Player Matchup

Khepri
Khepri
Gilwastaken
Khepri
Level 61
God Stats
4W - 1L
1,730 SR
Queue Stats
137W - 143L
1,515 Elo+
Solo
Vamana
Vamana
Imflown
Vamana
Level 144
God Stats
6W - 4L
1,496 SR
Queue Stats
43W - 36L
1,505 Elo+
Party 2
Hachiman
Hachiman
Tzunde
Hachiman
Level 65
God Stats
2W - 0L
1,500 SR
Queue Stats
19W - 12L
1,606 Elo+
Solo
Lancelot
Lancelot
Yukaluna
Lancelot
Level 51
God Stats
2W - 1L
1,471 SR
Queue Stats
31W - 28L
1,524 Elo+
Solo
Janus
Janus
carry4thewin11
Janus
Level 53
God Stats
2W - 1L
1,433 SR
Queue Stats
42W - 27L
1,536 Elo+
Party 2
Team Averages
Level 75
1,526 SR
1,537 Elo+

VS

Team Averages
Level 100
1,494 SR
1,496 Elo+
Tyr
Tyr
 
Tyr
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Andresk14
Ah Muzen Cab
Level 77
God Stats
4W - 8L
1,567 SR
Queue Stats
341W - 338L
1,488 Elo+
Solo
Tiamat
Tiamat
FantheProYTR
Tiamat
Level 109
God Stats
9W - 17L
1,517 SR
Queue Stats
369W - 412L
1,477 Elo+
Party 1
Bacchus
Bacchus
Gladiia
Bacchus
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 4L
1,500 Elo+
Solo
Da Ji
Da Ji
skater18650
Da Ji
Level 138
God Stats
1W - 4L
1,384 SR
Queue Stats
244W - 226L
1,516 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
12
0 / 5 / 1
7,445
465
4,216
12,659
11,621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Vamana
Imflown
Vamana
15
3 / 3 / 1
9,724
608
12,089
14,763
11,812
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hachiman
Tzunde
Hachiman
13
1 / 3 / 3
8,247
515
6,055
9,502
3,799
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Lancelot
Yukaluna
Lancelot
14
5 / 2 / 0
8,775
548
8,362
11,031
5,142
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

17
2 / 0 / 2
10,404
650
7,431
7,369
3,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
11
0 / 4 / 1
6,749
422
6,508
18,570
21,637
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ah Muzen Cab
Andresk14
Ah Muzen Cab
10
5 / 3 / 3
7,221
451
9,067
8,067
2,932
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiamat
16
2 / 0 / 0
9,068
567
5,027
8,754
7,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
Gladiia
Bacchus
11
2 / 3 / 4
7,407
463
7,631
14,188
15,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

16
4 / 1 / 0
9,362
585
8,895
11,154
5,778
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
21
11
Kills
13
13
Deaths
11
7
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
0
4
1
0.13
L
Ah Muzen Cab
Andresk14
Ah Muzen Cab
5
3
3
2.17
L
Tiamat
2
0
0
2
W
Khepri
0
5
1
0.1
L
Bacchus
Gladiia
Bacchus
2
3
4
1.33
W
Vamana
Imflown
Vamana
3
3
1
1.17
W
Hachiman
Tzunde
Hachiman
1
3
3
0.83
W
Lancelot
Yukaluna
Lancelot
5
2
0
2.5
W
2
0
2
3
L
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,153
Damage
37,128
55,324
Taken
60,733
35,478
Mitigated
52,658
13,306
Healing
11,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
6,508
1,110
0
5,815
18,570
21,637
0
370
18,200
0
45,034
L
Ah Muzen Cab
Andresk14
Ah Muzen Cab
9,067
5,011
0
0
8,067
2,932
0
3,552
4,515
0
44,158
L
Tiamat
5,027
582
0
1,441
8,754
7,016
0
2,871
5,883
74,732
0
W
Khepri
4,216
1,269
0
3,439
12,659
11,621
117
3,224
9,435
30,633
0
L
Bacchus
Gladiia
Bacchus
7,631
1,268
0
2,918
14,188
15,295
0
3,253
10,935
29,408
0
W
Vamana
Imflown
Vamana
12,089
5,634
0
1,086
14,763
11,812
0
1,822
12,003
0
86,031
W
Hachiman
Tzunde
Hachiman
6,055
3,565
0
3,177
9,502
3,799
2,863
1,929
7,573
0
57,916
W
Lancelot
Yukaluna
Lancelot
8,362
2,667
0
4,854
11,031
5,142
0
3,879
7,152
0
72,358
W
7,431
425
0
750
7,369
3,104
0
1,804
5,565
97,075
0
L
8,895
2,225
0
1,141
11,154
5,778
0
1,601
9,553
0
90,615

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,595
Gold Earned
39,807
562
Minions Killed
461
0
Camps Cleared
0
1,688,075
Distance Traveled
1,585,598
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
6,749
422
66
4
0
328,551
0
L
Ah Muzen Cab
7,221
451
58
4
0
207,247
0
L
Tiamat
9,068
567
151
9
0
314,732
0
W
Khepri
7,445
465
45
3
0
319,000
0
L
Bacchus
7,407
463
45
3
0
361,136
3
W
Vamana
9,724
608
126
8
0
298,206
4
W
Hachiman
8,247
515
103
6
0
286,720
4
W
Lancelot
8,775
548
114
7
0
419,432
0
W
Janus
10,404
650
174
11
0
364,717
5
L
Da Ji
9,362
585
141
9
0
373,932
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role