Player Matchup

Surtr
Surtr
 
Surtr
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
 
Nemesis
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
BloodyRevenant
Hera
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
582W - 542L
1,582 Elo+
Party 1
Rama
Rama
Zombievictim181
Rama
Level 121
God Stats
5W - 5L
1,556 SR
Queue Stats
748W - 701L
1,466 Elo+
Solo
Team Averages
Level 116
1,511 SR
1,510 Elo+

VS

Team Averages
Level 109
1,527 SR
1,512 Elo+
He Bo
He Bo
BitReaper
He Bo
Level 98
God Stats
17W - 6L
1,494 SR
Queue Stats
386W - 330L
1,497 Elo+
Solo
Horus
Horus
FreeSpeech2020
Horus
Level 101
God Stats
1W - 3L
1,358 SR
Queue Stats
108W - 101L
1,479 Elo+
Party 2
Bacchus
Bacchus
HugitoMoy
Bacchus
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 81L
1,541 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Mianooo
Morgan Le Fay
Level 105
God Stats
6W - 6L
1,518 SR
Queue Stats
165W - 135L
1,545 Elo+
Solo
Izanami
Izanami
tandysummers
Izanami
Level 86
God Stats
2W - 2L
1,765 SR
Queue Stats
64W - 58L
1,501 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
11
0 / 1 / 1
5,906
591
6,960
11,620
11,864
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Nemesis
 
Nemesis
9
1 / 0 / 0
5,403
540
3,327
7,904
3,012
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
 
Kuzenbo
8
0 / 3 / 1
4,971
497
3,794
9,543
9,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
0 / 1 / 0
5,978
598
3,139
5,525
2,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
1 / 7 / 0
5,055
506
3,329
9,649
3,034
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
BitReaper
He Bo
11
2 / 0 / 2
6,347
635
5,479
5,992
1,818
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 0 / 8
6,003
600
3,357
7,386
5,027
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bacchus
HugitoMoy
Bacchus
11
0 / 1 / 1
6,113
611
5,257
11,101
7,561
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Morgan Le Fay
Mianooo
Morgan Le Fay
10
1 / 0 / 0
6,220
622
5,993
5,452
2,023
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
tandysummers
Izanami
12
9 / 1 / 1
7,936
794
8,466
6,296
2,358
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
24
2
Kills
12
12
Deaths
2
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
0
1
1
0.5
L
Nemesis
 
Nemesis
1
0
0
1
L
Kuzenbo
 
Kuzenbo
0
3
1
0.17
W
He Bo
BitReaper
He Bo
2
0
2
3
L
0
1
0
0
W
0
0
8
4
W
Bacchus
HugitoMoy
Bacchus
0
1
1
0.5
W
Morgan Le Fay
Mianooo
Morgan Le Fay
1
0
0
1
L
1
7
0
0.14
W
Izanami
tandysummers
Izanami
9
1
1
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,549
Damage
28,552
44,241
Taken
36,227
29,761
Mitigated
18,787
9,605
Healing
11,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
6,960
2,597
0
4,477
11,620
11,864
0
6,716
4,904
482
44,210
L
Nemesis
 
Nemesis
3,327
1,054
0
1,456
7,904
3,012
0
3,747
4,157
0
38,096
L
Kuzenbo
 
Kuzenbo
3,794
1,609
0
1,546
9,543
9,821
0
1,969
7,574
15,849
0
W
He Bo
BitReaper
He Bo
5,479
419
0
2,057
5,992
1,818
0
974
5,018
41,954
0
L
3,139
772
0
1,000
5,525
2,030
0
3,826
1,699
54,263
0
W
3,357
1,922
1,217
2,492
7,386
5,027
758
1,529
5,857
0
22,867
W
Bacchus
HugitoMoy
Bacchus
5,257
1,128
0
3,653
11,101
7,561
0
246
10,855
43,183
0
W
Morgan Le Fay
Mianooo
Morgan Le Fay
5,993
546
0
1,100
5,452
2,023
0
2,667
2,785
43,931
0
L
3,329
2,305
0
1,126
9,649
3,034
0
471
9,178
0
30,402
W
Izanami
tandysummers
Izanami
8,466
6,785
0
1,449
6,296
2,358
5,643
1,798
4,498
0
63,175

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,313
Gold Earned
32,619
299
Minions Killed
396
0
Camps Cleared
0
1,152,807
Distance Traveled
1,086,983
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
5,906
591
71
7
0
213,097
0
L
Nemesis
5,403
540
63
6
0
277,213
0
L
Kuzenbo
4,971
497
25
3
0
245,448
1
W
He Bo
6,347
635
73
7
0
240,540
1
L
Hera
5,978
598
96
10
0
226,577
0
W
Horus
6,003
600
37
4
0
226,584
0
W
Bacchus
6,113
611
97
10
0
192,909
2
W
Morgan Le Fay
6,220
622
73
7
0
220,004
3
L
Rama
5,055
506
44
4
0
190,472
0
W
Izanami
7,936
794
116
12
0
206,946
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role