Player Matchup

He Bo
He Bo
Ferransr16
He Bo
Level 35
God Stats
1W - 3L
1,109 SR
Queue Stats
11W - 17L
1,321 Elo+
Party 1
Arachne
Arachne
FuRy_NaSH
Arachne
Level 100
God Stats
1W - 0L
1,773 SR
Queue Stats
13W - 18L
1,388 Elo+
Party 1
Fafnir
Fafnir
Mario_Amo_2003
Fafnir
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 11L
1,405 Elo+
Party 1
Neith
Neith
SorryBaby_Yh
Neith
Level 105
God Stats
7W - 7L
1,560 SR
Queue Stats
200W - 186L
1,445 Elo+
Solo
Artemis
Artemis
adrian_elcrak
Artemis
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 19L
1,374 Elo+
Party 1
Team Averages
Level 88
1,488 SR
1,387 Elo+

VS

Team Averages
Level 110
1,505 SR
1,435 Elo+
Set
Set
Giorgos201
Set
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 114L
1,450 Elo+
Solo
Maui
Maui
IHasAJarOfDirt
Maui
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 75L
1,364 Elo+
Solo
Jing Wei
Jing Wei
Madhattertwo14
Jing Wei
Level 137
God Stats
1W - 5L
1,418 SR
Queue Stats
187W - 182L
1,447 Elo+
Party 2
Hades
Hades
PurdyThePurson
Hades
Level 120
God Stats
94W - 58L
1,581 SR
Queue Stats
317W - 324L
1,430 Elo+
Party 2
Baron Samedi
Baron Samedi
malignant_Jinx
Baron Samedi
Level 140
God Stats
4W - 3L
1,525 SR
Queue Stats
132W - 139L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
13
5 / 2 / 0
7,714
643
5,288
7,182
2,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
FuRy_NaSH
Arachne
14
4 / 2 / 5
7,967
664
6,439
9,545
4,098
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
0 / 0 / 6
6,955
580
3,679
8,838
9,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
3 / 2 / 2
8,048
671
8,761
8,771
3,222
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Artemis
11
4 / 0 / 2
6,923
577
9,483
4,779
1,749
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 3
6,802
567
3,780
10,801
4,595
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
0 / 3 / 0
5,395
450
1,507
10,537
7,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Jing Wei
9
0 / 3 / 0
5,614
468
6,541
9,141
2,721
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
1 / 4 / 0
7,004
584
5,319
11,567
5,601
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Baron Samedi
malignant_Jinx
Baron Samedi
13
5 / 3 / 0
7,662
639
7,049
8,739
5,236
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
9
16
Kills
6
6
Deaths
16
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
He Bo
5
2
0
2.5
W
Arachne
FuRy_NaSH
Arachne
4
2
5
3.25
L
0
3
3
0.5
L
0
3
0
0
L
Jing Wei
0
3
0
0
W
0
0
6
3
L
1
4
0
0.25
W
3
2
2
2
W
Artemis
4
0
2
5
L
Baron Samedi
malignant_Jinx
Baron Samedi
5
3
0
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,650
Damage
24,196
39,115
Taken
50,785
20,458
Mitigated
25,396
12,026
Healing
12,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
5,288
120
0
610
7,182
2,259
0
4,820
2,362
48,447
0
W
Arachne
FuRy_NaSH
Arachne
6,439
3,566
0
3,077
9,545
4,098
0
1,848
7,697
0
63,717
L
3,780
1,247
0
1,721
10,801
4,595
0
1,012
9,789
0
54,824
L
1,507
542
161
1,928
10,537
7,243
0
2,235
8,302
11,213
0
L
Jing Wei
6,541
5,705
0
2,049
9,141
2,721
0
1,444
7,697
0
45,849
W
3,679
1,036
188
3,504
8,838
9,130
134
788
8,050
19,478
0
L
5,319
399
0
5,498
11,567
5,601
0
0
11,567
57,653
0
W
8,761
2,541
0
2,442
8,771
3,222
606
5,729
3,042
0
66,522
W
Artemis
9,483
5,053
0
2,205
4,779
1,749
830
690
4,089
0
54,689
L
Baron Samedi
malignant_Jinx
Baron Samedi
7,049
524
79
1,511
8,739
5,236
186
4,276
4,463
44,526
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,607
Gold Earned
32,477
401
Minions Killed
368
0
Camps Cleared
0
1,246,593
Distance Traveled
1,186,002
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
7,714
643
71
6
0
259,900
0
W
Arachne
7,967
664
103
9
0
283,510
0
L
Set
6,802
567
82
7
0
243,971
0
L
Maui
5,395
450
14
1
0
230,886
4
L
Jing Wei
5,614
468
77
6
0
244,593
4
W
Fafnir
6,955
580
24
2
0
266,735
1
L
Hades
7,004
584
110
9
0
229,467
0
W
Neith
8,048
671
117
10
0
207,928
5
W
Artemis
6,923
577
86
7
0
228,520
4
L
Baron Samedi
7,662
639
85
7
0
237,085
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role