Player Matchup

Sylvanus
Sylvanus
Bobo13247
Sylvanus
Level 126
God Stats
6W - 5L
1,589 SR
Queue Stats
83W - 70L
1,508 Elo+
Party 1
Lancelot
Lancelot
Javergo
Lancelot
Level 65
God Stats
2W - 1L
1,800 SR
Queue Stats
4W - 2L
1,521 Elo+
Party 1
Sol
Sol
VetteBoiPapaDadd
Sol
Level 45
God Stats
1W - 2L
1,260 SR
Queue Stats
2W - 5L
1,463 Elo+
Party 1
Team Averages
Level 79
1,549 SR
1,497 Elo+

VS

Team Averages
Level 60
1,600 SR
1,323 Elo+
Mulan
Mulan
Neon8808
Mulan
Level 117
God Stats
0W - 1L
1,801 SR
Queue Stats
4W - 5L
1,649 Elo+
Party 2
Ra
Ra
notthedyk
Ra
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,105 Elo+
Party 2
Jing Wei
Jing Wei
reobinbe
Jing Wei
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,217 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Bobo13247
Sylvanus
14
3 / 1 / 14
9,026
903
8,288
15,034
16,742
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lancelot
Javergo
Lancelot
13
4 / 2 / 10
8,218
822
5,629
9,844
5,867
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

15
10 / 0 / 6
9,346
935
12,081
6,157
3,232
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Neon8808
Mulan
12
1 / 4 / 2
6,897
690
6,757
11,993
8,231
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
1 / 5 / 1
7,258
726
4,794
7,619
3,243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
reobinbe
Jing Wei
10
0 / 8 / 3
6,464
646
8,494
12,482
4,631
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
8
17
Kills
2
3
Deaths
17
30
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Bobo13247
Sylvanus
3
1
14
10
W
Lancelot
Javergo
Lancelot
4
2
10
4.5
L
Mulan
Neon8808
Mulan
1
4
2
0.5
W
10
0
6
13
L
1
5
1
0.3
L
Jing Wei
reobinbe
Jing Wei
0
8
3
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,998
Damage
20,045
31,035
Taken
32,094
25,841
Mitigated
16,105
10,984
Healing
6,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Bobo13247
Sylvanus
8,288
2,429
3,550
4,082
15,034
16,742
458
1,631
13,123
17,141
0
W
Lancelot
Javergo
Lancelot
5,629
1,388
0
1,988
9,844
5,867
396
1,868
7,489
0
17,066
L
Mulan
Neon8808
Mulan
6,757
1,625
0
3,157
11,993
8,231
0
7,054
4,939
0
22,283
W
12,081
4,931
0
1,364
6,157
3,232
2,741
1,174
4,894
38,252
3,645
L
4,794
873
1,436
1,309
7,619
3,243
0
4,663
2,956
30,996
0
L
Jing Wei
reobinbe
Jing Wei
8,494
7,376
0
825
12,482
4,631
186
8,000
4,482
0
19,226

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,590
Gold Earned
20,619
115
Minions Killed
125
0
Camps Cleared
0
574,967
Distance Traveled
516,901
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
9,026
903
19
2
0
178,451
0
W
Lancelot
8,218
822
35
4
0
213,838
0
L
Mulan
6,897
690
40
4
0
190,370
0
W
Sol
9,346
935
61
6
0
182,678
0
L
Ra
7,258
726
60
6
0
175,136
0
L
Jing Wei
6,464
646
25
3
0
151,395
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role