350
8,634
0
45,113

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,022
Gold Earned
39,087
358
Minions Killed
403
0
Camps Cleared
0
1,252,114
Distance Traveled
1,419,179
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,876
529
119
9
0
201,112
0
L
Anubis
7,575
583
102
8
0
234,799
0
W
Shiva
6,607
508
67
5
0
265,574
0
W
Ishtar
7,834
603
122
9
0
233,895
2
L
Fafnir
6,425
494
13
1
0
255,271
4
W
Merlin
8,274
636
88
7
0
235,624
0
W
Athena
7,088
545
20
2
0
299,060
2
L
He Bo
6,702
516
60
5
0
279,885
0
W
Mercury
9,284
714
106
8
0
385,026
3
L
Tyr
7,444
573
64
5
0
281,047
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role