Player Matchup

Charybdis
Charybdis
Chilay
Charybdis
Level 41
God Stats
16W - 27L
1,269 SR
Queue Stats
119W - 148L
1,454 Elo+
Party 1
Mercury
Mercury
Deathlogo
Mercury
Level 87
God Stats
93W - 78L
1,536 SR
Queue Stats
430W - 447L
1,554 Elo+
Solo
Bacchus
Bacchus
Maifly
Bacchus
Level 80
God Stats
9W - 11L
1,494 SR
Queue Stats
132W - 145L
1,489 Elo+
Party 3
Guan Yu
Guan Yu
vigesimal30
Guan Yu
Level 87
God Stats
4W - 4L
1,517 SR
Queue Stats
288W - 302L
1,532 Elo+
Party 3
Poseidon
Poseidon
xx10k
Poseidon
Level 67
God Stats
4W - 2L
1,500 SR
Queue Stats
94W - 99L
1,582 Elo+
Party 1
Team Averages
Level 72
1,463 SR
1,522 Elo+

VS

Team Averages
Level 78
1,516 SR
1,525 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
 
Cerberus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
BeddySim
Ra
Level 68
God Stats
9W - 8L
1,538 SR
Queue Stats
492W - 449L
1,540 Elo+
Solo
Hachiman
Hachiman
Pandareous
Hachiman
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 20L
1,538 Elo+
Party 2
Persephone
Persephone
wrathfulmaiden
Persephone
Level 42
God Stats
107W - 91L
1,543 SR
Queue Stats
112W - 97L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Chilay
Charybdis
11
0 / 0 / 8
5,581
1,116
4,291
3,211
1,043
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mercury
Deathlogo
Mercury
11
2 / 0 / 7
6,078
1,216
3,387
3,488
1,566
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bacchus
Maifly
Bacchus
11
0 / 0 / 9
6,344
1,269
3,643
6,595
5,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Guan Yu
vigesimal30
Guan Yu
11
5 / 1 / 4
6,768
1,354
4,365
4,376
3,995
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Poseidon
xx10k
Poseidon
11
2 / 0 / 7
6,234
1,247
6,270
1,281
421
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

419

VS

Team 2 Tickets

326

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
10
0 / 2 / 1
5,432
1,086
4,325
6,093
2,528
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
 
Cerberus
10
0 / 2 / 1
5,381
1,076
3,477
9,167
6,998
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 2 / 0
5,619
1,124
5,342
4,343
1,814
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
Pandareous
Hachiman
10
0 / 3 / 1
5,304
1,061
2,313
4,999
1,783
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Persephone
wrathfulmaiden
Persephone
8
0 / 0 / 0
3,377
675
0
0
0

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
4
9
Kills
1
1
Deaths
9
35
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
0
2
1
0.25
L
Cerberus
 
Cerberus
0
2
1
0.25
L
1
2
0
0.5
W
Charybdis
Chilay
Charybdis
0
0
8
4
W
Mercury
Deathlogo
Mercury
2
0
7
5.5
W
Bacchus
Maifly
Bacchus
0
0
9
4.5
L
Hachiman
Pandareous
Hachiman
0
3
1
0.17
W
Guan Yu
vigesimal30
Guan Yu
5
1
4
7
L
Persephone
wrathfulmaiden
Persephone
0
0
0
0
W
Poseidon
xx10k
Poseidon
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,956
Damage
15,457
18,951
Taken
24,602
12,745
Mitigated
13,123
5,190
Healing
2,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
4,325
623
0
0
6,093
2,528
0
2,663
3,345
0
14,978
L
Cerberus
 
Cerberus
3,477
197
0
1,799
9,167
6,998
0
2,834
6,086
10,050
0
L
5,342
123
230
209
4,343
1,814
0
1,526
2,758
13,454
0
W
Charybdis
Chilay
Charybdis
4,291
2,542
0
721
3,211
1,043
0
1,693
1,300
0
12,843
W
Mercury
Deathlogo
Mercury
3,387
1,484
0
72
3,488
1,566
0
1,208
2,129
0
7,732
W
Bacchus
Maifly
Bacchus
3,643
161
0
1,889
6,595
5,720
0
2,523
3,608
5,887
0
L
Hachiman
Pandareous
Hachiman
2,313
1,679
0
233
4,999
1,783
0
2,890
1,978
0
6,558
W
Guan Yu
vigesimal30
Guan Yu
4,365
75
981
1,338
4,376
3,995
0
1,779
2,310
0
6,228
L
Persephone
wrathfulmaiden
Persephone
0
0
0
0
0
0
0
0
0
0
0
W
Poseidon
xx10k
Poseidon
6,270
868
0
189
1,281
421
0
492
785
30,096
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,005
Gold Earned
25,113
99
Minions Killed
80
3
Camps Cleared
3
567,229
Distance Traveled
402,179
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
5,432
1,086
23
5
0
106,728
0
L
Cerberus
5,381
1,076
25
5
0
94,969
0
L
Ra
5,619
1,124
18
4
3
117,205
0
W
Charybdis
5,581
1,116
27
5
1
101,572
0
W
Mercury
6,078
1,216
8
2
0
129,480
0
W
Bacchus
6,344
1,269
5
1
1
109,183
0
L
Hachiman
5,304
1,061
14
3
0
83,277
0
W
Guan Yu
6,768
1,354
6
1
1
114,787
0
L
Persephone
3,377
675
0
0
0
0
0
W
Poseidon
6,234
1,247
53
11
0
112,207
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role