Player Matchup

Skadi
Skadi
JuniorBeeker
Skadi
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 52L
1,452 Elo+
Party 1
Scylla
Scylla
SloppyPeepinTom
Scylla
Level 87
God Stats
2W - 0L
1,517 SR
Queue Stats
51W - 55L
1,535 Elo+
Solo
He Bo
He Bo
Tainted1
He Bo
Level 83
God Stats
4W - 6L
1,099 SR
Queue Stats
262W - 253L
1,495 Elo+
Solo
Nu Wa
Nu Wa
Thicc N Creamy
Nu Wa
Level 76
God Stats
10W - 3L
1,542 SR
Queue Stats
148W - 132L
1,422 Elo+
Party 1
Cerberus
Cerberus
VIVE LeGOAT
Cerberus
Level 64
God Stats
3W - 1L
1,474 SR
Queue Stats
95W - 76L
1,459 Elo+
Party 1
Team Averages
Level 75
1,426 SR
1,473 Elo+

VS

Team Averages
Level 69
1,528 SR
1,490 Elo+
Hachiman
Hachiman
 
Hachiman
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
CharlyBaxx
Nu Wa
Level 99
God Stats
0W - 2L
1,528 SR
Queue Stats
25W - 20L
1,537 Elo+
Solo
Odin
Odin
Luh6aint
Odin
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
386W - 527L
1,438 Elo+
Solo
Thor
Thor
MeatyTank
Thor
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,489 Elo+
Solo
Loki
Loki
edrianxxx
Loki
Level 87
God Stats
3W - 2L
1,610 SR
Queue Stats
111W - 98L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 13
8,826
736
5,553
11,500
4,056
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

17
4 / 3 / 10
10,368
864
5,012
7,077
2,067
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

He Bo
Tainted1
He Bo
18
9 / 3 / 11
11,710
976
14,248
13,394
6,236
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
5 / 3 / 15
10,188
849
9,937
9,431
3,058
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cerberus
VIVE LeGOAT
Cerberus
16
4 / 2 / 17
10,705
892
8,037
13,028
13,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
15
3 / 7 / 8
8,817
735
9,291
12,087
5,007
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nu Wa
13
3 / 3 / 7
8,320
693
8,753
6,544
2,304
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Odin
9
1 / 3 / 6
7,095
591
1,705
5,143
2,622
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thor
17
6 / 4 / 8
9,401
783
9,151
9,648
3,971
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Loki
15
3 / 6 / 12
8,925
744
11,638
11,357
4,289
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
57
23
Kills
16
17
Deaths
23
66
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
3
7
8
1
L
Nu Wa
3
3
7
2.17
W
1
6
13
1.25
L
Odin
1
3
6
1.33
L
Thor
6
4
8
2.5
W
4
3
10
3
W
He Bo
Tainted1
He Bo
9
3
11
4.83
W
5
3
15
4.17
W
Cerberus
VIVE LeGOAT
Cerberus
4
2
17
6.25
L
Loki
3
6
12
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,787
Damage
40,538
54,430
Taken
44,779
29,402
Mitigated
18,193
18,451
Healing
5,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
9,291
4,565
267
892
12,087
5,007
0
9,387
2,700
0
25,942
L
Nu Wa
8,753
2,195
89
785
6,544
2,304
0
5,357
1,187
17,266
0
W
5,553
2,523
1,014
720
11,500
4,056
2,988
1,115
10,385
0
12,631
L
Odin
1,705
661
0
67
5,143
2,622
0
4,576
567
0
3,161
L
Thor
9,151
1,613
0
1,226
9,648
3,971
0
7,977
1,671
0
20,241
W
5,012
89
342
804
7,077
2,067
1,242
1,432
5,645
22,634
0
W
He Bo
Tainted1
He Bo
14,248
1,167
3,291
3,463
13,394
6,236
752
1,187
12,207
25,017
0
W
9,937
1,167
2,977
1,438
9,431
3,058
2,899
1,300
8,131
29,954
0
W
Cerberus
VIVE LeGOAT
Cerberus
8,037
0
691
3,711
13,028
13,985
609
3,719
9,309
17,197
0
L
Loki
11,638
1,037
934
859
11,357
4,289
0
9,937
1,420
0
26,462

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,797
Gold Earned
42,558
144
Minions Killed
100
0
Camps Cleared
0
1,169,452
Distance Traveled
882,327
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
8,817
735
28
2
0
190,780
0
L
Nu Wa
8,320
693
21
2
0
162,696
0
W
Skadi
8,826
736
18
2
0
206,507
0
L
Odin
7,095
591
1
0
0
94,616
0
L
Thor
9,401
783
28
2
0
212,659
0
W
Scylla
10,368
864
50
4
0
244,004
0
W
He Bo
11,710
976
24
2
0
255,267
0
W
Nu Wa
10,188
849
31
3
0
217,977
0
W
Cerberus
10,705
892
21
2
0
245,697
5
L
Loki
8,925
744
22
2
0
221,576
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role