Player Matchup

Heimdallr
Heimdallr
Galapaegis
Heimdallr
Level 172
God Stats
1W - 3L
1,435 SR
Queue Stats
169W - 177L
1,434 Elo+
Solo
Achilles
Achilles
SonGohan21
Achilles
Level 161
God Stats
1W - 0L
1,500 SR
Queue Stats
142W - 147L
1,523 Elo+
Solo
Baron Samedi
Baron Samedi
SwoleGetsu
Baron Samedi
Level 157
God Stats
4W - 12L
1,156 SR
Queue Stats
187W - 200L
1,591 Elo+
Solo
Team Averages
Level 163
1,364 SR
1,516 Elo+

VS

Team Averages
Level 147
1,435 SR
1,556 Elo+
Geb
Geb
CRKDMike
Geb
Level 158
God Stats
3W - 8L
1,241 SR
Queue Stats
430W - 449L
1,476 Elo+
Solo
Danzaburou
Danzaburou
Daddy_369
Danzaburou
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
284W - 304L
1,559 Elo+
Solo
Anubis
Anubis
JungleThug
Anubis
Level 149
God Stats
6W - 5L
1,563 SR
Queue Stats
24W - 17L
1,633 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Galapaegis
Heimdallr
15
2 / 3 / 9
10,155
725
6,816
11,966
4,600
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Achilles
SonGohan21
Achilles
17
6 / 1 / 7
11,206
800
10,375
14,956
17,359
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Baron Samedi
SwoleGetsu
Baron Samedi
18
5 / 2 / 8
11,488
821
15,457
9,975
4,553
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 6
9,059
647
6,431
15,213
17,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
Daddy_369
Danzaburou
15
1 / 3 / 5
9,398
671
6,270
9,386
4,632
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anubis
JungleThug
Anubis
14
5 / 6 / 1
9,608
686
9,784
12,105
6,204
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
18
13
Kills
6
6
Deaths
13
24
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
4
6
0.75
L
Danzaburou
Daddy_369
Danzaburou
1
3
5
1.17
W
Heimdallr
Galapaegis
Heimdallr
2
3
9
2.17
L
Anubis
JungleThug
Anubis
5
6
1
0.92
W
Achilles
SonGohan21
Achilles
6
1
7
9.5
W
Baron Samedi
SwoleGetsu
Baron Samedi
5
2
8
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,648
Damage
22,485
36,897
Taken
36,704
26,512
Mitigated
28,665
17,681
Healing
7,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,431
603
0
3,280
15,213
17,829
0
6,587
8,608
19,995
0
L
Danzaburou
Daddy_369
Danzaburou
6,270
2,568
0
1,316
9,386
4,632
0
4,127
5,256
0
35,985
W
Heimdallr
Galapaegis
Heimdallr
6,816
4,399
0
4,741
11,966
4,600
1,120
6,123
5,843
0
44,603
L
Anubis
JungleThug
Anubis
9,784
285
0
3,226
12,105
6,204
0
4,905
7,200
44,613
0
W
Achilles
SonGohan21
Achilles
10,375
2,899
0
5,302
14,956
17,359
854
4,482
10,474
132
42,152
W
Baron Samedi
SwoleGetsu
Baron Samedi
15,457
446
2,474
5,164
9,975
4,553
667
5,651
4,324
61,233
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,849
Gold Earned
28,065
194
Minions Killed
159
0
Camps Cleared
0
774,959
Distance Traveled
740,239
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
9,059
647
25
2
0
277,051
0
L
Danzaburou
9,398
671
67
5
0
246,266
2
W
Heimdallr
10,155
725
72
5
0
236,745
0
L
Anubis
9,608
686
67
5
0
216,922
0
W
Achilles
11,206
800
48
3
0
281,627
0
W
Baron Samedi
11,488
821
74
5
0
256,587
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role