Player Matchup

Ymir
Ymir
BGS Karlkill
Ymir
Level 68
God Stats
4W - 0L
1,895 SR
Queue Stats
54W - 59L
1,430 Elo+
Party 1
Jing Wei
Jing Wei
Bioz22
Jing Wei
Level 124
God Stats
3W - 0L
1,287 SR
Queue Stats
230W - 203L
1,524 Elo+
Solo
Chiron
Chiron
Murderlncense
Chiron
Level 126
God Stats
2W - 1L
1,559 SR
Queue Stats
54W - 40L
1,490 Elo+
Party 2
Cerberus
Cerberus
Roijean12
Cerberus
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
119W - 141L
1,470 Elo+
Party 1
Sol
Sol
TrueChuckTown
Sol
Level 69
God Stats
4W - 1L
1,689 SR
Queue Stats
77W - 71L
1,438 Elo+
Party 2
Team Averages
Level 95
1,586 SR
1,470 Elo+

VS

Team Averages
Level 81
1,470 SR
1,432 Elo+
Bacchus
Bacchus
Plocker
Bacchus
Level 60
God Stats
2W - 2L
1,467 SR
Queue Stats
283W - 304L
1,395 Elo+
Solo
Kuzenbo
Kuzenbo
Romeo_7116
Kuzenbo
Level 109
God Stats
5W - 4L
1,547 SR
Queue Stats
440W - 415L
1,442 Elo+
Solo
Surtr
Surtr
THEBBECKER
Surtr
Level 79
God Stats
3W - 2L
1,623 SR
Queue Stats
132W - 177L
1,376 Elo+
Solo
Kumbhakarna
Kumbhakarna
forthegloryofs8n
Kumbhakarna
Level 66
God Stats
4W - 5L
1,267 SR
Queue Stats
517W - 539L
1,461 Elo+
Solo
Achilles
Achilles
gardell4
Achilles
Level 89
God Stats
3W - 9L
1,444 SR
Queue Stats
475W - 451L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 0 / 19
11,234
802
8,786
11,514
15,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jing Wei
Bioz22
Jing Wei
19
5 / 3 / 16
11,396
814
18,153
11,821
7,566
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
6 / 3 / 12
10,913
780
19,250
13,342
8,308
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Cerberus
Roijean12
Cerberus
16
3 / 4 / 19
10,140
724
9,791
16,677
18,059
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

19
9 / 2 / 11
11,234
802
18,900
12,137
8,044
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Plocker
Bacchus
15
0 / 5 / 4
8,672
619
8,818
16,787
25,842
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Kuzenbo
Romeo_7116
Kuzenbo
18
4 / 2 / 4
10,840
774
9,480
13,415
22,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Surtr
15
0 / 6 / 9
8,746
625
7,673
16,925
22,170
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kumbhakarna
forthegloryofs8n
Kumbhakarna
14
0 / 5 / 4
8,954
640
5,643
15,486
16,739
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Achilles
gardell4
Achilles
17
7 / 7 / 2
10,427
745
19,273
20,732
24,979
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
34
25
Kills
11
12
Deaths
25
77
Assists
23
Player
Kills
Deaths
Assists
KDA
W
2
0
19
11.5
W
Jing Wei
Bioz22
Jing Wei
5
3
16
4.33
W
6
3
12
4
L
Bacchus
Plocker
Bacchus
0
5
4
0.4
W
Cerberus
Roijean12
Cerberus
3
4
19
3.13
L
Kuzenbo
Romeo_7116
Kuzenbo
4
2
4
3
L
Surtr
0
6
9
0.75
W
9
2
11
7.25
L
Kumbhakarna
forthegloryofs8n
Kumbhakarna
0
5
4
0.4
L
Achilles
gardell4
Achilles
7
7
2
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,880
Damage
50,887
65,491
Taken
83,345
57,112
Mitigated
112,309
28,201
Healing
20,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,786
1,552
1,923
3,587
11,514
15,135
0
4,621
6,588
14,364
0
W
Jing Wei
Bioz22
Jing Wei
18,153
16,784
1,559
1,848
11,821
7,566
3,048
4,239
7,183
0
54,495
W
19,250
6,836
2,708
2,584
13,342
8,308
1,347
4,296
8,750
0
34,345
L
Bacchus
Plocker
Bacchus
8,818
918
1,777
3,749
16,787
25,842
101
7,882
8,905
19,150
0
W
Cerberus
Roijean12
Cerberus
9,791
1,153
2,030
5,252
16,677
18,059
0
6,478
9,806
19,829
0
L
Kuzenbo
Romeo_7116
Kuzenbo
9,480
2,752
2,000
3,541
13,415
22,579
455
5,291
8,124
20,477
367
L
Surtr
7,673
1,581
423
3,505
16,925
22,170
100
5,930
10,995
697
15,619
W
18,900
5,849
1,805
4,905
12,137
8,044
3,720
4,416
7,603
39,903
0
L
Kumbhakarna
forthegloryofs8n
Kumbhakarna
5,643
179
1,483
1,354
15,486
16,739
0
8,180
7,306
17,460
0
L
Achilles
gardell4
Achilles
19,273
4,425
337
2,776
20,732
24,979
1,032
10,194
10,538
0
25,288

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,917
Gold Earned
47,639
216
Minions Killed
108
0
Camps Cleared
0
1,192,756
Distance Traveled
1,271,079
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,234
802
12
1
0
249,270
0
W
Jing Wei
11,396
814
96
7
0
245,096
0
W
Chiron
10,913
780
46
3
0
244,159
0
L
Bacchus
8,672
619
21
2
0
274,160
0
W
Cerberus
10,140
724
16
1
0
225,500
0
L
Kuzenbo
10,840
774
30
2
0
266,646
0
L
Surtr
8,746
625
13
1
0
236,773
0
W
Sol
11,234
802
46
3
0
228,731
0
L
Kumbhakarna
8,954
640
35
3
0
246,739
0
L
Achilles
10,427
745
9
1
0
246,761
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role