Player Matchup

Neith
Neith
 
Neith
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Lancelot
Lancelot
Beeblox
Lancelot
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,198 Elo+
Party 2
Nu Wa
Nu Wa
IBOTIG01dYL0x
Nu Wa
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,200 Elo+
Party 2
Team Averages
Level 62
1,500 SR
1,299 Elo+

VS

Team Averages
Level 87
1,429 SR
1,394 Elo+
Charybdis
Charybdis
KingJohnGamer
Charybdis
Level 65
God Stats
2W - 2L
1,288 SR
Queue Stats
8W - 7L
1,399 Elo+
Party 1
Loki
Loki
Zen77
Loki
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,450 Elo+
Party 1
Janus
Janus
ssj50goku05
Janus
Level 88
God Stats
2W - 1L
1,500 SR
Queue Stats
15W - 10L
1,334 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
0 / 3 / 3
6,716
672
1,537
6,403
1,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Lancelot
Beeblox
Lancelot
11
2 / 7 / 2
7,436
744
3,620
11,279
3,567
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mace

Mace

+10
Physical Power

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

12
3 / 4 / 1
7,147
715
8,433
8,235
2,585
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
KingJohnGamer
Charybdis
14
4 / 1 / 5
8,952
895
3,292
5,257
1,784
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Loki
Zen77
Loki
12
4 / 2 / 3
8,309
831
7,020
7,847
2,987
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
6 / 2 / 4
9,281
928
11,986
6,695
2,555
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
26
5
Kills
14
14
Deaths
5
6
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
3
3
0.5
L
Lancelot
Beeblox
Lancelot
2
7
2
0.43
L
3
4
1
0.88
W
Charybdis
KingJohnGamer
Charybdis
4
1
5
6.5
W
Loki
Zen77
Loki
4
2
3
2.75
W
6
2
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,590
Damage
22,298
25,917
Taken
19,799
7,730
Mitigated
7,326
1,638
Healing
2,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
1,537
498
0
619
6,403
1,578
0
2,043
4,360
0
11,171
L
Lancelot
Beeblox
Lancelot
3,620
1,052
0
97
11,279
3,567
0
6,575
4,704
0
8,823
L
8,433
1,744
70
852
8,235
2,585
0
3,368
4,867
24,004
0
W
Charybdis
KingJohnGamer
Charybdis
3,292
1,850
0
1,957
5,257
1,784
1,587
2,053
3,204
0
32,268
W
Loki
Zen77
Loki
7,020
1,821
0
523
7,847
2,987
185
3,943
3,904
0
35,413
W
11,986
514
0
343
6,695
2,555
77
2,517
4,178
40,978
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,299
Gold Earned
26,542
55
Minions Killed
176
0
Camps Cleared
0
431,523
Distance Traveled
596,227
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,716
672
23
2
0
109,673
0
L
Lancelot
7,436
744
15
2
0
153,163
0
L
Nu Wa
7,147
715
17
2
0
168,687
3
W
Charybdis
8,952
895
65
7
0
190,056
0
W
Loki
8,309
831
41
4
0
203,975
0
W
Janus
9,281
928
70
7
0
202,196
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role