Player Matchup

Guan Yu
Guan Yu
RiasGremory7427
Guan Yu
Level 176
God Stats
1W - 1L
1,717 SR
Queue Stats
28W - 27L
1,448 Elo+
Party 2
Serqet
Serqet
Swooshboy9
Serqet
Level 124
God Stats
2W - 7L
1,246 SR
Queue Stats
249W - 245L
1,473 Elo+
Solo
Cu Chulainn
Cu Chulainn
UndeadSuffering
Cu Chulainn
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 17L
1,488 Elo+
Party 2
Charybdis
Charybdis
dUbLEnTeNdRe
Charybdis
Level 89
God Stats
6W - 9L
1,442 SR
Queue Stats
403W - 389L
1,542 Elo+
Solo
Athena
Athena
xB3ASTxK1NGZx
Athena
Level 42
God Stats
5W - 1L
1,699 SR
Queue Stats
229W - 220L
1,489 Elo+
Solo
Team Averages
Level 116
1,521 SR
1,488 Elo+

VS

Team Averages
Level 126
1,478 SR
1,552 Elo+
Merlin
Merlin
 
Merlin
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fafnir
Fafnir
Esiliare
Fafnir
Level 159
God Stats
3W - 3L
1,522 SR
Queue Stats
393W - 409L
1,622 Elo+
Solo
Chang'e
Chang'e
SS420 KAKAROT
Chang'e
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 46L
1,516 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
SS420CHICHI
Ah Muzen Cab
Level 139
God Stats
4W - 5L
1,369 SR
Queue Stats
341W - 348L
1,575 Elo+
Party 1
Janus
Janus
swiftersweep69
Janus
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 15L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 7
7,708
701
4,446
16,603
22,883
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

Serqet
Swooshboy9
Serqet
14
2 / 3 / 5
8,074
734
11,966
16,785
20,980
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cu Chulainn
UndeadSuffering
Cu Chulainn
13
4 / 3 / 3
8,651
786
21,483
20,798
24,097
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Charybdis
dUbLEnTeNdRe
Charybdis
16
1 / 2 / 4
8,922
811
10,339
9,175
5,667
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
1 / 3 / 4
7,959
724
5,243
17,971
18,357
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
3 / 1 / 9
8,779
798
13,012
6,858
3,496
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fafnir
Esiliare
Fafnir
16
2 / 2 / 11
9,340
849
8,346
16,584
26,061
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chang'e
13
1 / 2 / 9
7,798
709
10,061
13,333
6,646
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
SS420CHICHI
Ah Muzen Cab
17
5 / 2 / 6
9,371
852
17,130
15,009
9,625
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

15
3 / 2 / 5
8,661
787
14,811
8,857
5,234
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
54
9
Kills
14
14
Deaths
9
23
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
3
1
9
7.5
W
Fafnir
Esiliare
Fafnir
2
2
11
3.75
L
1
3
7
1.5
W
Chang'e
1
2
9
2.75
W
Ah Muzen Cab
SS420CHICHI
Ah Muzen Cab
5
2
6
4
L
Serqet
Swooshboy9
Serqet
2
3
5
1.5
L
Cu Chulainn
UndeadSuffering
Cu Chulainn
4
3
3
1.83
L
Charybdis
dUbLEnTeNdRe
Charybdis
1
2
4
1.5
W
3
2
5
2.75
L
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,477
Damage
63,360
81,332
Taken
60,641
91,984
Mitigated
51,062
35,833
Healing
28,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
13,012
700
633
704
6,858
3,496
176
300
6,471
22,093
0
W
Fafnir
Esiliare
Fafnir
8,346
2,358
2,116
4,563
16,584
26,061
158
2,661
13,222
11,164
0
L
4,446
416
7,950
6,729
16,603
22,883
0
9,268
7,335
0
6,114
W
Chang'e
10,061
1,817
10,323
5,450
13,333
6,646
192
893
11,472
17,092
0
W
Ah Muzen Cab
SS420CHICHI
Ah Muzen Cab
17,130
5,965
354
1,373
15,009
9,625
1,294
568
14,022
0
33,420
L
Serqet
Swooshboy9
Serqet
11,966
446
1,043
3,066
16,785
20,980
53
8,979
7,806
0
18,233
L
Cu Chulainn
UndeadSuffering
Cu Chulainn
21,483
1,808
1,307
4,628
20,798
24,097
0
10,804
9,994
0
32,696
L
Charybdis
dUbLEnTeNdRe
Charybdis
10,339
4,829
3,396
2,651
9,175
5,667
1,241
6,084
3,091
0
30,635
W
14,811
1,077
1,477
1,074
8,857
5,234
68
821
7,741
31,344
0
L
5,243
1,280
1,991
3,072
17,971
18,357
59
11,095
6,876
10,745
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,314
Gold Earned
43,949
128
Minions Killed
124
0
Camps Cleared
0
1,082,522
Distance Traveled
1,062,596
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,779
798
30
3
0
199,209
0
W
Fafnir
9,340
849
3
0
0
219,612
0
L
Guan Yu
7,708
701
2
0
0
200,562
0
W
Chang'e
7,798
709
16
1
0
223,003
0
W
Ah Muzen Cab
9,371
852
36
3
0
209,715
0
L
Serqet
8,074
734
23
2
0
231,352
0
L
Cu Chulainn
8,651
786
26
2
0
232,612
0
L
Charybdis
8,922
811
63
6
0
181,721
0
W
Janus
8,661
787
39
4
0
211,057
0
L
Athena
7,959
724
14
1
0
236,275
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role