Player Matchup

Heimdallr
Heimdallr
BBGUN007
Heimdallr
Level 128
God Stats
23W - 21L
1,374 SR
Queue Stats
661W - 459L
1,614 Elo+
Solo
Vamana
Vamana
BigCountry6925
Vamana
Level 92
God Stats
0W - 3L
1,208 SR
Queue Stats
118W - 162L
1,413 Elo+
Party 2
Maui
Maui
CynicalBias
Maui
Level 104
God Stats
0W - 2L
1,500 SR
Queue Stats
30W - 52L
1,424 Elo+
Party 2
Da Ji
Da Ji
SuperFruit5553
Da Ji
Level 108
God Stats
2W - 2L
1,682 SR
Queue Stats
130W - 178L
1,449 Elo+
Party 2
Bacchus
Bacchus
lineranch
Bacchus
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 90L
1,385 Elo+
Party 2
Team Averages
Level 114
1,453 SR
1,457 Elo+

VS

Team Averages
Level 119
1,521 SR
1,511 Elo+
Baron Samedi
Baron Samedi
Lowkyo
Baron Samedi
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
Lupo1212
Thanatos
Level 123
God Stats
76W - 59L
1,618 SR
Queue Stats
340W - 425L
1,450 Elo+
Solo
Maui
Maui
Tiamato
Maui
Level 103
God Stats
1W - 0L
1,506 SR
Queue Stats
17W - 17L
1,533 Elo+
Party 1
Rama
Rama
alkapon9999
Rama
Level 154
God Stats
2W - 1L
1,343 SR
Queue Stats
22W - 23L
1,512 Elo+
Party 1
Shiva
Shiva
righteouslegend
Shiva
Level 145
God Stats
32W - 18L
1,639 SR
Queue Stats
689W - 637L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BBGUN007
Heimdallr
12
1 / 3 / 2
6,883
529
9,163
12,201
5,024
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

12
1 / 4 / 2
7,354
566
4,267
12,484
10,034
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 4 / 4
6,506
500
2,447
11,240
8,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
3 / 2 / 4
7,274
560
6,902
10,864
4,302
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bacchus
lineranch
Bacchus
11
2 / 4 / 2
6,397
492
2,910
10,572
5,569
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Lowkyo
Baron Samedi
12
0 / 3 / 1
7,433
572
4,562
7,033
3,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Thanatos
Lupo1212
Thanatos
14
12 / 0 / 2
8,969
690
11,007
10,186
4,308
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Maui
Tiamato
Maui
11
1 / 1 / 11
7,441
572
5,053
7,715
5,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

12
2 / 2 / 4
7,760
597
10,621
10,568
4,149
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 2 / 1
8,579
660
8,420
10,802
9,450
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
36
8
Kills
17
17
Deaths
8
14
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
BBGUN007
Heimdallr
1
3
2
0.67
L
1
4
2
0.5
L
1
4
4
0.75
W
Baron Samedi
Lowkyo
Baron Samedi
0
3
1
0.17
W
Thanatos
Lupo1212
Thanatos
12
0
2
13
L
3
2
4
2.5
W
Maui
Tiamato
Maui
1
1
11
6.5
W
2
2
4
2
L
Bacchus
lineranch
Bacchus
2
4
2
0.75
W
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,689
Damage
39,663
57,361
Taken
46,304
33,225
Mitigated
26,773
9,863
Healing
21,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
BBGUN007
Heimdallr
9,163
6,342
0
4,212
12,201
5,024
0
1,788
10,413
0
59,293
L
4,267
1,898
0
1,172
12,484
10,034
0
244
12,240
0
53,053
L
2,447
425
16
2,552
11,240
8,296
0
2,332
8,908
22,257
0
W
Baron Samedi
Lowkyo
Baron Samedi
4,562
217
38
1,623
7,033
3,114
462
1,290
5,667
54,111
0
W
Thanatos
Lupo1212
Thanatos
11,007
3,834
0
8,612
10,186
4,308
0
2,009
8,063
0
55,226
L
6,902
2,131
0
598
10,864
4,302
0
1,614
9,250
0
51,583
W
Maui
Tiamato
Maui
5,053
1,260
0
2,714
7,715
5,752
0
1,060
6,585
19,114
0
W
10,621
9,978
0
4,144
10,568
4,149
641
702
9,830
0
65,978
L
Bacchus
lineranch
Bacchus
2,910
650
0
1,313
10,572
5,569
0
3,637
6,935
26,931
0
W
8,420
1,832
165
4,522
10,802
9,450
0
0
10,802
0
71,895

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,414
Gold Earned
40,182
382
Minions Killed
437
0
Camps Cleared
0
1,360,335
Distance Traveled
1,383,388
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
6,883
529
96
7
0
250,539
3
L
Vamana
7,354
566
99
8
0
277,402
0
L
Maui
6,506
500
44
3
0
279,093
2
W
Baron Samedi
7,433
572
113
9
0
231,307
0
W
Thanatos
8,969
690
81
6
0
311,195
1
L
Da Ji
7,274
560
90
7
0
283,940
0
W
Maui
7,441
572
25
2
0
311,358
0
W
Rama
7,760
597
113
9
0
252,260
0
L
Bacchus
6,397
492
53
4
0
269,361
0
W
Shiva
8,579
660
105
8
0
277,268
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role