Player Matchup

Medusa
Medusa
Coltzk95
Medusa
Level 121
God Stats
3W - 8L
1,426 SR
Queue Stats
494W - 476L
1,381 Elo+
Party 1
Terra
Terra
Feral Fluffy
Terra
Level 153
God Stats
2W - 6L
1,454 SR
Queue Stats
217W - 422L
1,425 Elo+
Party 1
Raijin
Raijin
Meiista
Raijin
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
187W - 216L
1,572 Elo+
Party 1
Vamana
Vamana
RenegadeWolf45
Vamana
Level 20
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 2L
1,660 Elo+
Party 1
Chaac
Chaac
Toetergammon
Chaac
Level 231
God Stats
36W - 57L
1,530 SR
Queue Stats
316W - 691L
1,409 Elo+
Party 1
Team Averages
Level 131
1,482 SR
1,489 Elo+

VS

Team Averages
Level 108
1,603 SR
1,572 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Gronkii
Achilles
Level 108
God Stats
5W - 5L
1,599 SR
Queue Stats
393W - 382L
1,484 Elo+
Solo
Anhur
Anhur
NotObzy
Anhur
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
p0chtafifa22
Zhong Kui
Level 46
God Stats
120W - 123L
1,490 SR
Queue Stats
352W - 346L
1,479 Elo+
Solo
Kali
Kali
seansi29
Kali
Level 121
God Stats
7W - 3L
1,928 SR
Queue Stats
36W - 26L
1,898 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Coltzk95
Medusa
10
0 / 5 / 1
6,256
481
3,370
8,890
2,139
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
1 / 0 / 3
6,850
527
5,049
12,069
9,267
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Raijin
Meiista
Raijin
12
2 / 5 / 2
6,833
526
10,551
10,989
4,683
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 6 / 0
5,620
432
2,792
10,516
3,668
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

13
2 / 1 / 2
7,321
563
10,195
9,308
5,852
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
11
1 / 1 / 4
7,087
545
4,976
10,748
8,639
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Achilles
Gronkii
Achilles
13
7 / 0 / 0
8,452
650
9,132
11,238
14,470
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Anhur
NotObzy
Anhur
15
5 / 1 / 0
8,689
668
7,437
9,213
3,664
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zhong Kui
p0chtafifa22
Zhong Kui
12
2 / 2 / 3
7,333
564
9,314
10,202
6,189
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kali
12
2 / 1 / 2
7,473
575
5,878
16,797
7,451
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
26
5
Kills
17
17
Deaths
5
8
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
1
1
4
3
L
Medusa
Coltzk95
Medusa
0
5
1
0.1
L
1
0
3
2.5
W
Achilles
Gronkii
Achilles
7
0
0
7
L
Raijin
Meiista
Raijin
2
5
2
0.6
W
Anhur
NotObzy
Anhur
5
1
0
5
L
0
6
0
0
L
2
1
2
3
W
Zhong Kui
p0chtafifa22
Zhong Kui
2
2
3
1.75
W
Kali
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,957
Damage
36,737
51,772
Taken
58,198
25,609
Mitigated
40,413
13,082
Healing
27,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
4,976
823
1,300
3,423
10,748
8,639
0
4,165
6,397
24,346
0
L
Medusa
Coltzk95
Medusa
3,370
2,051
0
698
8,890
2,139
0
835
8,055
0
37,258
L
5,049
366
2,297
3,586
12,069
9,267
0
4,799
7,139
20,656
0
W
Achilles
Gronkii
Achilles
9,132
1,584
0
4,644
11,238
14,470
202
1,195
10,011
0
49,707
L
Raijin
Meiista
Raijin
10,551
1,146
0
725
10,989
4,683
0
7,047
3,942
43,812
0
W
Anhur
NotObzy
Anhur
7,437
3,442
0
5,734
9,213
3,664
0
510
8,703
0
79,320
L
2,792
1,186
0
802
10,516
3,668
238
0
9,555
0
22,050
L
10,195
609
0
4,974
9,308
5,852
0
1,609
7,654
0
68,052
W
Zhong Kui
p0chtafifa22
Zhong Kui
9,314
552
0
4,334
10,202
6,189
121
5,841
3,890
56,662
0
W
Kali
5,878
3,926
0
8,060
16,797
7,451
20
2,979
13,597
0
55,287

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,880
Gold Earned
39,034
289
Minions Killed
415
0
Camps Cleared
0
1,408,438
Distance Traveled
1,268,848
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,087
545
23
2
0
205,452
2
L
Medusa
6,256
481
57
4
0
249,260
0
L
Terra
6,850
527
19
1
0
302,360
4
W
Achilles
8,452
650
72
6
0
249,759
0
L
Raijin
6,833
526
71
5
0
236,811
2
W
Anhur
8,689
668
131
10
0
257,687
2
L
Vamana
5,620
432
26
2
0
304,143
2
L
Chaac
7,321
563
116
9
0
315,864
0
W
Zhong Kui
7,333
564
102
8
0
242,521
0
W
Kali
7,473
575
87
7
0
313,429
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role