Player Matchup

Anhur
Anhur
Bronze II
 
Anhur
Bronze II
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Silver II
KristofferBRas
Ra
Silver II
Level 147
God Stats
104W - 113L
1,429 SR
Queue Stats
297W - 336L
930 MMR
Party 1
Fenrir
Fenrir
Silver II
nontoxicsmite69
Fenrir
Silver II
Level 77
God Stats
75W - 54L
1,711 SR
Queue Stats
262W - 279L
1,044 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Silver II
uJIJIapuoH
Morgan Le Fay
Silver II
Level 123
God Stats
21W - 28L
1,438 SR
Queue Stats
454W - 474L
962 MMR
Solo
Athena
Athena
Silver II
webe_David
Athena
Silver II
Level 127
God Stats
4W - 8L
1,617 SR
Queue Stats
301W - 324L
992 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 126
1,539 SR
1,086 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 105
1,530 SR
811 MMR
Sol
Sol
Bronze I
BigChungus1690
Sol
Bronze I
Level 80
God Stats
6W - 9L
1,510 SR
Queue Stats
25W - 54L
880 MMR
Solo
Charybdis
Charybdis
Silver III
Kevinf12613
Charybdis
Silver III
Level 107
God Stats
44W - 37L
1,514 SR
Queue Stats
117W - 126L
994 MMR
Solo
Thanatos
Thanatos
Bronze I
Twofts3xgod
Thanatos
Bronze I
Level 105
God Stats
1W - 4L
1,700 SR
Queue Stats
289W - 335L
603 MMR
Solo
Set
Set
Silver III
jd1927
Set
Silver III
Level 108
God Stats
1W - 4L
1,380 SR
Queue Stats
67W - 89L
1,004 MMR
Solo
Atlas
Atlas
Silver V
stalelarry
Atlas
Silver V
Level 125
God Stats
55W - 48L
1,545 SR
Queue Stats
264W - 280L
574 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
9
2 / 1 / 0
5,581
558
2,288
5,738
1,718
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
3 / 2 / 0
6,312
631
3,931
5,204
1,410
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
9 / 0 / 2
7,519
752
7,027
9,238
4,120
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Morgan Le Fay
uJIJIapuoH
Morgan Le Fay
10
3 / 0 / 5
6,029
603
9,047
5,349
1,945
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
webe_David
Athena
8
1 / 0 / 2
5,235
524
1,533
8,801
5,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
LokiHe BoAnubisMercury

VS

Bans
SurtrVamanaAphroditeBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 0
4,824
482
4,730
7,936
2,512
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Charybdis
Kevinf12613
Charybdis
8
0 / 3 / 1
5,170
517
3,844
6,913
1,853
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thanatos
Twofts3xgod
Thanatos
7
1 / 4 / 1
4,493
449
3,545
8,373
3,489
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Set
jd1927
Set
8
1 / 5 / 1
4,878
488
4,443
10,379
4,067
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Atlas
6
1 / 2 / 0
4,811
481
2,711
7,605
5,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
6
18
Kills
3
3
Deaths
18
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
2
1
0
2
L
0
4
0
0
L
Charybdis
Kevinf12613
Charybdis
0
3
1
0.17
W
3
2
0
1.5
L
Thanatos
Twofts3xgod
Thanatos
1
4
1
0.38
L
Set
jd1927
Set
1
5
1
0.3
W
9
0
2
10
L
Atlas
1
2
0
0.5
W
Morgan Le Fay
uJIJIapuoH
Morgan Le Fay
3
0
5
5.5
W
Athena
webe_David
Athena
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,826
Damage
19,273
34,330
Taken
41,206
15,166
Mitigated
16,944
13,367
Healing
11,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
2,288
1,012
0
1,893
5,738
1,718
0
903
4,835
0
25,343
L
4,730
1,982
0
1,894
7,936
2,512
0
4,525
3,091
38,524
0
L
Charybdis
Kevinf12613
Charybdis
3,844
2,400
0
2,242
6,913
1,853
657
927
5,926
0
41,244
W
3,931
199
24
2,845
5,204
1,410
386
0
4,903
36,410
0
L
Thanatos
Twofts3xgod
Thanatos
3,545
514
0
3,613
8,373
3,489
0
2,985
4,914
0
19,719
L
Set
jd1927
Set
4,443
2,656
0
1,255
10,379
4,067
0
2,856
7,370
0
28,067
W
7,027
3,060
0
2,902
9,238
4,120
4
1,592
7,611
0
53,459
L
Atlas
2,711
1,260
344
2,471
7,605
5,023
0
2,043
5,394
11,589
0
W
Morgan Le Fay
uJIJIapuoH
Morgan Le Fay
9,047
1,457
0
2,537
5,349
1,945
485
2,198
3,110
36,060
0
W
Athena
webe_David
Athena
1,533
490
0
3,166
8,801
5,973
262
2,748
6,012
12,969
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,676
Gold Earned
24,176
248
Minions Killed
214
0
Camps Cleared
0
961,254
Distance Traveled
898,846
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
5,581
558
43
4
0
135,237
2
L
Sol
4,824
482
56
6
0
171,189
0
L
Charybdis
5,170
517
65
7
0
170,568
2
W
Ra
6,312
631
58
6
0
177,673
4
L
Thanatos
4,493
449
29
3
0
166,551
0
L
Set
4,878
488
48
5
0
199,351
0
W
Fenrir
7,519
752
91
9
0
222,954
0
L
Atlas
4,811
481
16
2
0
191,187
1
W
Morgan Le Fay
6,029
603
48
5
0
230,493
0
W
Athena
5,235
524
8
1
0
194,897
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role