Player Matchup

Fenrir
Fenrir
CaptainFuse3759
Fenrir
Level 96
God Stats
3W - 1L
1,741 SR
Queue Stats
542W - 536L
1,529 Elo+
Party 2
Hades
Hades
DaddyMyers9598
Hades
Level 28
God Stats
10W - 10L
1,775 SR
Queue Stats
170W - 173L
1,417 Elo+
Party 2
Merlin
Merlin
Gxnkx
Merlin
Level 128
God Stats
8W - 8L
1,307 SR
Queue Stats
283W - 285L
1,463 Elo+
Party 3
Maui
Maui
darkeagle52
Maui
Level 88
God Stats
16W - 14L
1,582 SR
Queue Stats
420W - 443L
1,499 Elo+
Party 2
Izanami
Izanami
yxrkxx
Izanami
Level 8
God Stats
4W - 4L
1,163 SR
Queue Stats
9W - 12L
1,363 Elo+
Party 3
Team Averages
Level 70
1,514 SR
1,454 Elo+

VS

Team Averages
Level 36
1,561 SR
1,516 Elo+
Ix Chel
Ix Chel
KrustyTedies
Ix Chel
Level 17
God Stats
2W - 3L
1,586 SR
Queue Stats
3W - 3L
1,561 Elo+
Party 4
Bellona
Bellona
OhShuckstewy05
Bellona
Level 29
God Stats
2W - 3L
1,541 SR
Queue Stats
42W - 44L
1,391 Elo+
Party 1
Horus
Horus
Ozzy2shozzy
Horus
Level 31
God Stats
8W - 2L
1,672 SR
Queue Stats
27W - 26L
1,644 Elo+
Party 4
Skadi
Skadi
Rizzenox31
Skadi
Level 84
God Stats
13W - 11L
1,505 SR
Queue Stats
416W - 369L
1,486 Elo+
Party 1
Danzaburou
Danzaburou
Splat10123
Danzaburou
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 4 / 8
11,068
583
14,396
19,654
9,805
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
4 / 2 / 2
11,679
615
11,742
17,091
8,980
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Merlin
Gxnkx
Merlin
19
10 / 0 / 3
12,596
663
12,060
8,244
4,017
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

14
2 / 0 / 13
9,947
524
4,185
12,605
12,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
yxrkxx
Izanami
16
8 / 0 / 6
10,335
544
17,244
10,424
5,014
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
KrustyTedies
Ix Chel
14
0 / 9 / 0
8,747
460
3,497
16,084
6,131
Magic Focus

Magic Focus

+20
Magical Power

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

12
0 / 5 / 2
8,009
422
8,051
17,838
17,164
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

17
2 / 4 / 1
10,252
540
11,215
18,444
15,313
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Skadi
16
4 / 6 / 1
10,064
530
11,184
16,348
7,179
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
Splat10123
Danzaburou
12
0 / 7 / 0
8,170
430
5,563
12,530
4,901
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
10
31
Kills
6
6
Deaths
31
32
Assists
4
Player
Kills
Deaths
Assists
KDA
W
7
4
8
2.75
W
4
2
2
2.5
W
Merlin
Gxnkx
Merlin
10
0
3
11.5
L
Ix Chel
KrustyTedies
Ix Chel
0
9
0
0
L
0
5
2
0.2
L
2
4
1
0.63
L
Skadi
4
6
1
0.75
L
Danzaburou
Splat10123
Danzaburou
0
7
0
0
W
2
0
13
8.5
W
Izanami
yxrkxx
Izanami
8
0
6
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,627
Damage
39,510
68,018
Taken
81,244
40,593
Mitigated
50,688
23,428
Healing
12,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,396
2,664
0
2,407
19,654
9,805
0
1,011
18,424
0
87,064
W
11,742
1,144
273
11,584
17,091
8,980
0
151
15,908
98,921
0
W
Merlin
Gxnkx
Merlin
12,060
745
0
3,332
8,244
4,017
0
2,815
5,343
112,380
0
L
Ix Chel
KrustyTedies
Ix Chel
3,497
659
0
1,106
16,084
6,131
0
8,963
7,121
67,923
0
L
8,051
2,099
0
3,226
17,838
17,164
164
2,677
15,161
0
36,745
L
11,215
4,155
0
5,101
18,444
15,313
220
11,917
6,527
0
83,257
L
Skadi
11,184
4,635
0
782
16,348
7,179
739
1,893
14,455
0
86,808
L
Danzaburou
Splat10123
Danzaburou
5,563
3,234
0
2,029
12,530
4,901
576
2,537
9,993
0
55,286
W
4,185
1,081
0
2,518
12,605
12,777
168
870
11,226
18,169
0
W
Izanami
yxrkxx
Izanami
17,244
12,325
0
3,314
10,424
5,014
812
0
10,172
0
88,730

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,625
Gold Earned
45,242
585
Minions Killed
492
0
Camps Cleared
0
1,896,226
Distance Traveled
1,702,469
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,068
583
100
5
0
442,201
0
W
Hades
11,679
615
175
9
0
330,709
2
W
Merlin
12,596
663
172
9
0
367,511
0
L
Ix Chel
8,747
460
106
6
0
307,447
0
L
Bellona
8,009
422
47
2
0
354,449
0
L
Horus
10,252
540
115
6
0
348,030
5
L
Skadi
10,064
530
145
8
0
362,928
0
L
Danzaburou
8,170
430
79
4
0
329,615
0
W
Maui
9,947
524
21
1
0
388,179
0
W
Izanami
10,335
544
117
6
0
367,626
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role