Player Matchup

Susano
Susano
 
Susano
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
F1re L Ourson
King Arthur
Level 107
God Stats
6W - 4L
1,581 SR
Queue Stats
85W - 68L
1,548 Elo+
Party 2
Vamana
Vamana
F1reFir
Vamana
Level 122
God Stats
1W - 2L
1,154 SR
Queue Stats
94W - 90L
1,508 Elo+
Party 2
Sol
Sol
Fire mimou
Sol
Level 89
God Stats
3W - 6L
1,332 SR
Queue Stats
130W - 110L
1,533 Elo+
Party 2
Hel
Hel
spyro2102
Hel
Level 139
God Stats
6W - 8L
1,726 SR
Queue Stats
301W - 286L
1,474 Elo+
Solo
Team Averages
Level 120
1,459 SR
1,513 Elo+

VS

Team Averages
Level 99
1,576 SR
1,419 Elo+
Chaac
Chaac
 
Chaac
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
BlackFNNino
Apollo
Level 26
God Stats
5W - 4L
1,732 SR
Queue Stats
432W - 414L
1,615 Elo+
Party 3
Merlin
Merlin
CarlosMellark
Merlin
Level 157
God Stats
20W - 13L
1,578 SR
Queue Stats
281W - 282L
1,486 Elo+
Party 1
Olorun
Olorun
GuiLimaBarreto
Olorun
Level 16
God Stats
0W - 2L
1,571 SR
Queue Stats
0W - 11L
895 Elo+
Party 1
Terra
Terra
Projectkilljr
Terra
Level 177
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 51L
1,599 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
10
1 / 0 / 0
5,725
573
2,347
5,008
1,872
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

King Arthur
F1re L Ourson
King Arthur
9
2 / 0 / 0
5,503
550
4,973
5,335
3,103
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Vamana
F1reFir
Vamana
10
0 / 2 / 0
6,128
613
4,543
9,268
5,727
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
1 / 0 / 1
5,729
573
4,167
3,531
1,149
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
1 / 0 / 1
6,118
612
2,530
6,944
2,212
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
1 / 0 / 0
5,847
585
7,633
9,278
6,831
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Apollo
9
0 / 2 / 0
5,075
508
1,721
6,249
2,025
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

9
0 / 1 / 0
5,001
500
2,297
4,727
1,430
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

5
0 / 2 / 0
4,145
415
120
4,186
1,195
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

8
0 / 0 / 0
5,110
511
2,799
8,389
5,053
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
1
5
Kills
1
2
Deaths
5
2
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Susano
 
Susano
1
0
0
1
L
Chaac
 
Chaac
1
0
0
1
L
Apollo
0
2
0
0
L
0
1
0
0
W
King Arthur
F1re L Ourson
King Arthur
2
0
0
2
W
Vamana
F1reFir
Vamana
0
2
0
0
W
1
0
1
1.5
L
0
2
0
0
L
0
0
0
0
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,560
Damage
14,570
30,086
Taken
32,829
14,063
Mitigated
16,534
11,949
Healing
12,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
 
Susano
2,347
765
0
548
5,008
1,872
0
1,908
3,100
0
30,335
L
Chaac
 
Chaac
7,633
1,122
0
4,463
9,278
6,831
0
1,099
8,179
0
44,594
L
Apollo
1,721
1,013
0
689
6,249
2,025
0
2,198
3,887
0
31,686
L
2,297
141
0
1,744
4,727
1,430
0
1,029
3,604
32,463
0
W
King Arthur
F1re L Ourson
King Arthur
4,973
534
195
1,151
5,335
3,103
0
1,017
4,318
0
27,066
W
Vamana
F1reFir
Vamana
4,543
2,947
0
2,878
9,268
5,727
0
0
8,450
0
44,748
W
4,167
1,856
0
1,724
3,531
1,149
1,007
1,194
2,337
41,755
0
L
120
107
0
588
4,186
1,195
0
452
3,734
9,083
0
L
2,799
58
1,234
3,682
8,389
5,053
0
1,647
6,728
22,928
0
W
2,530
387
1,173
4,280
6,944
2,212
0
1,097
5,782
43,542
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,203
Gold Earned
25,178
345
Minions Killed
234
0
Camps Cleared
0
1,086,493
Distance Traveled
1,069,869
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
5,725
573
57
6
0
219,756
3
L
Chaac
5,847
585
64
6
0
225,081
3
L
Apollo
5,075
508
66
7
0
201,850
1
L
Merlin
5,001
500
57
6
0
195,391
5
W
King Arthur
5,503
550
40
4
0
232,521
0
W
Vamana
6,128
613
89
9
0
207,631
0
W
Sol
5,729
573
79
8
0
199,589
0
L
Olorun
4,145
415
18
2
0
194,822
0
L
Terra
5,110
511
29
3
0
252,725
0
W
Hel
6,118
612
80
8
0
226,996
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role