Player Matchup

Zhong Kui
Zhong Kui
Bruh Ransom
Zhong Kui
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 17L
1,435 Elo+
Party 1
Gilgamesh
Gilgamesh
Gigglebuns
Gilgamesh
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 66L
1,352 Elo+
Party 1
Hera
Hera
Hartness24K
Hera
Level 54
God Stats
7W - 0L
1,883 SR
Queue Stats
102W - 94L
1,444 Elo+
Solo
Cthulhu
Cthulhu
HiImNeiners
Cthulhu
Level 143
God Stats
2W - 0L
1,615 SR
Queue Stats
113W - 114L
1,410 Elo+
Party 1
Discordia
Discordia
ItsFairchild
Discordia
Level 128
God Stats
2W - 0L
1,689 SR
Queue Stats
59W - 63L
1,388 Elo+
Party 1
Team Averages
Level 115
1,637 SR
1,406 Elo+

VS

Team Averages
Level 116
1,391 SR
1,444 Elo+
Shiva
Shiva
HolesomeBear
Shiva
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
136W - 134L
1,547 Elo+
Solo
Surtr
Surtr
HotFastToast
Surtr
Level 104
God Stats
10W - 14L
1,134 SR
Queue Stats
873W - 893L
1,397 Elo+
Solo
Bakasura
Bakasura
M4d4focaone
Bakasura
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 96L
1,459 Elo+
Solo
Maui
Maui
MDK84
Maui
Level 124
God Stats
0W - 2L
1,321 SR
Queue Stats
39W - 50L
1,424 Elo+
Solo
Nu Wa
Nu Wa
Righ7eousX
Nu Wa
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 51L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Bruh Ransom
Zhong Kui
9
0 / 0 / 4
5,367
1,073
4,063
3,763
2,156
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
Gigglebuns
Gilgamesh
10
2 / 0 / 4
5,594
1,119
5,314
5,409
4,986
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
4 / 1 / 2
6,128
1,226
7,601
5,203
1,865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
HiImNeiners
Cthulhu
10
0 / 0 / 5
5,591
1,118
4,869
2,941
2,955
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Discordia
ItsFairchild
Discordia
10
0 / 1 / 2
5,205
1,041
2,818
2,695
1,025
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
4,896
979
5,519
7,013
7,551
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
2 / 1 / 0
5,489
1,098
4,196
5,917
6,851
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bakasura
M4d4focaone
Bakasura
8
0 / 1 / 0
4,659
932
909
3,666
2,559
Hidden Dagger

Hidden Dagger

+15
Physical Power

Maui
MDK84
Maui
10
0 / 1 / 1
5,348
1,070
2,882
7,268
5,184
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Nu Wa
10
0 / 1 / 1
4,961
992
3,785
3,655
1,919
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
4
6
Kills
2
2
Deaths
6
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Bruh Ransom
Zhong Kui
0
0
4
2
W
Gilgamesh
Gigglebuns
Gilgamesh
2
0
4
4
W
4
1
2
5
W
Cthulhu
HiImNeiners
Cthulhu
0
0
5
2.5
L
0
2
0
0
L
2
1
0
2
W
Discordia
ItsFairchild
Discordia
0
1
2
1
L
Bakasura
M4d4focaone
Bakasura
0
1
0
0
L
Maui
MDK84
Maui
0
1
1
0.5
L
Nu Wa
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,665
Damage
17,291
20,011
Taken
27,519
12,987
Mitigated
24,064
9,690
Healing
9,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Bruh Ransom
Zhong Kui
4,063
73
455
1,844
3,763
2,156
0
1,301
2,352
10,238
0
W
Gilgamesh
Gigglebuns
Gilgamesh
5,314
1,282
468
881
5,409
4,986
0
1,798
3,429
0
7,561
W
7,601
1,398
1,287
2,385
5,203
1,865
0
1,660
3,295
15,411
0
W
Cthulhu
HiImNeiners
Cthulhu
4,869
102
1,006
878
2,941
2,955
0
883
1,973
7,611
0
L
5,519
306
1,562
1,827
7,013
7,551
0
4,391
2,420
0
12,521
L
4,196
1,264
344
1,836
5,917
6,851
33
3,328
2,390
153
7,344
W
Discordia
ItsFairchild
Discordia
2,818
154
168
318
2,695
1,025
0
1,178
1,441
11,130
0
L
Bakasura
M4d4focaone
Bakasura
909
555
240
713
3,666
2,559
0
3,035
593
0
3,006
L
Maui
MDK84
Maui
2,882
380
881
1,431
7,268
5,184
0
5,931
1,337
5,556
0
L
Nu Wa
3,785
437
249
553
3,655
1,919
0
2,666
904
6,676
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,885
Gold Earned
25,353
74
Minions Killed
43
0
Camps Cleared
0
622,251
Distance Traveled
504,186
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
5,367
1,073
17
3
0
123,523
0
W
Gilgamesh
5,594
1,119
3
1
0
130,966
0
W
Hera
6,128
1,226
24
5
0
125,176
0
W
Cthulhu
5,591
1,118
11
2
0
125,902
1
L
Shiva
4,896
979
12
2
0
121,023
0
L
Surtr
5,489
1,098
13
3
0
108,499
0
W
Discordia
5,205
1,041
19
4
0
116,684
0
L
Bakasura
4,659
932
11
2
0
72,986
0
L
Maui
5,348
1,070
2
0
0
99,394
0
L
Nu Wa
4,961
992
5
1
0
102,284
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role