Player Matchup

Hel
Hel
MAC Sheal
Hel
Level 72
God Stats
3W - 4L
1,452 SR
Queue Stats
31W - 47L
1,266 Elo+
Party 2
Artemis
Artemis
diegonatic
Artemis
Level 84
God Stats
12W - 3L
1,696 SR
Queue Stats
219W - 216L
1,427 Elo+
Solo
Vamana
Vamana
jirozed25200
Vamana
Level 17
God Stats
5W - 11L
1,160 SR
Queue Stats
25W - 40L
1,248 Elo+
Party 2
Team Averages
Level 58
1,436 SR
1,313 Elo+

VS

Team Averages
Level 57
1,510 SR
1,390 Elo+
Olorun
Olorun
 
Olorun
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
MarcusFenix123
Yemoja
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
22W - 31L
1,338 Elo+
Party 1
Danzaburou
Danzaburou
marvinlgowj
Danzaburou
Level 55
God Stats
0W - 2L
1,530 SR
Queue Stats
23W - 33L
1,331 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 0 / 4
8,937
812
14,473
11,726
5,072
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artemis
diegonatic
Artemis
13
2 / 0 / 7
8,285
753
8,798
8,478
4,056
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vamana
12
3 / 1 / 6
8,251
750
5,039
9,767
11,509
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
10
0 / 5 / 1
6,561
596
2,430
9,365
4,020
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
1 / 0 / 0
7,510
683
7,288
9,665
10,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
marvinlgowj
Danzaburou
12
0 / 5 / 1
6,920
629
7,751
14,530
6,541
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
3
10
Kills
1
1
Deaths
10
17
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
0
5
1
0.1
W
5
0
4
7
L
1
0
0
1
W
Artemis
diegonatic
Artemis
2
0
7
5.5
W
Vamana
3
1
6
6
L
Danzaburou
marvinlgowj
Danzaburou
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,310
Damage
17,469
29,971
Taken
33,560
20,637
Mitigated
20,626
17,186
Healing
5,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
2,430
634
270
1,062
9,365
4,020
0
3,527
5,838
16,135
0
W
14,473
1,280
6,566
8,455
11,726
5,072
1,311
3,914
7,812
52,722
0
L
7,288
1,052
830
1,510
9,665
10,065
0
3,418
6,247
15,231
0
W
Artemis
diegonatic
Artemis
8,798
3,147
0
1,277
8,478
4,056
1,008
3,411
5,067
0
33,280
W
Vamana
5,039
3,386
0
888
9,767
11,509
624
2,411
7,356
0
15,855
L
Danzaburou
marvinlgowj
Danzaburou
7,751
2,562
0
1,689
14,530
6,541
0
7,552
6,978
0
33,684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,473
Gold Earned
20,991
153
Minions Killed
91
0
Camps Cleared
0
599,512
Distance Traveled
489,040
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
6,561
596
28
3
0
119,551
0
W
Hel
8,937
812
89
8
0
204,683
0
L
Yemoja
7,510
683
12
1
0
178,334
2
W
Artemis
8,285
753
42
4
0
188,828
0
W
Vamana
8,251
750
22
2
0
206,001
1
L
Danzaburou
6,920
629
51
5
0
191,155
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role