Player Matchup

He Bo
He Bo
 
He Bo
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
 
Izanami
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
Heyller
Sobek
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 14L
1,484 Elo+
Solo
Loki
Loki
LofPK
Loki
Level 12
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 25L
1,610 Elo+
Party 2
Bellona
Bellona
WafflesaurasRex
Bellona
Level 145
God Stats
65W - 60L
1,607 SR
Queue Stats
181W - 230L
1,491 Elo+
Party 2
Team Averages
Level 90
1,521 SR
1,517 Elo+

VS

Team Averages
Level 58
1,457 SR
1,495 Elo+
Ratatoskr
Ratatoskr
Ascend2990
Ratatoskr
Level 64
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 10L
1,274 Elo+
Party 1
Nike
Nike
DrPython
Nike
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 30L
1,517 Elo+
Party 3
Heimdallr
Heimdallr
ParkCityCutter
Heimdallr
Level 63
God Stats
10W - 11L
1,233 SR
Queue Stats
278W - 265L
1,529 Elo+
Party 1
Raijin
Raijin
TheNewHero888
Raijin
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 14L
1,652 Elo+
Party 3
Atlas
Atlas
jillsandwich1111
Atlas
Level 53
God Stats
22W - 17L
1,553 SR
Queue Stats
468W - 444L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
14
5 / 5 / 2
8,508
500
9,645
12,646
4,833
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
 
Izanami
13
0 / 5 / 0
7,662
451
2,713
12,123
4,005
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sobek
Heyller
Sobek
11
1 / 3 / 0
6,514
383
2,154
14,212
12,601
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Loki
LofPK
Loki
13
2 / 4 / 2
8,170
481
3,364
13,480
4,988
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

16
3 / 1 / 0
9,593
564
12,864
13,309
14,306
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
Ascend2990
Ratatoskr
16
6 / 4 / 3
9,710
571
9,247
15,443
6,964
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nike
16
1 / 2 / 1
9,859
580
8,529
16,061
16,503
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
ParkCityCutter
Heimdallr
16
3 / 0 / 4
10,352
609
11,606
6,230
3,195
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
6 / 4 / 1
9,896
582
8,580
10,065
3,827
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 1 / 9
8,942
526
8,008
12,261
10,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
36
11
Kills
18
18
Deaths
11
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
5
5
2
1.2
L
Izanami
 
Izanami
0
5
0
0
W
Ratatoskr
Ascend2990
Ratatoskr
6
4
3
1.88
W
Nike
1
2
1
0.75
L
Sobek
Heyller
Sobek
1
3
0
0.33
L
Loki
LofPK
Loki
2
4
2
0.75
W
Heimdallr
ParkCityCutter
Heimdallr
3
0
4
5
W
6
4
1
1.63
L
3
1
0
3
W
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,740
Damage
45,970
65,770
Taken
60,060
40,733
Mitigated
40,620
11,235
Healing
16,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
9,645
470
0
1,375
12,646
4,833
0
7,131
5,455
49,170
0
L
Izanami
 
Izanami
2,713
1,772
0
1,780
12,123
4,005
0
2,827
9,282
0
62,080
W
Ratatoskr
Ascend2990
Ratatoskr
9,247
2,985
0
360
15,443
6,964
141
2,044
13,399
0
78,342
W
Nike
8,529
1,411
0
7,089
16,061
16,503
108
0
16,061
1,205
79,359
L
Sobek
Heyller
Sobek
2,154
83
0
3,431
14,212
12,601
0
3,382
10,795
25,592
0
L
Loki
LofPK
Loki
3,364
1,308
0
2,232
13,480
4,988
0
2,893
10,587
0
67,721
W
Heimdallr
ParkCityCutter
Heimdallr
11,606
8,077
0
5,170
6,230
3,195
3,595
827
5,403
0
101,823
W
8,580
774
0
1,000
10,065
3,827
197
6,928
3,137
65,789
0
L
12,864
7,210
0
2,417
13,309
14,306
0
729
12,580
0
84,474
W
8,008
3,251
0
2,840
12,261
10,131
0
2,748
9,513
23,502
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,447
Gold Earned
48,759
485
Minions Killed
546
0
Camps Cleared
0
1,737,829
Distance Traveled
1,743,963
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
8,508
500
83
5
0
309,903
3
L
Izanami
7,662
451
129
8
0
335,250
4
W
Ratatoskr
9,710
571
99
6
0
416,945
5
W
Nike
9,859
580
154
9
0
322,398
0
L
Sobek
6,514
383
22
1
0
370,490
3
L
Loki
8,170
481
93
5
0
387,159
0
W
Heimdallr
10,352
609
157
9
0
313,965
2
W
Raijin
9,896
582
116
7
0
320,669
2
L
Bellona
9,593
564
158
9
0
335,027
2
W
Atlas
8,942
526
20
1
0
369,986
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role