Player Matchup

Janus
Janus
 
Janus
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
ECFR_Balou
Danzaburou
Level 83
God Stats
0W - 1L
1,538 SR
Queue Stats
29W - 48L
1,392 Elo+
Solo
Scylla
Scylla
Nudeldoener
Scylla
Level 145
God Stats
4W - 5L
1,547 SR
Queue Stats
126W - 128L
1,459 Elo+
Solo
Loki
Loki
cedrick66
Loki
Level 153
God Stats
140W - 142L
1,478 SR
Queue Stats
224W - 227L
1,480 Elo+
Solo
Hercules
Hercules
narcopwn
Hercules
Level 108
God Stats
1W - 1L
1,753 SR
Queue Stats
45W - 61L
1,452 Elo+
Solo
Team Averages
Level 126
1,563 SR
1,457 Elo+

VS

Team Averages
Level 134
1,508 SR
1,489 Elo+
Tiamat
Tiamat
 
Tiamat
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
FrozemThrone
Horus
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 16L
1,413 Elo+
Solo
Athena
Athena
Spapsus
Athena
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 9L
1,587 Elo+
Solo
Nox
Nox
Sylvaen7
Nox
Level 105
God Stats
7W - 7L
1,505 SR
Queue Stats
192W - 174L
1,466 Elo+
Solo
Izanami
Izanami
slayphil
Izanami
Level 190
God Stats
100W - 97L
1,535 SR
Queue Stats
455W - 499L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
0 / 6 / 3
6,213
690
7,699
9,303
3,038
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Danzaburou
ECFR_Balou
Danzaburou
13
1 / 2 / 0
6,902
767
3,228
4,849
1,827
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Scylla
12
1 / 1 / 2
6,520
724
6,757
4,552
1,624
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Loki
12
1 / 2 / 1
6,250
694
3,444
5,863
2,118
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Hercules
narcopwn
Hercules
10
1 / 4 / 2
5,960
662
4,443
10,263
7,008
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
14
3 / 0 / 8
7,211
801
6,434
6,222
3,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
6 / 0 / 5
7,532
837
8,477
8,647
8,279
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Athena
Spapsus
Athena
13
4 / 4 / 7
7,283
809
7,268
11,043
5,486
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
1 / 0 / 6
7,161
796
4,533
2,551
1,157
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
slayphil
Izanami
13
1 / 0 / 5
6,885
765
4,299
4,912
1,826
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
46
4
Kills
15
15
Deaths
4
8
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
6
3
0.25
W
Tiamat
 
Tiamat
3
0
8
7
L
Danzaburou
ECFR_Balou
Danzaburou
1
2
0
0.5
W
6
0
5
8.5
L
Scylla
1
1
2
2
W
Athena
Spapsus
Athena
4
4
7
1.88
W
1
0
6
4
L
Loki
1
2
1
0.75
L
Hercules
narcopwn
Hercules
1
4
2
0.5
W
Izanami
slayphil
Izanami
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,571
Damage
31,011
34,830
Taken
33,375
15,615
Mitigated
19,804
3,839
Healing
7,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
7,699
253
0
150
9,303
3,038
0
4,007
5,094
19,532
0
W
Tiamat
 
Tiamat
6,434
671
0
1,227
6,222
3,056
223
2,565
3,583
15,374
0
L
Danzaburou
ECFR_Balou
Danzaburou
3,228
490
0
784
4,849
1,827
1,155
2,200
2,598
0
26,461
W
8,477
2,442
877
2,600
8,647
8,279
30
3,618
4,837
0
13,273
L
Scylla
6,757
536
0
633
4,552
1,624
0
1,908
2,550
24,413
0
W
Athena
Spapsus
Athena
7,268
2,173
0
1,137
11,043
5,486
749
4,215
6,719
18,197
0
W
4,533
352
0
440
2,551
1,157
1,474
1,219
1,284
23,294
0
L
Loki
3,444
285
0
257
5,863
2,118
0
2,987
2,839
0
13,916
L
Hercules
narcopwn
Hercules
4,443
1,081
0
2,015
10,263
7,008
0
6,569
3,514
0
11,718
W
Izanami
slayphil
Izanami
4,299
1,947
0
757
4,912
1,826
0
2,831
2,081
0
27,875

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,845
Gold Earned
36,072
171
Minions Killed
188
0
Camps Cleared
0
872,370
Distance Traveled
927,037
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,213
690
37
4
0
172,582
0
W
Tiamat
7,211
801
33
4
0
187,064
0
L
Danzaburou
6,902
767
56
6
0
167,542
0
W
Horus
7,532
837
14
2
0
208,384
0
L
Scylla
6,520
724
47
5
0
177,325
0
W
Athena
7,283
809
29
3
0
207,660
2
W
Nox
7,161
796
60
7
0
155,199
2
L
Loki
6,250
694
17
2
0
197,245
1
L
Hercules
5,960
662
14
2
0
157,676
0
W
Izanami
6,885
765
52
6
0
168,730
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role