Player Matchup

Sun Wukong
Sun Wukong
Carolann_CEA
Sun Wukong
Level 103
God Stats
2W - 0L
1,500 SR
Queue Stats
62W - 62L
1,438 Elo+
Party 1
Nu Wa
Nu Wa
Klopp_drop_roll
Nu Wa
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,455 Elo+
Solo
Bellona
Bellona
Mangowos
Bellona
Level 67
God Stats
2W - 1L
1,140 SR
Queue Stats
70W - 58L
1,331 Elo+
Solo
Yemoja
Yemoja
Shockwave_169
Yemoja
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 63L
1,438 Elo+
Party 1
Medusa
Medusa
chokocrak666
Medusa
Level 84
God Stats
11W - 6L
1,718 SR
Queue Stats
239W - 247L
1,542 Elo+
Solo
Team Averages
Level 89
1,472 SR
1,441 Elo+

VS

Team Averages
Level 90
1,413 SR
1,357 Elo+
Yemoja
Yemoja
 
Yemoja
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
JackDaRipperLoL
Ullr
Level 136
God Stats
2W - 6L
1,340 SR
Queue Stats
419W - 400L
1,455 Elo+
Party 2
He Bo
He Bo
Vexer85
He Bo
Level 106
God Stats
1W - 7L
1,225 SR
Queue Stats
506W - 511L
1,402 Elo+
Solo
Poseidon
Poseidon
crazyabe72
Poseidon
Level 81
God Stats
3W - 4L
1,500 SR
Queue Stats
128W - 137L
1,378 Elo+
Party 2
Tyr
Tyr
crazynick26
Tyr
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 23L
1,050 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Carolann_CEA
Sun Wukong
15
8 / 3 / 15
9,388
1,043
11,786
14,812
10,953
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
7 / 1 / 17
9,236
1,026
11,066
5,755
2,604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
Mangowos
Bellona
15
6 / 3 / 19
8,898
989
10,645
13,160
16,775
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
5 / 3 / 15
9,167
1,019
4,736
12,042
12,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Medusa
15
3 / 2 / 19
8,964
996
13,801
11,134
4,720
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
13
4 / 5 / 6
7,873
875
4,179
14,004
15,083
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
1 / 4 / 8
7,687
854
8,413
11,647
5,170
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

He Bo
Vexer85
He Bo
14
1 / 5 / 9
7,270
808
6,100
8,427
3,336
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Poseidon
crazyabe72
Poseidon
14
5 / 6 / 5
8,309
923
12,909
10,874
4,267
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
0 / 9 / 3
6,285
698
2,622
15,048
11,387
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
42
29
Kills
11
12
Deaths
29
85
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
4
5
6
1.4
W
Sun Wukong
Carolann_CEA
Sun Wukong
8
3
15
5.17
L
1
4
8
1.25
W
7
1
17
15.5
W
Bellona
Mangowos
Bellona
6
3
19
5.17
W
5
3
15
4.17
L
He Bo
Vexer85
He Bo
1
5
9
1.1
W
Medusa
3
2
19
6.25
L
Poseidon
crazyabe72
Poseidon
5
6
5
1.25
L
0
9
3
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,034
Damage
34,223
56,903
Taken
60,000
47,129
Mitigated
39,243
22,674
Healing
10,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
4,179
1,370
3,773
1,675
14,004
15,083
0
4,977
8,703
8,162
0
W
Sun Wukong
Carolann_CEA
Sun Wukong
11,786
2,636
903
2,660
14,812
10,953
823
6,727
8,085
0
19,819
L
8,413
2,428
672
2,359
11,647
5,170
0
2,913
8,596
0
15,584
W
11,066
2,841
2,389
1,002
5,755
2,604
1,868
1,661
4,094
23,094
0
W
Bellona
Mangowos
Bellona
10,645
2,970
390
1,888
13,160
16,775
880
5,868
7,292
0
16,275
W
4,736
1,423
3,875
2,231
12,042
12,077
906
3,230
8,812
8,471
0
L
He Bo
Vexer85
He Bo
6,100
379
0
250
8,427
3,336
0
1,423
6,865
13,050
0
W
Medusa
13,801
6,821
1,989
5,347
11,134
4,720
1,622
5,702
5,432
0
33,565
L
Poseidon
crazyabe72
Poseidon
12,909
1,987
714
1,299
10,874
4,267
0
2,688
8,059
31,384
0
L
2,622
611
0
69
15,048
11,387
0
3,801
11,027
0
6,624

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,653
Gold Earned
37,424
89
Minions Killed
77
0
Camps Cleared
0
875,006
Distance Traveled
726,574
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,873
875
7
1
0
138,857
0
W
Sun Wukong
9,388
1,043
12
1
0
198,272
0
L
Ullr
7,687
854
17
2
0
168,196
0
W
Nu Wa
9,236
1,026
20
2
0
179,966
0
W
Bellona
8,898
989
7
1
0
179,435
0
W
Yemoja
9,167
1,019
4
0
0
142,883
0
L
He Bo
7,270
808
15
2
0
142,444
0
W
Medusa
8,964
996
46
5
0
174,450
0
L
Poseidon
8,309
923
35
4
0
141,928
0
L
Tyr
6,285
698
3
0
0
135,149
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role