Player Matchup

Janus
Janus
 
Janus
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Skadi
Skadi
 
Skadi
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Charybdis
Charybdis
Platik12
Charybdis
Level 44
God Stats
3W - 2L
1,369 SR
Queue Stats
172W - 177L
1,484 Elo+
Party 2
Odin
Odin
Sherann
Odin
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
131W - 140L
1,483 Elo+
Party 2
Yemoja
Yemoja
jorgenhoem
Yemoja
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
60W - 47L
1,584 Elo+
Solo
Team Averages
Level 81
1,474 SR
1,510 Elo+

VS

Team Averages
Level 58
1,433 SR
1,417 Elo+
Rama
Rama
Gandalfica
Rama
Level 65
God Stats
14W - 11L
1,670 SR
Queue Stats
380W - 366L
1,414 Elo+
Party 1
Hachiman
Hachiman
Leeleth
Hachiman
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,325 Elo+
Solo
Amaterasu
Amaterasu
Shikana
Amaterasu
Level 81
God Stats
8W - 13L
1,431 SR
Queue Stats
565W - 535L
1,415 Elo+
Party 1
Yemoja
Yemoja
TommyMyHomie
Yemoja
Level 33
God Stats
0W - 2L
1,301 SR
Queue Stats
122W - 137L
1,508 Elo+
Solo
He Bo
He Bo
Winky286
He Bo
Level 86
God Stats
5W - 11L
1,262 SR
Queue Stats
579W - 543L
1,425 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
17
10 / 1 / 13
10,446
950
24,713
7,638
4,074
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

Skadi
 
Skadi
16
2 / 1 / 19
9,062
824
15,605
6,803
3,289
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charybdis
Platik12
Charybdis
15
7 / 3 / 12
9,668
879
10,497
9,576
4,475
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odin
Sherann
Odin
15
2 / 1 / 20
8,914
810
5,323
14,349
17,459
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Yemoja
jorgenhoem
Yemoja
16
4 / 1 / 18
9,846
895
4,748
13,334
14,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 5 / 1
8,899
809
10,503
12,840
6,277
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hachiman
Leeleth
Hachiman
14
0 / 6 / 6
7,616
692
5,197
12,440
5,884
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Amaterasu
Shikana
Amaterasu
13
1 / 6 / 4
7,341
667
6,636
17,554
17,918
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Yemoja
11
0 / 2 / 3
7,086
644
3,537
10,321
9,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

He Bo
Winky286
He Bo
14
1 / 6 / 4
7,477
680
12,619
11,592
4,721
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
25
25
Kills
7
7
Deaths
25
82
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
10
1
13
16.5
W
Skadi
 
Skadi
2
1
19
11.5
L
5
5
1
1.1
L
Hachiman
Leeleth
Hachiman
0
6
6
0.5
W
Charybdis
Platik12
Charybdis
7
3
12
4.33
W
Odin
Sherann
Odin
2
1
20
12
L
Amaterasu
Shikana
Amaterasu
1
6
4
0.5
L
Yemoja
0
2
3
0.75
L
He Bo
Winky286
He Bo
1
6
4
0.5
W
Yemoja
jorgenhoem
Yemoja
4
1
18
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,886
Damage
38,492
51,700
Taken
64,747
43,534
Mitigated
44,116
18,872
Healing
17,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
24,713
962
1,161
685
7,638
4,074
1,110
1,710
5,767
40,281
0
W
Skadi
 
Skadi
15,605
4,791
1,069
1,368
6,803
3,289
3,260
3,061
3,521
0
34,452
L
10,503
9,056
963
2,183
12,840
6,277
0
5,760
7,080
0
23,238
L
Hachiman
Leeleth
Hachiman
5,197
2,778
944
940
12,440
5,884
0
5,569
6,788
0
16,975
W
Charybdis
Platik12
Charybdis
10,497
4,078
2,101
1,201
9,576
4,475
2,172
3,322
5,984
0
22,332
W
Odin
Sherann
Odin
5,323
1,236
1,137
2,079
14,349
17,459
731
4,058
9,814
1,200
9,094
L
Amaterasu
Shikana
Amaterasu
6,636
1,262
1,772
2,998
17,554
17,918
0
4,989
12,433
0
10,415
L
Yemoja
3,537
1,160
4,360
1,839
10,321
9,316
0
6,260
4,061
5,536
0
L
He Bo
Winky286
He Bo
12,619
810
952
336
11,592
4,721
0
7,199
4,303
19,804
0
W
Yemoja
jorgenhoem
Yemoja
4,748
1,196
4,932
3,139
13,334
14,237
1,098
3,165
9,659
12,056
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,936
Gold Earned
38,419
114
Minions Killed
101
0
Camps Cleared
0
1,019,858
Distance Traveled
843,787
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,446
950
42
4
0
212,224
0
W
Skadi
9,062
824
21
2
0
206,930
0
L
Rama
8,899
809
39
4
0
170,232
0
L
Hachiman
7,616
692
29
3
0
171,853
0
W
Charybdis
9,668
879
23
2
0
201,274
0
W
Odin
8,914
810
16
1
0
219,357
0
L
Amaterasu
7,341
667
6
1
0
176,444
0
L
Yemoja
7,086
644
6
1
0
134,587
0
L
He Bo
7,477
680
21
2
0
190,671
0
W
Yemoja
9,846
895
12
1
0
180,073
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role