Player Matchup

Medusa
Medusa
Gold I
Acitjooo
Medusa
Gold I
Level 108
God Stats
11W - 10L
1,690 SR
Queue Stats
66W - 74L
1,667 MMR
Party 1
Cerberus
Cerberus
Gold III
Aomine230
Cerberus
Gold III
Level 149
God Stats
1W - 0L
1,725 SR
Queue Stats
44W - 39L
1,505 MMR
Solo
Baron Samedi
Baron Samedi
Gold I
Lock0310
Baron Samedi
Gold I
Level 157
God Stats
10W - 3L
1,777 SR
Queue Stats
127W - 145L
1,800 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 138
1,731 SR
1,657 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 123
1,356 SR
1,672 MMR
Sol
Sol
Gold IV
Krooxn
Sol
Gold IV
Level 129
God Stats
0W - 3L
1,274 SR
Queue Stats
508W - 563L
1,434 MMR
Party 2
Surtr
Surtr
Bronze III
Maaanu22x
Surtr
Bronze III
Level 83
God Stats
0W - 1L
1,157 SR
Queue Stats
1W - 1L
1,500 MMR
Solo
Tyr
Tyr
Platinum I
cesaryalba1999x
Tyr
Platinum I
Level 156
God Stats
15W - 22L
1,638 SR
Queue Stats
998W - 1,173L
2,083 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Acitjooo
Medusa
17
7 / 1 / 7
11,025
788
19,743
12,159
7,630
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
Aomine230
Cerberus
15
2 / 1 / 10
10,876
777
11,126
19,284
21,814
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Baron Samedi
Lock0310
Baron Samedi
16
5 / 2 / 8
11,408
815
12,325
12,413
14,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Bans
Ne ZhaAphroditeSobekAchillesHercules

VS

Bans
VamanaThothAtlasScyllaAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Krooxn
Sol
14
2 / 6 / 2
9,208
658
10,690
16,429
8,063
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Surtr
Maaanu22x
Surtr
12
0 / 5 / 4
8,419
601
7,656
17,037
15,076
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
2 / 3 / 2
9,305
665
12,529
17,872
19,469
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
12
14
Kills
4
4
Deaths
14
25
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Medusa
Acitjooo
Medusa
7
1
7
10.5
W
Cerberus
Aomine230
Cerberus
2
1
10
7
L
Sol
Krooxn
Sol
2
6
2
0.5
W
Baron Samedi
Lock0310
Baron Samedi
5
2
8
4.5
L
Surtr
Maaanu22x
Surtr
0
5
4
0.4
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,194
Damage
30,875
43,856
Taken
51,338
44,121
Mitigated
42,608
24,735
Healing
7,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Acitjooo
Medusa
19,743
9,519
0
4,566
12,159
7,630
2,308
2,324
9,835
0
65,864
W
Cerberus
Aomine230
Cerberus
11,126
733
2,744
8,175
19,284
21,814
287
4,677
14,607
28,324
0
L
Sol
Krooxn
Sol
10,690
2,387
0
4,731
16,429
8,063
0
7,535
8,894
55,236
3,723
W
Baron Samedi
Lock0310
Baron Samedi
12,325
1,508
3,748
5,502
12,413
14,677
551
3,681
8,732
36,742
0
L
Surtr
Maaanu22x
Surtr
7,656
3,669
0
1,223
17,037
15,076
0
8,554
8,483
455
24,668
L
12,529
856
0
1,521
17,872
19,469
0
7,702
10,170
0
28,894

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,309
Gold Earned
26,932
184
Minions Killed
147
0
Camps Cleared
0
814,439
Distance Traveled
754,987
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,025
788
93
7
0
276,546
0
W
Cerberus
10,876
777
34
2
0
285,105
0
L
Sol
9,208
658
94
7
0
214,598
0
W
Baron Samedi
11,408
815
57
4
0
252,788
1
L
Surtr
8,419
601
25
2
0
248,622
0
L
Tyr
9,305
665
28
2
0
291,767
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role