Player Matchup

Pele
Pele
PepijnHetKonijn_
Pele
Level 60
God Stats
1W - 2L
1,297 SR
Queue Stats
98W - 103L
1,420 Elo+
Solo
Fafnir
Fafnir
faaawzi
Fafnir
Level 68
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 15L
1,388 Elo+
Party 2
Sol
Sol
faze_omar1507
Sol
Level 54
God Stats
3W - 0L
1,500 SR
Queue Stats
24W - 30L
1,419 Elo+
Party 2
Chang'e
Chang'e
h bluer
Chang'e
Level 153
God Stats
14W - 5L
1,702 SR
Queue Stats
217W - 236L
1,401 Elo+
Solo
Guan Yu
Guan Yu
jaseonfroy
Guan Yu
Level 67
God Stats
8W - 2L
1,401 SR
Queue Stats
130W - 106L
1,494 Elo+
Solo
Team Averages
Level 80
1,480 SR
1,424 Elo+

VS

Team Averages
Level 88
1,522 SR
1,486 Elo+
Osiris
Osiris
 
Osiris
Level 206
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
Lightning8703
Kumbhakarna
Level 61
God Stats
4W - 5L
1,439 SR
Queue Stats
139W - 169L
1,396 Elo+
Party 1
Jing Wei
Jing Wei
Mattiromans
Jing Wei
Level 64
God Stats
2W - 2L
1,671 SR
Queue Stats
55W - 51L
1,481 Elo+
Solo
Nu Wa
Nu Wa
PythonElch89
Nu Wa
Level 83
God Stats
4W - 5L
1,500 SR
Queue Stats
100W - 93L
1,634 Elo+
Solo
Lancelot
Lancelot
mtoresse
Lancelot
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
149W - 157L
1,419 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
12 / 0 / 2
9,571
736
10,594
10,308
4,098
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fafnir
faaawzi
Fafnir
9
1 / 1 / 4
6,568
505
4,322
9,753
11,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
1 / 1 / 3
6,836
526
7,450
8,563
2,862
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chang'e
h bluer
Chang'e
12
1 / 3 / 5
7,430
572
7,560
8,244
2,898
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
jaseonfroy
Guan Yu
13
3 / 0 / 0
8,009
616
6,820
9,577
9,753
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
11
0 / 3 / 0
6,467
497
5,143
9,828
5,378
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kumbhakarna
Lightning8703
Kumbhakarna
10
2 / 3 / 0
6,400
492
5,016
13,910
8,562
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Jing Wei
Mattiromans
Jing Wei
9
0 / 4 / 1
5,422
417
7,646
10,812
3,705
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 5 / 3
6,101
469
6,244
7,855
2,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
mtoresse
Lancelot
9
3 / 3 / 0
5,966
459
4,992
10,207
3,292
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
9
18
Kills
5
5
Deaths
18
14
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
0
3
0
0
L
Kumbhakarna
Lightning8703
Kumbhakarna
2
3
0
0.67
L
Jing Wei
Mattiromans
Jing Wei
0
4
1
0.13
W
12
0
2
13
L
0
5
3
0.3
W
Fafnir
faaawzi
Fafnir
1
1
4
3
W
1
1
3
2.5
W
Chang'e
h bluer
Chang'e
1
3
5
1.17
W
Guan Yu
jaseonfroy
Guan Yu
3
0
0
3
L
Lancelot
mtoresse
Lancelot
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,746
Damage
29,041
46,445
Taken
52,612
31,500
Mitigated
22,965
18,411
Healing
10,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
5,143
2,709
0
2,301
9,828
5,378
0
0
9,828
0
48,755
L
Kumbhakarna
Lightning8703
Kumbhakarna
5,016
1,490
1,600
4,428
13,910
8,562
0
6,984
6,926
18,612
0
L
Jing Wei
Mattiromans
Jing Wei
7,646
5,595
0
1,388
10,812
3,705
0
6,432
4,380
0
35,442
W
10,594
3,725
0
2,881
10,308
4,098
0
1,484
8,824
0
77,962
L
6,244
1,468
0
500
7,855
2,028
0
2,952
4,903
42,228
0
W
Fafnir
faaawzi
Fafnir
4,322
1,147
0
3,186
9,753
11,889
0
2,820
6,933
10,270
0
W
7,450
2,556
0
5,368
8,563
2,862
1,042
2,398
6,165
54,614
0
W
Chang'e
h bluer
Chang'e
7,560
134
400
2,697
8,244
2,898
746
4,274
3,970
55,104
0
W
Guan Yu
jaseonfroy
Guan Yu
6,820
1,562
0
3,879
9,577
9,753
0
284
9,293
0
52,091
L
Lancelot
mtoresse
Lancelot
4,992
1,456
0
150
10,207
3,292
0
2,964
7,243
0
35,211

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,414
Gold Earned
30,356
390
Minions Killed
266
0
Camps Cleared
0
1,311,199
Distance Traveled
1,296,400
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
6,467
497
81
6
0
242,681
1
L
Kumbhakarna
6,400
492
21
2
0
268,825
1
L
Jing Wei
5,422
417
58
4
0
238,684
0
W
Pele
9,571
736
126
10
0
302,805
0
L
Nu Wa
6,101
469
59
5
0
218,722
4
W
Fafnir
6,568
505
5
0
0
256,039
0
W
Sol
6,836
526
75
6
0
247,616
3
W
Chang'e
7,430
572
82
6
0
247,661
0
W
Guan Yu
8,009
616
102
8
0
257,078
4
L
Lancelot
5,966
459
47
4
0
327,488
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role