Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
ElDecepto
Janus
Level 277
God Stats
18W - 1L
2,036 SR
Queue Stats
476W - 107L
1,966 Elo+
Party 2
Anhur
Anhur
Sοlomon
Anhur
Level 174
God Stats
29W - 21L
1,639 SR
Queue Stats
1,057W - 447L
1,709 Elo+
Party 2
Agni
Agni
Tylisseus
Agni
Level 177
God Stats
12W - 6L
1,922 SR
Queue Stats
402W - 149L
1,833 Elo+
Party 2
Ao Kuang
Ao Kuang
Ραin
Ao Kuang
Level 155
God Stats
4W - 2L
1,758 SR
Queue Stats
67W - 17L
1,605 Elo+
Party 2
Team Averages
Level 192
1,771 SR
1,723 Elo+

VS

Team Averages
Level 163
1,660 SR
1,599 Elo+
Raijin
Raijin
Coot Intrute
Raijin
Level 174
God Stats
3W - 9L
1,385 SR
Queue Stats
257W - 238L
1,614 Elo+
Party 1
Olorun
Olorun
Kid Cudi Humms
Olorun
Level 193
God Stats
1W - 1L
1,790 SR
Queue Stats
141W - 142L
1,577 Elo+
Party 1
Ne Zha
Ne Zha
Tacobellsfinest
Ne Zha
Level 156
God Stats
2W - 2L
1,730 SR
Queue Stats
86W - 89L
1,580 Elo+
Party 1
Bastet
Bastet
The Wibb
Bastet
Level 198
God Stats
4W - 3L
1,884 SR
Queue Stats
357W - 323L
1,619 Elo+
Party 1
Thanatos
Thanatos
magic man 1887
Thanatos
Level 95
God Stats
29W - 33L
1,509 SR
Queue Stats
199W - 195L
1,606 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
2 / 3 / 7
5,899
492
2,201
9,635
6,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Janus
ElDecepto
Janus
13
7 / 1 / 4
7,472
623
8,399
9,082
2,986
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anhur
Sοlomon
Anhur
12
2 / 0 / 4
7,190
599
6,084
7,024
2,605
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Agni
13
5 / 1 / 3
7,658
638
8,939
7,753
2,515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ao Kuang
Ραin
Ao Kuang
11
2 / 2 / 4
6,497
541
7,719
13,711
6,831
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
11
2 / 3 / 1
6,479
540
5,784
7,374
2,570
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

8
1 / 4 / 0
5,322
444
2,554
7,983
2,457
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
0 / 4 / 6
5,791
483
3,891
10,158
7,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bastet
The Wibb
Bastet
12
2 / 3 / 0
6,975
581
8,583
10,879
4,039
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
10
1 / 4 / 3
6,196
516
4,329
11,979
4,593
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
16
18
Kills
6
7
Deaths
18
22
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
2
3
7
1.83
L
Raijin
2
3
1
0.83
W
Janus
ElDecepto
Janus
7
1
4
9
L
1
4
0
0.25
W
Anhur
Sοlomon
Anhur
2
0
4
4
L
0
4
6
0.75
L
Bastet
The Wibb
Bastet
2
3
0
0.67
W
Agni
5
1
3
6.5
L
Thanatos
1
4
3
0.63
W
Ao Kuang
Ραin
Ao Kuang
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,342
Damage
25,141
47,205
Taken
48,373
21,296
Mitigated
20,682
16,204
Healing
14,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
2,201
842
0
2,107
9,635
6,359
0
3,085
6,416
0
12,065
L
Raijin
5,784
287
0
792
7,374
2,570
0
5,421
1,953
44,628
0
W
Janus
ElDecepto
Janus
8,399
405
0
3,101
9,082
2,986
0
1,359
7,611
62,182
0
L
2,554
1,289
129
901
7,983
2,457
0
1,445
6,538
30,748
0
W
Anhur
Sοlomon
Anhur
6,084
2,680
0
3,220
7,024
2,605
0
1,109
5,915
0
54,752
L
3,891
1,320
0
2,361
10,158
7,023
0
5,191
4,967
0
20,542
L
Bastet
The Wibb
Bastet
8,583
1,556
0
4,303
10,879
4,039
0
6,752
4,127
0
44,214
W
Agni
8,939
578
0
1,454
7,753
2,515
20
1,936
5,669
60,966
0
L
Thanatos
4,329
1,009
0
5,557
11,979
4,593
0
6,248
5,731
0
41,565
W
Ao Kuang
Ραin
Ao Kuang
7,719
1,462
0
6,322
13,711
6,831
0
407
13,256
37,388
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,716
Gold Earned
30,763
385
Minions Killed
305
0
Camps Cleared
0
1,208,116
Distance Traveled
1,221,294
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,899
492
15
1
0
193,047
4
L
Raijin
6,479
540
91
8
0
218,548
0
W
Janus
7,472
623
96
8
0
275,398
0
L
Olorun
5,322
444
52
4
0
235,359
0
W
Anhur
7,190
599
95
8
0
237,216
0
L
Ne Zha
5,791
483
26
2
0
246,092
6
L
Bastet
6,975
581
72
6
0
263,073
0
W
Agni
7,658
638
111
9
0
274,576
0
L
Thanatos
6,196
516
64
5
0
258,222
0
W
Ao Kuang
6,497
541
68
6
0
227,879
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role