Player Matchup

Mercury
Mercury
Hvck
Mercury
Level 152
God Stats
1W - 1L
1,735 SR
Queue Stats
2W - 3L
1,513 Elo+
Party 1
Horus
Horus
Sarrokillerx
Horus
Level 30
God Stats
3W - 5L
1,572 SR
Queue Stats
33W - 44L
1,547 Elo+
Party 1
Rama
Rama
VexDCLXVI
Rama
Level 149
God Stats
12W - 8L
1,638 SR
Queue Stats
418W - 377L
1,600 Elo+
Party 1
Vamana
Vamana
nSlush
Vamana
Level 158
God Stats
0W - 2L
1,699 SR
Queue Stats
129W - 135L
1,601 Elo+
Party 1
Hel
Hel
oHondo
Hel
Level 83
God Stats
0W - 1L
1,322 SR
Queue Stats
18W - 22L
1,563 Elo+
Party 1
Team Averages
Level 114
1,593 SR
1,565 Elo+

VS

Team Averages
Level 135
1,684 SR
1,644 Elo+
Thor
Thor
Jared9876545
Thor
Level 129
God Stats
16W - 10L
1,731 SR
Queue Stats
185W - 164L
1,627 Elo+
Solo
Rama
Rama
Knawl
Rama
Level 67
God Stats
2W - 0L
1,681 SR
Queue Stats
9W - 7L
1,666 Elo+
Solo
Ra
Ra
ReinMeHearter
Ra
Level 157
God Stats
2W - 6L
1,545 SR
Queue Stats
337W - 350L
1,620 Elo+
Solo
Cerberus
Cerberus
SpaceGnat
Cerberus
Level 102
God Stats
4W - 0L
1,909 SR
Queue Stats
16W - 7L
1,692 Elo+
Solo
Ares
Ares
Suhlayer
Ares
Level 222
God Stats
6W - 6L
1,553 SR
Queue Stats
424W - 357L
1,613 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Hvck
Mercury
13
8 / 8 / 0
8,612
574
12,073
15,453
6,052
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

11
0 / 2 / 6
7,271
485
2,154
11,888
9,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rama
12
0 / 7 / 3
7,381
492
5,532
14,746
5,422
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vamana
nSlush
Vamana
14
4 / 4 / 2
8,777
585
12,081
13,890
12,346
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hel
oHondo
Hel
12
0 / 6 / 3
7,400
493
7,146
13,001
4,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
11 / 2 / 6
10,300
687
15,749
14,669
6,236
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Rama
Knawl
Rama
15
6 / 2 / 2
9,478
632
10,868
12,640
5,197
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
6 / 1 / 2
10,439
696
9,580
9,477
4,244
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
SpaceGnat
Cerberus
14
3 / 4 / 1
9,137
609
4,685
12,410
13,411
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ares
12
1 / 3 / 10
8,375
558
8,987
12,161
8,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
48
12
Kills
27
27
Deaths
12
14
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Mercury
Hvck
Mercury
8
8
0
1
W
11
2
6
7
W
Rama
Knawl
Rama
6
2
2
3.5
W
6
1
2
7
L
0
2
6
1.5
W
Cerberus
SpaceGnat
Cerberus
3
4
1
0.88
W
Ares
1
3
10
2
L
Rama
0
7
3
0.21
L
Vamana
nSlush
Vamana
4
4
2
1.25
L
Hel
oHondo
Hel
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,986
Damage
49,869
68,978
Taken
61,357
37,495
Mitigated
37,742
15,555
Healing
16,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Hvck
Mercury
12,073
7,048
0
295
15,453
6,052
0
4,349
11,033
0
59,315
W
15,749
4,935
0
714
14,669
6,236
57
2,112
12,417
0
80,343
W
Rama
Knawl
Rama
10,868
9,064
0
4,445
12,640
5,197
1,797
0
12,640
0
73,232
W
9,580
449
2,088
4,687
9,477
4,244
0
3,685
5,792
97,596
0
L
2,154
1,015
1,328
3,408
11,888
9,442
16
5,297
6,301
0
13,148
W
Cerberus
SpaceGnat
Cerberus
4,685
471
0
2,969
12,410
13,411
280
0
11,563
55,998
0
W
Ares
8,987
525
0
2,059
12,161
8,654
48
1,762
10,350
32,354
0
L
Rama
5,532
4,386
0
2,552
14,746
5,422
0
2,493
12,186
0
55,959
L
Vamana
nSlush
Vamana
12,081
6,909
0
2,528
13,890
12,346
296
6,019
7,871
0
69,188
L
Hel
oHondo
Hel
7,146
854
1,042
4,402
13,001
4,233
0
4,599
8,335
64,265
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,441
Gold Earned
47,729
418
Minions Killed
555
0
Camps Cleared
0
1,559,718
Distance Traveled
1,543,767
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,612
574
82
5
0
347,165
0
W
Thor
10,300
687
95
6
0
319,555
0
W
Rama
9,478
632
125
8
0
286,164
3
W
Ra
10,439
696
167
11
0
345,842
6
L
Horus
7,271
485
14
1
0
329,416
4
W
Cerberus
9,137
609
139
9
0
314,076
5
W
Ares
8,375
558
29
2
0
278,130
0
L
Rama
7,381
492
96
6
0
278,130
6
L
Vamana
8,777
585
107
7
0
314,953
3
L
Hel
7,400
493
119
8
0
290,054
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role