Player Matchup

Cabrakan
Cabrakan
Jtwavy24
Cabrakan
Level 25
God Stats
8W - 13L
1,265 SR
Queue Stats
207W - 223L
1,322 Elo+
Party 2
Charybdis
Charybdis
NYG Superior
Charybdis
Level 117
God Stats
8W - 11L
1,386 SR
Queue Stats
199W - 202L
1,385 Elo+
Party 2
Hades
Hades
killerboy042820
Hades
Level 79
God Stats
90W - 56L
1,561 SR
Queue Stats
216W - 214L
1,367 Elo+
Party 2
Team Averages
Level 74
1,404 SR
1,358 Elo+

VS

Team Averages
Level 35
1,416 SR
1,308 Elo+
Anubis
Anubis
Dwight Sloot
Anubis
Level 61
God Stats
6W - 13L
1,321 SR
Queue Stats
253W - 261L
1,331 Elo+
Solo
Discordia
Discordia
WalkedCargo6690
Discordia
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 27L
1,212 Elo+
Party 1
Hercules
Hercules
Zer0 Rulers
Hercules
Level 38
God Stats
3W - 6L
1,427 SR
Queue Stats
107W - 113L
1,380 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Jtwavy24
Cabrakan
16
4 / 1 / 9
12,019
751
5,684
12,979
13,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charybdis
NYG Superior
Charybdis
18
7 / 1 / 7
12,588
787
20,847
13,556
5,749
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
8 / 2 / 10
12,336
771
21,197
14,633
10,295
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
12
1 / 9 / 0
9,164
573
4,878
13,928
5,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Discordia
WalkedCargo6690
Discordia
14
0 / 8 / 3
9,841
615
5,430
16,226
6,326
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hercules
Zer0 Rulers
Hercules
17
3 / 2 / 1
11,395
712
17,313
24,842
26,466
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
8
19
Kills
4
4
Deaths
19
26
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Anubis
1
9
0
0.11
W
Cabrakan
Jtwavy24
Cabrakan
4
1
9
8.5
W
Charybdis
NYG Superior
Charybdis
7
1
7
10.5
L
Discordia
WalkedCargo6690
Discordia
0
8
3
0.19
L
Hercules
Zer0 Rulers
Hercules
3
2
1
1.75
W
8
2
10
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,728
Damage
27,621
41,168
Taken
54,996
29,538
Mitigated
38,752
13,514
Healing
13,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
4,878
0
160
956
13,928
5,960
105
7,751
6,177
28,094
0
W
Cabrakan
Jtwavy24
Cabrakan
5,684
1,066
0
2,287
12,979
13,494
289
1,938
11,007
16,112
0
W
Charybdis
NYG Superior
Charybdis
20,847
16,093
0
5,846
13,556
5,749
2,650
4,072
9,459
0
77,957
L
Discordia
WalkedCargo6690
Discordia
5,430
1,381
0
482
16,226
6,326
0
9,294
6,932
23,539
0
L
Hercules
Zer0 Rulers
Hercules
17,313
5,969
44
12,214
24,842
26,466
0
9,889
14,953
0
58,348
W
21,197
223
842
4,539
14,633
10,295
764
4,249
10,208
59,656
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,943
Gold Earned
30,400
188
Minions Killed
156
0
Camps Cleared
0
932,822
Distance Traveled
742,216
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,164
573
48
3
0
197,243
0
W
Cabrakan
12,019
751
12
1
0
308,738
0
W
Charybdis
12,588
787
97
6
0
307,986
0
L
Discordia
9,841
615
32
2
0
235,291
0
L
Hercules
11,395
712
76
5
0
309,682
0
W
Hades
12,336
771
79
5
0
316,098
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role