Player Matchup

Ix Chel
Ix Chel
C-Joshua-B
Ix Chel
Level 43
God Stats
12W - 10L
1,707 SR
Queue Stats
266W - 271L
1,435 Elo+
Party 1
Olorun
Olorun
Flame-ej1
Olorun
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 28L
1,368 Elo+
Party 1
Bakasura
Bakasura
Manda119922
Bakasura
Level 8
God Stats
1W - 5L
1,239 SR
Queue Stats
331W - 342L
1,331 Elo+
Party 1
Team Averages
Level 31
1,482 SR
1,378 Elo+

VS

Team Averages
Level 70
1,528 SR
1,387 Elo+
Achilles
Achilles
Chasebenjis3965
Achilles
Level 59
God Stats
30W - 30L
1,435 SR
Queue Stats
218W - 224L
1,409 Elo+
Solo
Arachne
Arachne
EliteDesperadO
Arachne
Level 127
God Stats
16W - 7L
1,552 SR
Queue Stats
164W - 160L
1,405 Elo+
Party 2
Anubis
Anubis
luiz mills
Anubis
Level 25
God Stats
6W - 10L
1,598 SR
Queue Stats
24W - 40L
1,348 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
C-Joshua-B
Ix Chel
15
2 / 4 / 1
10,044
628
10,997
11,421
7,020
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Olorun
Flame-ej1
Olorun
14
1 / 3 / 1
10,244
640
7,221
12,201
5,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bakasura
Manda119922
Bakasura
15
1 / 8 / 3
10,159
635
15,534
20,865
10,497
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
17
4 / 2 / 10
11,723
733
14,485
21,000
18,228
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

17
6 / 3 / 6
11,955
747
10,416
16,223
9,673
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
luiz mills
Anubis
18
5 / 0 / 9
12,137
759
14,440
5,952
3,054
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
40
4
Kills
15
15
Deaths
5
5
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
C-Joshua-B
Ix Chel
2
4
1
0.63
W
Achilles
4
2
10
4.5
W
6
3
6
3
L
Olorun
Flame-ej1
Olorun
1
3
1
0.5
L
Bakasura
Manda119922
Bakasura
1
8
3
0.31
W
Anubis
luiz mills
Anubis
5
0
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,752
Damage
39,341
44,487
Taken
43,175
23,189
Mitigated
30,955
9,860
Healing
18,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
C-Joshua-B
Ix Chel
10,997
1,712
2,839
2,221
11,421
7,020
0
3,462
7,500
52,430
0
W
Achilles
14,485
2,932
533
6,841
21,000
18,228
987
6,944
11,331
0
52,176
W
10,416
7,665
0
7,776
16,223
9,673
891
7,385
8,281
0
58,810
L
Olorun
Flame-ej1
Olorun
7,221
3,432
516
1,753
12,201
5,672
0
5,147
6,762
32,198
0
L
Bakasura
Manda119922
Bakasura
15,534
9,180
0
2,531
20,865
10,497
0
5,849
14,484
0
26,788
W
Anubis
luiz mills
Anubis
14,440
91
0
3,359
5,952
3,054
1,494
4,030
1,852
61,563
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,447
Gold Earned
35,815
198
Minions Killed
208
0
Camps Cleared
0
763,022
Distance Traveled
929,171
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
10,044
628
81
5
0
255,879
0
W
Achilles
11,723
733
55
3
0
338,302
0
W
Arachne
11,955
747
60
4
0
321,705
0
L
Olorun
10,244
640
63
4
0
234,550
0
L
Bakasura
10,159
635
54
3
0
272,593
0
W
Anubis
12,137
759
93
6
0
269,164
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role