Player Matchup

Athena
Athena
 
Athena
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Enderhay
Janus
Level 26
God Stats
1W - 3L
1,386 SR
Queue Stats
14W - 22L
1,441 Elo+
Solo
Kukulkan
Kukulkan
GzUpHostDown
Kukulkan
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,571 Elo+
Solo
Apollo
Apollo
elextremadament
Apollo
Level 159
God Stats
4W - 3L
1,464 SR
Queue Stats
433W - 407L
1,555 Elo+
Party 2
Hera
Hera
kammythekat
Hera
Level 148
God Stats
2W - 2L
1,500 SR
Queue Stats
275W - 257L
1,507 Elo+
Party 2
Team Averages
Level 103
1,470 SR
1,515 Elo+

VS

Team Averages
Level 109
1,528 SR
1,502 Elo+
Arachne
Arachne
Ithiilwen
Arachne
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
322W - 241L
1,568 Elo+
Party 1
Merlin
Merlin
SynethC
Merlin
Level 128
God Stats
2W - 2L
1,500 SR
Queue Stats
358W - 267L
1,564 Elo+
Party 1
Ymir
Ymir
UnhookedAnt7446
Ymir
Level 128
God Stats
4W - 2L
1,595 SR
Queue Stats
592W - 593L
1,439 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
WonkyMountain0
Ah Muzen Cab
Level 110
God Stats
7W - 4L
1,721 SR
Queue Stats
328W - 346L
1,481 Elo+
Solo
He Bo
He Bo
rio327798
He Bo
Level 52
God Stats
1W - 1L
1,323 SR
Queue Stats
21W - 29L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
15
3 / 4 / 6
9,202
767
6,297
18,091
19,659
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Janus
Enderhay
Janus
15
4 / 4 / 5
8,979
748
11,771
8,852
3,595
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Kukulkan
GzUpHostDown
Kukulkan
15
1 / 4 / 4
8,304
692
9,207
8,044
3,459
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

15
3 / 7 / 7
8,460
705
10,444
15,994
8,336
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 5 / 7
7,969
664
7,715
7,792
3,267
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Ithiilwen
Arachne
15
4 / 3 / 11
9,550
796
10,149
14,663
11,098
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Merlin
SynethC
Merlin
18
9 / 3 / 8
10,744
895
15,054
8,661
4,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
0 / 3 / 14
9,631
803
5,760
16,879
20,545
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
WonkyMountain0
Ah Muzen Cab
17
8 / 2 / 3
10,227
852
8,031
9,989
4,970
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

He Bo
rio327798
He Bo
17
3 / 3 / 14
10,120
843
14,829
13,366
6,960
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
74
12
Kills
24
24
Deaths
14
29
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
3
4
6
1.5
L
Janus
Enderhay
Janus
4
4
5
1.63
L
Kukulkan
GzUpHostDown
Kukulkan
1
4
4
0.75
W
Arachne
Ithiilwen
Arachne
4
3
11
3.17
W
Merlin
SynethC
Merlin
9
3
8
4.33
W
0
3
14
2.33
W
Ah Muzen Cab
WonkyMountain0
Ah Muzen Cab
8
2
3
4.75
L
3
7
7
0.93
L
1
5
7
0.9
W
He Bo
rio327798
He Bo
3
3
14
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,434
Damage
53,823
58,773
Taken
63,558
38,316
Mitigated
48,161
14,653
Healing
24,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
6,297
1,473
3,410
4,620
18,091
19,659
0
8,890
9,201
12,769
0
L
Janus
Enderhay
Janus
11,771
489
330
1,312
8,852
3,595
0
6,065
2,787
22,122
0
L
Kukulkan
GzUpHostDown
Kukulkan
9,207
789
0
338
8,044
3,459
0
6,431
1,613
26,925
0
W
Arachne
Ithiilwen
Arachne
10,149
7,194
1,309
6,045
14,663
11,098
451
6,626
8,037
0
14,305
W
Merlin
SynethC
Merlin
15,054
2,138
1,074
454
8,661
4,588
2,072
5,366
3,295
36,868
0
W
5,760
418
2,991
2,644
16,879
20,545
556
9,665
7,214
16,304
0
W
Ah Muzen Cab
WonkyMountain0
Ah Muzen Cab
8,031
3,954
1,733
2,219
9,989
4,970
3,154
6,293
3,696
0
18,298
L
10,444
5,676
779
2,806
15,994
8,336
145
9,927
6,067
0
24,562
L
7,715
1,705
640
418
7,792
3,267
0
4,330
3,462
17,610
0
W
He Bo
rio327798
He Bo
14,829
1,391
1,902
4,028
13,366
6,960
1,547
7,040
6,326
35,748
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,914
Gold Earned
50,272
177
Minions Killed
138
0
Camps Cleared
0
1,063,065
Distance Traveled
1,057,225
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
9,202
767
23
2
0
225,746
0
L
Janus
8,979
748
27
2
0
229,827
0
L
Kukulkan
8,304
692
61
5
0
228,592
0
W
Arachne
9,550
796
11
1
0
227,031
0
W
Merlin
10,744
895
45
4
0
192,671
0
W
Ymir
9,631
803
5
0
0
209,455
0
W
Ah Muzen Cab
10,227
852
30
3
0
222,046
0
L
Apollo
8,460
705
33
3
0
185,910
0
L
Hera
7,969
664
33
3
0
192,990
0
W
He Bo
10,120
843
47
4
0
206,022
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role