Player Matchup

Vulcan
Vulcan
 
Vulcan
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
Dw Cub
Serqet
Level 128
God Stats
30W - 23L
1,581 SR
Queue Stats
409W - 403L
1,540 Elo+
Solo
Nox
Nox
KarismaVoxa
Nox
Level 145
God Stats
14W - 3L
1,675 SR
Queue Stats
417W - 120L
1,704 Elo+
Party 2
Atlas
Atlas
MalkumoSan
Atlas
Level 122
God Stats
24W - 4L
1,803 SR
Queue Stats
319W - 83L
1,791 Elo+
Party 2
Cerberus
Cerberus
TheUnkn0wn1065
Cerberus
Level 122
God Stats
7W - 1L
1,853 SR
Queue Stats
306W - 79L
1,817 Elo+
Party 2
Team Averages
Level 123
1,682 SR
1,670 Elo+

VS

Team Averages
Level 90
1,446 SR
1,407 Elo+
Bacchus
Bacchus
 
Bacchus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
Dirnst
Thanatos
Level 141
God Stats
1W - 3L
1,575 SR
Queue Stats
15W - 19L
1,539 Elo+
Party 1
King Arthur
King Arthur
Fello9431
King Arthur
Level 30
God Stats
2W - 1L
1,209 SR
Queue Stats
11W - 14L
1,433 Elo+
Party 3
Hel
Hel
IK8tiie
Hel
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,196 Elo+
Party 3
Janus
Janus
This_Random_Guy_
Janus
Level 128
God Stats
80W - 96L
1,447 SR
Queue Stats
1,023W - 1,076L
1,365 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
12
1 / 0 / 4
6,809
1,362
5,300
335
165
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Serqet
Dw Cub
Serqet
11
1 / 0 / 7
6,350
1,270
4,993
3,702
1,967
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

11
5 / 1 / 6
7,443
1,489
7,121
3,336
1,542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Atlas
12
0 / 0 / 10
6,850
1,370
3,784
5,715
4,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cerberus
12
5 / 1 / 6
7,949
1,590
3,980
8,184
6,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Team 1 Tickets

402

VS

Team 2 Tickets

293

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
0 / 3 / 1
6,108
1,222
1,831
6,105
6,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Thanatos
Dirnst
Thanatos
10
0 / 3 / 1
5,702
1,140
1,782
4,060
1,586
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
Fello9431
King Arthur
10
0 / 2 / 0
5,695
1,139
7,088
9,074
6,750
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hel
11
0 / 1 / 2
6,070
1,214
1,017
3,668
1,820
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

11
2 / 3 / 0
6,634
1,327
4,854
6,017
2,157
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
6
12
Kills
2
2
Deaths
12
33
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
1
0
4
3
L
Bacchus
 
Bacchus
0
3
1
0.17
L
Thanatos
Dirnst
Thanatos
0
3
1
0.17
W
Serqet
Dw Cub
Serqet
1
0
7
4.5
L
King Arthur
Fello9431
King Arthur
0
2
0
0
L
Hel
0
1
2
1
W
5
1
6
8
W
Atlas
0
0
10
5
W
Cerberus
5
1
6
8
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,178
Damage
16,572
21,272
Taken
28,924
15,151
Mitigated
18,614
5,274
Healing
4,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
5,300
3,102
0
0
335
165
0
0
335
29,953
0
L
Bacchus
 
Bacchus
1,831
381
0
567
6,105
6,301
0
3,939
2,015
3,789
0
L
Thanatos
Dirnst
Thanatos
1,782
393
0
946
4,060
1,586
0
2,989
1,071
0
6,668
W
Serqet
Dw Cub
Serqet
4,993
1,461
0
0
3,702
1,967
0
1,456
2,246
0
8,050
L
King Arthur
Fello9431
King Arthur
7,088
1,344
0
104
9,074
6,750
0
6,572
2,502
0
14,310
L
Hel
1,017
188
2,216
1,004
3,668
1,820
0
2,459
1,209
9,090
0
W
7,121
631
0
323
3,336
1,542
0
1,182
2,154
14,472
0
W
Atlas
3,784
1,780
0
1,070
5,715
4,895
0
1,648
4,067
6,799
0
W
Cerberus
3,980
342
0
3,881
8,184
6,582
0
3,416
4,273
10,415
0
L
4,854
334
0
139
6,017
2,157
0
4,226
1,569
23,685
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,401
Gold Earned
30,209
110
Minions Killed
87
4
Camps Cleared
4
519,049
Distance Traveled
475,406
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
6,809
1,362
62
12
1
119,485
0
L
Bacchus
6,108
1,222
3
1
0
72,418
0
L
Thanatos
5,702
1,140
12
2
1
77,350
0
W
Serqet
6,350
1,270
6
1
1
108,401
0
L
King Arthur
5,695
1,139
10
2
0
104,040
0
L
Hel
6,070
1,214
21
4
1
114,230
0
W
Nox
7,443
1,489
13
3
1
99,411
0
W
Atlas
6,850
1,370
4
1
0
96,567
0
W
Cerberus
7,949
1,590
25
5
1
95,185
0
L
Janus
6,634
1,327
41
8
2
107,368
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role