Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
ArieInThaHouse
Terra
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 7L
1,778 Elo+
Solo
Amaterasu
Amaterasu
DannyChan1
Amaterasu
Level 163
God Stats
7W - 3L
1,771 SR
Queue Stats
778W - 796L
1,495 Elo+
Solo
Achilles
Achilles
LokiSyndrome
Achilles
Level 108
God Stats
7W - 6L
1,500 SR
Queue Stats
577W - 583L
1,511 Elo+
Solo
Baba Yaga
Baba Yaga
Nesquikgo
Baba Yaga
Level 155
God Stats
21W - 18L
1,603 SR
Queue Stats
927W - 921L
1,577 Elo+
Solo
Team Averages
Level 124
1,575 SR
1,572 Elo+

VS

Team Averages
Level 105
1,439 SR
1,533 Elo+
Chang'e
Chang'e
 
Chang'e
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
BratwurstBill
Bastet
Level 123
God Stats
2W - 1L
1,719 SR
Queue Stats
212W - 334L
1,449 Elo+
Solo
Maui
Maui
GavR64rus
Maui
Level 107
God Stats
2W - 2L
1,213 SR
Queue Stats
80W - 80L
1,529 Elo+
Solo
Sun Wukong
Sun Wukong
Nimjam
Sun Wukong
Level 106
God Stats
1W - 2L
1,500 SR
Queue Stats
80W - 76L
1,589 Elo+
Solo
Danzaburou
Danzaburou
Zgluarf
Danzaburou
Level 127
God Stats
1W - 1L
1,262 SR
Queue Stats
144W - 110L
1,597 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
15
0 / 2 / 0
7,573
757
9,192
7,642
3,358
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 6 / 0
6,480
648
6,609
15,880
19,575
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Amaterasu
DannyChan1
Amaterasu
12
1 / 6 / 0
7,389
739
6,900
20,788
20,966
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Achilles
LokiSyndrome
Achilles
13
1 / 3 / 1
7,075
708
5,932
14,821
19,193
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baba Yaga
Nesquikgo
Baba Yaga
15
0 / 1 / 0
7,710
771
17,848
6,172
3,831
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
15
5 / 0 / 11
8,928
893
12,890
12,287
10,754
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

15
7 / 1 / 9
8,691
869
16,088
14,692
10,576
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Maui
14
2 / 1 / 14
8,780
878
5,864
14,948
17,240
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sun Wukong
Nimjam
Sun Wukong
15
2 / 0 / 15
8,277
828
9,133
11,957
15,989
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Danzaburou
Zgluarf
Danzaburou
15
2 / 0 / 16
8,783
878
15,085
6,514
5,014
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
83
2
Kills
18
18
Deaths
2
1
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
2
0
0
W
Chang'e
 
Chang'e
5
0
11
10.5
L
0
6
0
0
W
7
1
9
11.5
L
Amaterasu
DannyChan1
Amaterasu
1
6
0
0.17
W
Maui
2
1
14
9
L
Achilles
LokiSyndrome
Achilles
1
3
1
0.5
L
Baba Yaga
Nesquikgo
Baba Yaga
0
1
0
0
W
Sun Wukong
Nimjam
Sun Wukong
2
0
15
9.5
W
Danzaburou
Zgluarf
Danzaburou
2
0
16
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,481
Damage
59,060
65,303
Taken
60,398
66,923
Mitigated
59,573
15,642
Healing
46,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
9,192
3,559
679
2,204
7,642
3,358
0
1,453
6,189
0
26,672
W
Chang'e
 
Chang'e
12,890
1,500
23,112
9,819
12,287
10,754
489
5,812
6,475
27,148
0
L
6,609
944
1,103
1,499
15,880
19,575
0
4,571
11,309
9,423
0
W
16,088
3,494
1,531
3,467
14,692
10,576
0
5,040
9,520
0
27,168
L
Amaterasu
DannyChan1
Amaterasu
6,900
2,343
400
3,932
20,788
20,966
0
5,974
14,814
1,399
9,863
W
Maui
5,864
1,706
2,521
2,981
14,948
17,240
148
5,887
8,889
8,660
0
L
Achilles
LokiSyndrome
Achilles
5,932
407
63
1,408
14,821
19,193
0
5,123
9,698
639
8,401
L
Baba Yaga
Nesquikgo
Baba Yaga
17,848
640
1,837
2,517
6,172
3,831
0
1,633
4,539
37,686
0
W
Sun Wukong
Nimjam
Sun Wukong
9,133
2,178
0
1,737
11,957
15,989
235
5,639
6,017
0
13,696
W
Danzaburou
Zgluarf
Danzaburou
15,085
6,902
0
1,792
6,514
5,014
932
3,348
3,039
0
33,927

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,227
Gold Earned
43,459
119
Minions Killed
131
0
Camps Cleared
0
889,816
Distance Traveled
1,099,213
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,573
757
43
4
0
186,685
5
W
Chang'e
8,928
893
44
4
0
220,155
0
L
Terra
6,480
648
2
0
0
172,967
0
W
Bastet
8,691
869
25
3
0
261,589
0
L
Amaterasu
7,389
739
6
1
0
171,090
0
W
Maui
8,780
878
9
1
0
183,827
0
L
Achilles
7,075
708
6
1
0
144,704
0
L
Baba Yaga
7,710
771
62
6
0
214,370
0
W
Sun Wukong
8,277
828
10
1
0
223,335
0
W
Danzaburou
8,783
878
43
4
0
210,307
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role