Player Matchup

Rama
Rama
AsianLVL100
Rama
Level 66
God Stats
2W - 3L
1,518 SR
Queue Stats
90W - 108L
1,467 Elo+
Party 1
Ares
Ares
Dr_Dolan
Ares
Level 66
God Stats
0W - 14L
942 SR
Queue Stats
82W - 89L
1,464 Elo+
Party 1
Loki
Loki
Jurtenchiller
Loki
Level 122
God Stats
0W - 2L
1,500 SR
Queue Stats
248W - 268L
1,485 Elo+
Party 1
Tyr
Tyr
knackige_Schelle
Tyr
Level 66
God Stats
12W - 13L
1,601 SR
Queue Stats
310W - 323L
1,518 Elo+
Solo
Scylla
Scylla
sugerdaddy246
Scylla
Level 127
God Stats
6W - 11L
1,359 SR
Queue Stats
342W - 350L
1,432 Elo+
Solo
Team Averages
Level 89
1,384 SR
1,473 Elo+

VS

Team Averages
Level 93
1,558 SR
1,549 Elo+
Fenrir
Fenrir
ConCenTrix310
Fenrir
Level 107
God Stats
1W - 0L
1,515 SR
Queue Stats
14W - 10L
1,651 Elo+
Party 2
Izanami
Izanami
De1uded__Brendan
Izanami
Level 88
God Stats
2W - 2L
1,531 SR
Queue Stats
112W - 138L
1,452 Elo+
Solo
Cu Chulainn
Cu Chulainn
DiegoKyurem
Cu Chulainn
Level 118
God Stats
5W - 6L
1,445 SR
Queue Stats
237W - 224L
1,485 Elo+
Solo
Xing Tian
Xing Tian
ForsakenHorizon9
Xing Tian
Level 126
God Stats
2W - 2L
1,509 SR
Queue Stats
156W - 156L
1,542 Elo+
Solo
Zeus
Zeus
upsetgamers
Zeus
Level 27
God Stats
5W - 1L
1,788 SR
Queue Stats
29W - 24L
1,616 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 2
7,068
471
2,807
7,634
2,571
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ares
11
1 / 3 / 2
7,156
477
4,509
11,705
9,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
6 / 5 / 2
8,047
536
7,429
12,565
4,670
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
1 / 1 / 2
7,748
517
4,800
11,881
9,895
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
1 / 7 / 4
7,250
483
5,009
9,309
3,050
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 2 / 6
8,510
567
4,452
10,964
5,131
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
2 / 3 / 7
8,971
598
7,408
7,730
2,999
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cu Chulainn
DiegoKyurem
Cu Chulainn
15
1 / 3 / 0
9,230
615
8,403
12,294
9,711
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Xing Tian
12
1 / 0 / 6
7,602
507
3,408
9,243
7,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
8 / 1 / 5
9,677
645
13,280
4,339
1,524
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
41
9
Kills
17
17
Deaths
9
12
Assists
24
Player
Kills
Deaths
Assists
KDA
L
0
1
2
1
W
5
2
6
4
W
2
3
7
1.83
W
Cu Chulainn
DiegoKyurem
Cu Chulainn
1
3
0
0.33
L
Ares
1
3
2
0.67
W
Xing Tian
1
0
6
4
L
6
5
2
1.4
L
1
1
2
2
L
1
7
4
0.43
W
8
1
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,554
Damage
36,951
53,094
Taken
44,570
29,270
Mitigated
26,824
11,203
Healing
13,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,807
2,601
0
2,020
7,634
2,571
0
1,595
6,039
0
47,754
W
4,452
1,962
0
1,916
10,964
5,131
0
2,677
8,287
0
57,271
W
7,408
4,740
0
2,673
7,730
2,999
453
1,422
6,308
0
89,043
W
Cu Chulainn
DiegoKyurem
Cu Chulainn
8,403
2,004
0
5,607
12,294
9,711
0
984
11,310
0
86,793
L
Ares
4,509
263
66
2,271
11,705
9,084
0
5,526
6,179
16,065
0
W
Xing Tian
3,408
277
0
2,294
9,243
7,459
318
3,506
5,737
15,527
0
L
7,429
2,027
0
1,105
12,565
4,670
0
4,655
7,910
0
53,686
L
4,800
162
0
5,069
11,881
9,895
0
1,176
10,705
0
60,329
L
5,009
417
0
672
9,309
3,050
0
3,736
5,573
46,211
0
W
13,280
1,312
0
733
4,339
1,524
1,349
929
3,410
76,847
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,269
Gold Earned
43,990
366
Minions Killed
525
0
Camps Cleared
0
1,500,124
Distance Traveled
1,448,121
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
7,068
471
91
6
0
276,084
0
W
Fenrir
8,510
567
90
6
0
299,393
5
W
Izanami
8,971
598
150
10
0
280,949
0
W
Cu Chulainn
9,230
615
142
9
0
293,445
1
L
Ares
7,156
477
18
1
0
288,281
5
W
Xing Tian
7,602
507
17
1
0
290,410
4
L
Loki
8,047
536
81
5
0
330,601
1
L
Tyr
7,748
517
102
7
0
330,525
2
L
Scylla
7,250
483
74
5
0
274,633
6
W
Zeus
9,677
645
126
8
0
283,924
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role